Esempio n. 1
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        /// <summary>
        /// 收到好友上下线信息
        /// </summary>
        /// <param name="data"></param>
        private void ReceiveFriendOnline_7_9(INetData data)
        {
            RelationPushOnlineMsg_7_9 msg = new RelationPushOnlineMsg_7_9();

            msg.read(data.GetMemoryStream());
            Singleton <FriendMode> .Instance.SetFriendOlineInfo(msg.roleId, msg.isOnline);
        }
Esempio n. 2
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        /// <summary>
        /// 获取好友数量信息
        /// </summary>
        /// <param name="data"></param>
        private void ReceiveFriendNumInfo_7_17(INetData data)
        {
            RelationFriendsCountMsg_7_17 msg = new RelationFriendsCountMsg_7_17();

            msg.read(data.GetMemoryStream());
            Singleton <FriendMode> .Instance.SetFriendNumInfo(msg.nowCount, msg.maxCount);
        }
Esempio n. 3
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        /// <summary>
        /// 收到邀请回复信息
        /// </summary>
        /// <param name="data"></param>
        private void ReceiveAskReplyInfo_7_5(INetData data)
        {
            RelationPushAnswerMsg_7_5 msg = new RelationPushAnswerMsg_7_5();

            msg.read(data.GetMemoryStream());
            string action;

            if (msg.answer == 0)
            {
                action = LanguageManager.GetWord("FriendControl.Reject");
            }
            else
            {
                //对方同意加好友
                action = LanguageManager.GetWord("FriendControl.Accept");
                PRelationInfo info = new PRelationInfo();
                info.roleId   = msg.roleId;
                info.sex      = msg.sex;
                info.name     = msg.name;
                info.job      = msg.job;
                info.lvl      = msg.lvl;
                info.vip      = msg.vip;
                info.isOnline = 1;
                info.intimate = 0;
                Singleton <FriendMode> .Instance.AddFriend(info);
            }
            MessageManager.Show(msg.name + action + LanguageManager.GetWord("FriendControl.FriendAsk"));
        }
Esempio n. 4
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        /// <summary>
        /// 好友删除
        /// </summary>
        /// <param name="data"></param>
        private void ReceiveFriendDeleted_7_8(INetData data)
        {
            RelationPushDelMsg_7_8 msg = new RelationPushDelMsg_7_8();

            msg.read(data.GetMemoryStream());
            Singleton <FriendMode> .Instance.DeleteFriend(msg.roleId);
        }
Esempio n. 5
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        /**切换场景请求返回**/

        private void Fun_4_1(INetData data)
        {
            var mapSwitchMsg = new MapSwitchMsg_4_1();

            mapSwitchMsg.read(data.GetMemoryStream());
            if (mapSwitchMsg.code == 0)
            {
                Log.debug(this, "-Fun_4_1 切换场景请求通过");
                Singleton <MapMode> .Instance.ApplySceneInfo();

                if (MeVo.instance.mapId == MapTypeConst.GoldHit_MAP) //若为击石成金副本
                {
                    Singleton <GoldHitControl> .Instance.OpenMainView();
                }
            }
            else
            {
                Log.info(this, "进入场景失败,关闭进度条");
//                Singleton<StartLoadingView>.Instance.CloseView();
                ErrorCodeManager.ShowError(mapSwitchMsg.code);
                if (mapSwitchMsg.code == 404)
                {
                    //Log.info(this, "该场景不可进入,切换到主城");
                    //Singleton<MapMode>.Instance.changeScene(MapTypeConst.MajorCity, false, 5, 1.8f);
                }
            }
        }
Esempio n. 6
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        /// <summary>
        ///     服务器发送副本阶段信息
        /// </summary>
        /// <param name="data">Data.</param>
        private void Fun_4_14(INetData data)
        {
//			Log.info (this, "-Fun_4_14()");
            var mapPhaseMsg = new MapPhaseMsg_4_14();

            mapPhaseMsg.read(data.GetMemoryStream());
            Log.info(this, "-Fun_4_14() 进入新阶段为:" + mapPhaseMsg.phase);
            UnityEngine.Debug.Log("****服务器发送副本阶段信息 Fun_4_14()");
            MapMode.NEXT_MAP_PHASE = mapPhaseMsg.phase;
            MapMode.IsTriggered    = false;
            Log.info(this, "-Fun_4_14()暂停刷怪标识开启");
            MapMode.WaitRefreshMonster = true;
            Singleton <MapMode> .Instance.StopLeftTime();

            AppMap.Instance.me.Controller.ContCutMgr.PauseAttack();

            if (CanPlayCopyStory(AppMap.Instance.mapParser.MapId))
            {
                if (Singleton <StoryControl> .Instance.PlayEndStageStory(curMapId, (uint)(mapPhaseMsg.phase - 1), EndStage))
                {
                    MapMode.InStageEndStory = true;
                    endStageStoryPlaying    = true;
                    PreSortStoryPlay();
                }
                else
                {
                    EndStage();
                }
            }
            else
            {
                EndStageStoryEnd();
            }
        }
Esempio n. 7
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    /**业务处理**/

    private void DoHandler()
    {
        if (netDataList.Count < 1)
        {
            return;
        }

        int handlerNum = gameCMDNum; //每帧业务处理个数

        while (handlerNum > 0 && netDataList.Count > 0)
        {
            INetData data = netDataList[0];
            netDataList.Remove(data);
            string cmd = data.GetCMD();
            //NetDebug.AddConsole(cmd);
            if (handlerList.ContainsKey(cmd))
            {
                //handlerList[cmd](data);
            }
            else
            {
                //Log.info(this, "-doHandler() 未注册CMD:" + data.GetCMD());
            }
            handlerNum--;
        }
    }
Esempio n. 8
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        //接收到宠物列表信息
        private void ReceivePetList(INetData data)
        {
            PetListMsg_21_1 msg = new PetListMsg_21_1();

            msg.read(data.GetMemoryStream());
            Singleton <PetMode> .Instance.SetPetList(msg.pet);
        }
Esempio n. 9
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        private void ReceivePetSkillPointInfo(INetData data)
        {
            PetSkillPointInfoMsg_21_7 msg = new PetSkillPointInfoMsg_21_7();

            msg.read(data.GetMemoryStream());
            Singleton <PetMode> .Instance.SetSkillPointInfo(msg);
        }
Esempio n. 10
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        private void Fun_28_1(INetData data)
        {
            MedalMaxIdMsg_28_1 message = new MedalMaxIdMsg_28_1();

            message.read(data.GetMemoryStream());
            MedalMode.Instance.UpdateMdealInfo(message.id);
        }
        //当前的协助玩家
        private void Fun_26_7(INetData data)
        {
            WoodsAssistInfoMsg_26_7 assistInfoMsg = new WoodsAssistInfoMsg_26_7();

            assistInfoMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.AssistId = assistInfoMsg.assistId;
        }
Esempio n. 12
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        //私聊请求聊天返回
        private void Fun_10_2(INetData data)
        {
            ChatPrivateChatMsg_10_2 privateChatReqMsg_10_2 = new ChatPrivateChatMsg_10_2();

            privateChatReqMsg_10_2.read(data.GetMemoryStream());

            if (privateChatReqMsg_10_2.code != 0)
            {
                ErrorCodeManager.ShowError(privateChatReqMsg_10_2.code);
                return;
            }
//			Singleton<ChatMode>.Instance.ReciveNameSL = privateChatReqMsg_10_2.roleName;

            ChatVo newMSg = new ChatVo();

            newMSg.chatType   = 7;
            newMSg.senderId   = MeVo.instance.Id;
            newMSg.serverId   = (ushort)MeVo.instance.serverId;
            newMSg.senderName = MeVo.instance.Name;
            newMSg.senderSex  = MeVo.instance.sex;
            newMSg.senderJob  = MeVo.instance.job;
            newMSg.senderLvl  = (byte)MeVo.instance.Level;
            newMSg.senderVip  = MeVo.instance.vip;
            newMSg.content    = Singleton <ChatView> .Instance.sendMessage.content;
//			updateChatVO.goods = Singleton<ChatMode>.Instance.goods.Count > 0?Singleton<ChatMode>.Instance.goods[0]:null;
            newMSg.nationId = MeVo.instance.nation;

            Singleton <ChatMode> .Instance.AddChatMsg(newMSg);

            Singleton <ChatMode> .Instance.UpdateMainChatContent(newMSg.senderName, newMSg.chatType, newMSg.content);

            Singleton <ChatView> .Instance.msgInput.value = "";
        }
        //完成冒险
        private void Fun_26_21(INetData data)
        {
            WoodsFinishAdvenMsg_26_21 finishAdvenMsg = new WoodsFinishAdvenMsg_26_21();

            finishAdvenMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.SetAdventFinished(finishAdvenMsg.repu, finishAdvenMsg.gold);
        }
Esempio n. 14
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        private void Fun_29_3(INetData data)
        {
            GiftSignInfoMsg_29_3 giftSignMsg_29_3 = new GiftSignInfoMsg_29_3();

            giftSignMsg_29_3.read(data.GetMemoryStream());
            Singleton <LoginAwardMode> .Instance.UpdateSignInfo(giftSignMsg_29_3);
        }
        //剩余冒险次数
        private void Fun_26_3(INetData data)
        {
            WoodsRemainAdvenTimesMsg_26_3 remainAdvenTimesMsg = new WoodsRemainAdvenTimesMsg_26_3();

            remainAdvenTimesMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.AdventRemainTimes = remainAdvenTimesMsg.times;
        }
        //打劫cd
        private void Fun_26_4(INetData data)
        {
            WoodsRobCdMsg_26_4 robCdMsg = new WoodsRobCdMsg_26_4();

            robCdMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.RobCDTime = robCdMsg.time;
        }
        //每个冒险玩家的信息
        private void Fun_26_0(INetData data)
        {
            WoodsPanalInfoMsg_26_0 panelInfoMsg = new WoodsPanalInfoMsg_26_0();

            panelInfoMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.PlayerList = panelInfoMsg.players;
        }
        //剩余打劫次数
        private void Fun_26_1(INetData data)
        {
            WoodsRemainRobTiemsMsg_26_1 remainRobTimsMsg = new WoodsRemainRobTiemsMsg_26_1();

            remainRobTimsMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.RobRemainTimes = remainRobTimsMsg.times;
        }
        //当前品质和刷新次数
        private void Fun_26_6(INetData data)
        {
            WoodsGradeInfoMsg_26_6 gradeInfoMsg = new WoodsGradeInfoMsg_26_6();

            gradeInfoMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.SetGradeAndRefreshTimes(gradeInfoMsg.grade, gradeInfoMsg.refreshTimes);
        }
        //推送邀请请求
        private void Fun_26_23(INetData data)
        {
            WoodsPushInviteMsg_26_23 pushInviteMsg = new WoodsPushInviteMsg_26_23();

            pushInviteMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.SetInviteInfo(pushInviteMsg.id, pushInviteMsg.name, pushInviteMsg.grade);
        }
        //剩余协助次数(给好友广播)
        private void Fun_26_19(INetData data)
        {
            WoodsFriendRemainInfoMsg_26_19 friendRemainInfoMsg = new WoodsFriendRemainInfoMsg_26_19();

            friendRemainInfoMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.UpdateFriendAssistRemain(friendRemainInfoMsg.remainInfo);
        }
Esempio n. 22
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        private void Fun_14_1(INetData data)
        {
            SmeltStrenMsg_14_1 message = new SmeltStrenMsg_14_1();

            message.read(data.GetMemoryStream());

            if (message.code == 0)
            {
                if (message.result == 0)
                {
                    MessageManager.Show("强化成功");
                }
                else
                {
                    MessageManager.Show("强化失败");
                }
                Singleton <Equip1Mode> .Instance.UpdateEquipStren(message.result);
            }
            else
            {
                ErrorCodeManager.ShowError(message.code);
                //失败直接请求
            }

            Log.info(this, "Fun_14_1");
        }
        //更新玩家被打劫的次数
        private void Fun_26_10(INetData data)
        {
            WoodsUpdateRobTimesMsg_26_10 updateRobTimesMsg = new WoodsUpdateRobTimesMsg_26_10();

            updateRobTimesMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.SetPlayerRobbedTimes(updateRobTimesMsg.playerId, updateRobTimesMsg.robTimes);
        }
        //好友剩余协助次数列表
        private void Fun_26_18(INetData data)
        {
            WoodsFriendsInfoMsg_26_18 friendsInfoMsg = new WoodsFriendsInfoMsg_26_18();

            friendsInfoMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.FriendList = friendsInfoMsg.friendList;
        }
        //增加冒险玩家
        private void Fun_26_9(INetData data)
        {
            WoodsInsertPlayerMsg_26_9 insertPlayerMsg = new WoodsInsertPlayerMsg_26_9();

            insertPlayerMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.AddPlayers(insertPlayerMsg.playerList);
        }
        //删除冒险玩家信息
        private void Fun_26_8(INetData data)
        {
            WoodsClearPlayersMsg_26_8 clearPlayersMsg = new WoodsClearPlayersMsg_26_8();

            clearPlayersMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.DelPlayer(clearPlayersMsg.playerId);
        }
Esempio n. 27
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        private void ReceivePetUpdate(INetData data)
        {
            PetItemUpdateMsg_21_6 msg = new PetItemUpdateMsg_21_6();

            msg.read(data.GetMemoryStream());
            Singleton <PetMode> .Instance.UpdatePet(msg.id, msg.info);
        }
Esempio n. 28
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    void OnLoginReturn(INetData receiveData)
    {
        var msg = new LoginLoginMsg_1_1();

        msg.read(receiveData.GetMemoryStream());
        //msg.loginInfo.icon
    }
Esempio n. 29
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        /// <summary>
        ///     玩家基础属性更新
        /// </summary>
        private void Fun_3_4(INetData data)
        {
            Log.info(this, "-Fun_3_4()玩家基础属性更新");
            var roleBaseAttrMsg = new RoleAttrMsg_3_4();

            roleBaseAttrMsg.read(data.GetMemoryStream());

            PBaseAttr baseAttr = roleBaseAttrMsg.attr;

            MeVo.instance.Str        = baseAttr.str;
            MeVo.instance.Agi        = baseAttr.agi;
            MeVo.instance.Phy        = baseAttr.phy;
            MeVo.instance.Wit        = baseAttr.wit;
            MeVo.instance.CurHp      = baseAttr.hpCur;
            MeVo.instance.Hp         = baseAttr.hpFull;
            MeVo.instance.CurMp      = baseAttr.mpCur;
            MeVo.instance.Mp         = baseAttr.mpFull;
            MeVo.instance.AttPMin    = baseAttr.attPMin;
            MeVo.instance.AttPMax    = baseAttr.attPMax;
            MeVo.instance.AttMMin    = baseAttr.attMMin;
            MeVo.instance.AttMMax    = baseAttr.attMMax;
            MeVo.instance.DefP       = baseAttr.defP;
            MeVo.instance.DefM       = baseAttr.defM;
            MeVo.instance.Hit        = baseAttr.hit;
            MeVo.instance.Dodge      = (int)baseAttr.dodge;
            MeVo.instance.Crit       = baseAttr.crit;
            MeVo.instance.CritRatio  = baseAttr.critRatio;
            MeVo.instance.Flex       = baseAttr.flex;
            MeVo.instance.HurtRe     = baseAttr.hurtRe;
            MeVo.instance.Speed      = baseAttr.speed;
            MeVo.instance.Luck       = baseAttr.luck;
            MeVo.instance.fightPoint = baseAttr.fightPoint;
            Singleton <RoleMode> .Instance.UpdateAttr();
        }
        //推送邀请应答
        private void Fun_26_22(INetData data)
        {
            WoodsPushReplyInviteMsg_26_22 pushReplyInviteMsg = new WoodsPushReplyInviteMsg_26_22();

            pushReplyInviteMsg.read(data.GetMemoryStream());
            Singleton <GoldSilverIslandMode> .Instance.FriendReply = pushReplyInviteMsg.result;
        }
Esempio n. 31
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 public static void SendData(string recipient, INetData data)
 {
     SendData(new string[] { recipient }, data);
 }
Esempio n. 32
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 public void ReceiveNetData(INetData data)
 {
     Debug.Log("ReceiveNetData:" + data.Cmd());
     string cmd = data.Cmd();
     if(cmd==Cmd.C_1_0)
     {
         netCallbackDic[cmd](data);
     }
     else
     {
         netdataList.Add(data);
     }
 }
Esempio n. 33
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 public static void SendData(string[] recipients, INetData data)
 {
     MemoryStream serializationStream = new MemoryStream();
     try
     {
         new BinaryFormatter().Serialize(serializationStream, data);
         byte[] inArray = serializationStream.ToArray();
         serializationStream.Close();
         serializationStream = null;
         string[] chunks = NetUtil.GetChunks(Convert.ToBase64String(inArray, Base64FormattingOptions.None), 0x7d0);
         for (int i = 0; i < chunks.Length; i++)
         {
             EventLog.WriteLine("Sending chunk {0} of {1}", new object[] { i + 1, chunks.Length });
             SendCustomCommand(recipients, CustomCommands.NetData, new object[] { data.GetHashCode(), i, chunks.Length, chunks[i] });
         }
     }
     finally
     {
         if (serializationStream != null)
         {
             serializationStream.Close();
             serializationStream = null;
         }
     }
 }