Esempio n. 1
0
        private bool EndGame(bool showConfirmation)
        {
            if (showConfirmation && (_appContext.IsGameInPlay || _appContext.IsGameInPlay))
            {
                var result = MessageDialog.Show(
                    _isExiting ? "Confirm Exit" : "Confirm Quit",
                    "Are you sure you want to " + (_isExiting ? "exit?" : "quit?"),
                    MessageDialogButtons.YesNo);
                if (result != MessageDialogResult.Yes)
                {
                    return(false);
                }
            }

            var gameController = Interlocked.CompareExchange(ref _gameController, null, null);

            if (gameController == null)
            {
                return(true);
            }

            gameController.Terminate();

            // when current game is terminated, go back to main menu music
            _appContext.ThemeMusicLibrary.Clear();
            _musicPlayer.SwitchMusic("DefaultMusic");

            GameLog.Client.General.Info("Game was exited");

            return(true);
        }
Esempio n. 2
0
        private void OnLoaded(object @object, RoutedEventArgs routedEventArgs)
        {
            Loaded -= OnLoaded;

            ClientSettings.Current.Saved  += (s, e) => CheckFullScreenSettings();
            ClientSettings.Current.Loaded += (s, e) => CheckFullScreenSettings();

            _eventAggregator.GetEvent <ViewActivatingEvent>().Subscribe(OnViewActivating, ThreadOption.PublisherThread);

            _audioEngine.Volume = (float)ClientSettings.Current.MasterVolume;
            _musicPlayer.Volume = (float)ClientSettings.Current.MusicVolume;
            _soundPlayer.Volume = (float)ClientSettings.Current.FXVolume;
            ClientSettings.Current.MasterVolumeChanged += (s, e) => _audioEngine.Volume = (float)e.NewValue;
            ClientSettings.Current.MusicVolumeChanged  += (s, e) => _musicPlayer.Volume = (float)e.NewValue;
            ClientSettings.Current.FXVolumeChanged     += (s, e) => _soundPlayer.Volume = (float)e.NewValue;
            _audioEngine.Start();
            _musicPlayer.PlayMode = PlaybackMode.Sequential | PlaybackMode.Fade;

            _musicPlayer.SwitchMusic("DefaultMusic");
            _musicPlayer.Play();
        }