void ReloadAdditionInformation() { mw.Barracks(st); mw.matchTimeLabel = st.matchTime; if (st.heroResult == "true") { mw.radiantWinLabel = "Radiant Win"; mw.SetRadiantWinLabelForeColor(0, 255, 0); } else { mw.radiantWinLabel = "Dire Win"; mw.SetRadiantWinLabelForeColor(255, 0, 0); } mw.topPlayersLabel = st.GetTop(); mw.lobbyLabel = st.gameMod + " | " + st.lobbyType; mw.positiveVotes = "Positive votes: " + st.positiveVotes; mw.negativeVotes = "Negative votes: " + st.negativeVotes; mw.leavers = st.GetLeavers(); mw.mainLobbyLabel = st.gameMod; }