Esempio n. 1
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        /// <summary>
        /// Multidimensional scaling/PCoA: transform distances to points in a coordinate system.
        /// </summary>
        /// <param name="input">A matrix of pairwise distances. Zero indicates identical objects.</param>
        /// <returns>A matrix, the columns of which are coordinates in the nth dimension.
        /// The rows are in the same order as the input.</returns>
        public static ILArray <double> Scale(ILArray <double> input)
        {
            int n = input.Length;

            ILArray <double> p = ILMath.eye <double>(n, n) - ILMath.repmat(1.0 / n, n, n);

            ILArray <double> a = -.5 * ILMath.multiplyElem(input, input);
            ILArray <double> b = ILMath.multiply(p, a, p);

            ILArray <complex> V = ILMath.empty <complex>();
            ILArray <complex> E = ILMath.eig((b + b.T) / 2, V);

            ILArray <int>    i = ILMath.empty <int>();
            ILArray <double> e = ILMath.sort(ILMath.diag(ILMath.real(E)), i);

            e = ILMath.flipud(e);
            i = ILMath.toint32(ILMath.flipud(ILMath.todouble(i)));

            ILArray <int> keep = ILMath.empty <int>();

            for (int j = 0; j < e.Length; j++)
            {
                if (e[j] > 0.000000001)
                {
                    keep.SetValue(j, keep.Length);
                }
            }

            ILArray <double> Y;

            if (ILMath.isempty(keep))
            {
                Y = ILMath.zeros(n, 1);
            }
            else
            {
                Y = ILMath.zeros <double>(V.S[0], keep.Length);
                for (int j = 0; j < keep.Length; j++)
                {
                    Y[ILMath.full, j] = ILMath.todouble(-V[ILMath.full, i[keep[j]]]);
                }
                Y = ILMath.multiply(Y, ILMath.diag(ILMath.sqrt(e[keep])));
            }

            ILArray <int> maxind = ILMath.empty <int>();

            ILMath.max(ILMath.abs(Y), maxind, 0);
            int              d       = Y.S[1];
            ILArray <int>    indices = maxind + ILMath.toint32(ILMath.array <int>(SteppedRange(0, n, (d - 1) * n)));
            ILArray <double> colsign = ILMath.sign(Y[indices]);

            for (int j = 0; j < Y.S[1]; j++)
            {
                Y[ILMath.full, j] = Y[ILMath.full, j] * colsign[j];
            }

            return(Y);
        }
Esempio n. 2
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        public static EigenObject GetEigen(double[,] a)
        {
            int width = a.GetLength(0);

            double[] array = new double[width * width];
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < width; j++)
                {
                    array[i * width + j] = a[i, j];
                }
            }
            ILRetArray <double> A = ILMath.array(
                array, width, width);
            ILArray <complex> eigVectors = ILMath.array(new complex(0, 0), width * width);
            ILArray <complex> eigValues  = ILMath.eig(A, eigVectors);

            return(new EigenObject(eigVectors, eigValues, width));
        }
Esempio n. 3
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        public static EigenObject GetEigen(Bitmap bmp)
        {
            int width = bmp.Width;

            double[] array = new double[width * width];
            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < width; j++)
                {
                    array[i * width + j] = bmp.GetPixel(i, j).R;
                }
            }
            ILArray <double> A = ILMath.array(
                array, width, width);
            ILArray <complex> eigVectors = ILMath.array(new complex(0, 0), width * width);
            ILArray <complex> eigValues  = ILMath.eig(A, eigVectors);

            return(new EigenObject(eigVectors, eigValues, width));
        }
Esempio n. 4
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        public static ILScene Plot(Func <double, double, double> zOfxy, double x0, double xf, double y0, double yf, double pointsPerDimension = 700)
        {
            // create some test data (RBF)
            ILArray <float> Y  = 1;
            double          dx = (xf - x0) / pointsPerDimension;
            double          dy = (yf - y0) / pointsPerDimension;


            ILArray <float> result = ILMath.array <float>(new ILSize(xf, yf));

            for (double x = x0; x < xf; x += dx)
            {
                for (double y = y0; y < yf; y += dy)
                {
                    result[x, y] = (float)zOfxy(x, y);
                }
            }

            //ILArray<float> X = ILMath.meshgrid(
            //  ILMath.linspace<float>(-2f, 2f, 100),
            //  ILMath.linspace<float>(-2f, 2f, 100), Y);
            //Y = X * X;
            //Y = X * X + Y * Y;
            //ILArray<float> A = 1 - ILMath.exp(-Y * 2f);Charting.Plot(xyz, 0, 10, 0, 15)

            // create new scene, add plot cube
            var scene = new ILScene {
                new ILPlotCube(twoDMode: false)
                {
                    // rotate around X axis only
                    Rotation = Matrix4.Rotation(new Vector3(1, 0, 0), 1.1f),
                    // set perspective projection
                    Projection = Projection.Perspective,
                    // add plot cube contents
                    Childs =
                    {
                        // add surface plot, default configuration
                        //new ILSurface(A, 1 - A) { Alpha = 0.9f },
                        new ILSurface(result)
                        {
                            Alpha = 0.9f
                        },
                        //new ILSurface(A) { Alpha = 0.9f },
                        // add contour plot in 3D, configure individual levels
                        //new ILContourPlot(A, new List<ContourLevel> {
                        //  new ContourLevel() { Value = 0.8f, LineWidth = 4, ShowLabel = false },
                        //  new ContourLevel() { Value = 0.5f, LineWidth = 4, ShowLabel = false },
                        //  new ContourLevel() { Value = 0.2f, LineWidth = 4, ShowLabel = false, LineColor = 1  },
                        //  new ContourLevel() { Value = 0.02f, LineWidth = 4, ShowLabel = false},
                        //}, create3D: true),
                        //// add contour plot in 2D, default levels, no labels
                        //new ILContourPlot(1 - A, showLabels: false),
                        //// add legend, label first contour plots levels only
                        //new ILLegend("0.8","0.5","0.2","0.02") {
                        //    // move legend to upper right corner
                        //    Location = new System.Drawing.PointF(0.97f,0.05f),
                        //    Anchor = new System.Drawing.PointF(1,0)
                        //}
                    }
                }
            };

            return(scene);
        }
Esempio n. 5
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        //Finalval is the result of the look up of Lambda and Beta in the CP map.
        //The function uses a bilinear interpolation method, and has been developed
        //to replace interpn in an embedded matlab environment
        public void Interpolate(double Beta, double Lambda, ILArray <double> table2, ILArray <double> Betavec2, ILArray <double> Lambdavec2, out double Finalval)
        {
            ILArray <int>    Bt;
            int              B1;
            int              B2;
            ILArray <int>    Lt;
            int              L1;
            int              L2;
            ILArray <double> Yvals;
            ILArray <double> Yintervals;

            //Setting up persistent variables

            //Function initialization

            //The first time the function is run, it stores supplied map as a persistent
            //variable.
            if (_persistentCt == null)// Is only run once
            {
                _persistentCt           = new PersistentVariables();
                _persistentCt.Table     = table2.C;
                _persistentCt.Betavec   = Betavec2.C;
                _persistentCt.Lambdavec = Lambdavec2.C;
            }

            //Step 1, finding two adjecent indexes of the BetaVec, which contain the
            //supplied beta value

            Bt = ILMath.empty <int>();
            ILMath.min(ILMath.abs(_persistentCt.Betavec - Beta), Bt); //Finding index 1
            B1 = Bt.GetValue(0);                                      //Necessary specification in embedded
            //matlab

            if (Beta > _persistentCt.Betavec.GetValue(B1))    //Finding index 2
            {
                if (B1 == (_persistentCt.Betavec.Length - 1)) //testing if endpoint-extrapolation
                {
                    B2 = B1;                                  //should be used
                    B1 = B1 - 1;
                }
                else
                {
                    B2 = B1 + 1;
                }
            }
            else
            {
                if (B1 == 0)
                {
                    B1 = 1;
                    B2 = 0;
                }
                else
                {
                    B2 = B1 - 1;
                }
            }

            //Step 2, finding two adjecent indexes of the LambdaVec, which contain the
            //supplied Lambda value
            Lt = ILMath.empty <int>();
            ILMath.min(ILMath.abs(_persistentCt.Lambdavec - Lambda), Lt);
            L1 = Lt.GetValue(0);
            if (Lambda > _persistentCt.Lambdavec.GetValue(L1)) //Need to work out of indexes
            {
                if (L1 == (_persistentCt.Lambdavec.Length - 1))
                {
                    L2 = L1;
                    L1 = L1 - 1;
                }
                else
                {
                    L2 = L1 + 1;
                }
            }
            else
            {
                if (L1 == 0)
                {
                    L1 = 1;
                    L2 = 0;
                }
                else
                {
                    L2 = L1 - 1;
                }
            }

            //Step 3
            //Finding the four indexed values by means of the indexes
            Yvals = new double[, ] {
                { _persistentCt.Table.GetValue(B1, L1), _persistentCt.Table.GetValue(B2, L1) },
                { _persistentCt.Table.GetValue(B1, L2), _persistentCt.Table.GetValue(B2, L2) }
            };

            //Step 4
            //Making two sets of linear interpolations by using the different lambda values
            Yintervals = ILMath.array(new double[] {
                ((Yvals.GetValue(0, 1) - Yvals.GetValue(0, 0))
                 / (_persistentCt.Lambdavec.GetValue(L2) - _persistentCt.Lambdavec.GetValue(L1))
                 * (Lambda - _persistentCt.Lambdavec.GetValue(L1))
                 + Yvals.GetValue(0, 0)),
                ((Yvals.GetValue(1, 1) - Yvals.GetValue(1, 0))
                 / (_persistentCt.Lambdavec.GetValue(L2) - _persistentCt.Lambdavec.GetValue(L1))
                 * (Lambda - _persistentCt.Lambdavec.GetValue(L1))
                 + Yvals.GetValue(1, 0))
            },
                                      2, 1);

            //Step 5
            //Making the final linear interpolation on the results obtained in
            //stepp 4
            Finalval = ((Yintervals.GetValue(1) - Yintervals.GetValue(0)) / (_persistentCt.Betavec.GetValue(B2) - _persistentCt.Betavec.GetValue(B1)))
                       * (Beta - _persistentCt.Betavec.GetValue(B1))
                       + Yintervals.GetValue(0);
        }
Esempio n. 6
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 public Vector(int dimension, int dimensionMDF, double value)
 {
     this.values    = ILMath.array <double>(value, dimension);
     this.valuesMDF = ILMath.array <double>(value, dimensionMDF);
 }