Esempio n. 1
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 public ModViewModelAddArgs(ViewModel vm, IHeldItem item, bool isMesh, ItemModRepresentation modRep)
 {
     this.vm = vm;
     this.item = item;
     this.isMesh = isMesh;
     this.modRep = modRep;
 }
 public ModViewModelRemoveArgs(ViewModel vm, IHeldItem item)
     : this(vm, item, null)
 {
 }
 public ModViewModelRemoveArgs(ViewModel vm, IHeldItem item, ItemModRepresentation modRep)
 {
     this.vm = vm;
     this.item = item;
     this.modRep = modRep;
 }
Esempio n. 4
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 public ModViewModelAddArgs(ViewModel vm, IHeldItem item, bool isMesh)
     : this(vm, item, isMesh, null)
 {
 }
Esempio n. 5
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 private void SetViewModel(ViewModel vm, ItemRepresentation rep, IHeldItem item)
 {
     if (!this.awoke)
     {
         this.viewModel = vm;
         this.rep = rep;
         this.item = item;
         return;
     }
     if (this.viewModel != vm)
     {
         if (this.viewModel)
         {
             if (this.viewModel.itemRep)
             {
                 try
                 {
                     this.viewModel.itemRep.UnBindViewModel(this.viewModel, this.viewModel.item);
                 }
                 catch (Exception exception)
                 {
                     Debug.LogException(exception, this.viewModel.itemRep);
                 }
             }
             this.viewModel.UnBindTransforms();
             this.viewModel.idMain = null;
         }
         this.viewModel = vm;
         if (vm)
         {
             if (!CameraFX.viewModelRootTransform)
             {
                 Transform gameObject = (new GameObject("__View Model Root")).transform;
                 CameraFX.viewModelRootTransform = (new GameObject("Eye Camera Difference")).transform;
                 CameraFX.viewModelRootTransform.parent = gameObject;
             }
             vm.idMain = this.idMain;
             vm.transform.parent = CameraFX.viewModelRootTransform;
             if (rep)
             {
                 rep.PrepareViewModel(vm, item);
             }
             vm.BindTransforms(CameraFX.viewModelRootTransform, base.transform.parent);
             if (rep)
             {
                 rep.BindViewModel(vm, item);
                 vm.itemRep = rep;
                 vm.item = item;
             }
         }
         for (int i = (int)this._effects.Length - 1; i >= 0; i--)
         {
             if (this._effects[i])
             {
                 this.effects[i].OnViewModelChange(vm);
             }
         }
     }
 }
Esempio n. 6
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 protected new void Awake()
 {
     this.camera = base.camera;
     this.adaptiveNearPlane = base.GetComponent<AdaptiveNearPlane>();
     int num = 0;
     if (this._effects != null && (int)this._effects.Length != 0)
     {
         for (int i = 0; i < (int)this._effects.Length; i++)
         {
             if (!this._effects[i] || !(this._effects[i] is ICameraFX))
             {
                 Debug.LogWarning(string.Concat("effect at index ", i, " is missing, null or not a ICameraFX"), this);
             }
             else
             {
                 int num1 = num;
                 num = num1 + 1;
                 this._effects[num1] = this._effects[i];
             }
         }
     }
     Array.Resize<MonoBehaviour>(ref this._effects, num);
     Array.Resize<ICameraFX>(ref this.effects, num);
     if (num != 0)
     {
         for (int j = 0; j < num; j++)
         {
             this.effects[j] = (ICameraFX)this._effects[j];
         }
     }
     else
     {
         Debug.LogWarning("There are no effects", this);
     }
     this.awoke = true;
     if (this.viewModel)
     {
         ViewModel viewModel = this.viewModel;
         this.viewModel = null;
         ItemRepresentation itemRepresentation = this.rep;
         this.rep = null;
         IHeldItem heldItem = this.item;
         this.item = null;
         this.SetViewModel(viewModel, itemRepresentation, heldItem);
     }
     base.Awake();
 }
Esempio n. 7
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 public static void ReplaceViewModel(ViewModel vm, ItemRepresentation rep, IHeldItem item, bool butDontDestroyOld)
 {
     CameraFX cameraFX = CameraFX.mainCameraFX;
     if (cameraFX && cameraFX.viewModel != vm)
     {
         ViewModel viewModel = cameraFX.viewModel;
         cameraFX.SetViewModel(vm, rep, item);
         if (!butDontDestroyOld && viewModel)
         {
             UnityEngine.Object.Destroy(viewModel.gameObject);
         }
     }
 }