Esempio n. 1
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 public void Downgrade()
 {
     if (Upgrades.IndexOf(CurrentUpgrade as MonoBehaviour) != 0)
     {
         CurrentUpgrade = Upgrades[Upgrades.IndexOf(CurrentUpgrade as MonoBehaviour) - 1] as IGameUpgrade;
     }
     else
     {
         SceneManager.LoadScene(0);
     }
 }
Esempio n. 2
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 public void Upgrade()
 {
     if (Upgrades.IndexOf(CurrentUpgrade as MonoBehaviour) != Upgrades.Count - 1)
     {
         CurrentUpgrade = Upgrades[Upgrades.IndexOf(CurrentUpgrade as MonoBehaviour) + 1] as IGameUpgrade;
     }
     else
     {
         SceneManager.LoadScene(3);
     }
     Debug.Log(CurrentUpgrade.GetType());
 }
Esempio n. 3
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 private void Awake()
 {
     ValidateUpgrades();
     CurrentUpgrade = Upgrades[0] as IGameUpgrade;
 }