Esempio n. 1
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		/// <summary>
		/// Initializes the singleton intances of the mod manager.
		/// </summary>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param>
		/// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param>
		/// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list
		/// of supported <see cref="IModFormat"/>s.</param>
		/// <param name="p_mrgModRegistry">The <see cref="ModRegistry"/> that contains the list
		/// of managed <see cref="IMod"/>s.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param>
		/// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param>
		/// <returns>The initialized mod manager.</returns>
		/// <exception cref="InvalidOperationException">Thrown if the mod manager has already
		/// been initialized.</exception>
        public static ModManager Initialize(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mrgModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager)	
		{
			if (m_mmgCurrent != null)
				throw new InvalidOperationException("The Mod Manager has already been initialized.");
            m_mmgCurrent = new ModManager(p_gmdGameMode, p_eifEnvironmentInfo, p_mrpModRepository, p_dmrMonitor, p_ammMonitor, p_frgFormatRegistry, p_mrgModRegistry, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager);
			return m_mmgCurrent;
		}
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_gmdGameMode">The game mode currently being managed.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_csfFunctions">The proxy providing the implementations of the functions available to the C# script.</param>
		/// <param name="p_tpeBaseScriptType">The type of the base script from which all C# scripts should derive.</param>
		public CSharpScriptExecutor(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, CSharpScriptFunctionProxy p_csfFunctions, Type p_tpeBaseScriptType)
		{
			m_gmdGameMode = p_gmdGameMode;
			m_eifEnvironmentInfo = p_eifEnvironmentInfo;
			m_csfFunctions = p_csfFunctions;
			BaseScriptType = p_tpeBaseScriptType;
		}
Esempio n. 3
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		/// <summary>
		/// A simple construtor that initializes the object with the reqruied dependencies.
		/// </summary>
		/// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		public ModBuilder(IGameModeEnvironmentInfo p_gmiGameModeInfo, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
		{
			GameModeInfo = p_gmiGameModeInfo;
			EnvironmentInfo = p_eifEnvironmentInfo;
			FileUtility = p_futFileUtility;
			OverallProgressMaximum = 4;
		}
		/// <summary>
		/// A simple constructor that initializes the object with the required dependencies.
		/// </summary>
		/// <param name="p_modMod">The mod for which the script is running.</param>
		/// <param name="p_gmdGameMode">The game mode currently being managed.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>		
		public XmlScriptExecutor(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, SynchronizationContext p_scxUIContext)
		{
			m_scxSyncContext = p_scxUIContext;
			Mod = p_modMod;
			GameMode = p_gmdGameMode;
			EnvironmentInfo = p_eifEnvironmentInfo;
			Installers = p_igpInstallers;
		}
		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		public HelpInformation(IEnvironmentInfo p_eifEnvironmentInfo)
		{
			EnvironmentInfo = p_eifEnvironmentInfo;

			List<HelpLink> lstLinks = new List<HelpLink>();
			foreach (KeyValuePair<string, string> kvpLink in p_eifEnvironmentInfo.Settings.HelpLinks)
				lstLinks.Add(new HelpLink(kvpLink.Key, kvpLink.Value));
			HelpLinks = lstLinks;
		}
		/// <summary>
		/// A simple constructor that initializes the factory with the required dependencies.
		/// </summary>
		/// <param name="p_gmdGameMode">The game mode for which the created installer will be installing mods.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgInstallLog">The install log that tracks mod install info
		/// for the current game mode.</param>
		/// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param>
        public ModInstallerFactory(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager, ModManager p_mmModManager)
		{
			m_gmdGameMode = p_gmdGameMode;
			m_eifEnvironmentInfo = p_eifEnvironmentInfo;
			m_futFileUtility = p_futFileUtility;
			m_scxUIContext = p_scxUIContext;
			m_ilgInstallLog = p_ilgInstallLog;
			m_pmgPluginManager = p_pmgPluginManager;
            m_mmModManager = p_mmModManager;
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public WarThunderGameModeDescriptor(IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_eifEnvironmentInfo)
 {
 }
Esempio n. 8
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 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public SettingsGroup(IEnvironmentInfo p_eifEnvironmentInfo)
 {
     EnvironmentInfo = p_eifEnvironmentInfo;
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given dependencies.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		public OblivionGameModeDescriptor(IEnvironmentInfo p_eifEnvironmentInfo)
			: base(p_eifEnvironmentInfo)
		{
		}
		/// <summary>
		/// Creates a <see cref="ConditionStateManager"/> to use when running an XML script.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_gmdGameMode">The game mode currently bieng managed.</param>
		/// <param name="p_pmgPluginManager">The plugin manager.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <returns>A <see cref="ConditionStateManager"/> to use when running an XML script.</returns>
		public override ConditionStateManager CreateConditionStateManager(IMod p_modMod, IGameMode p_gmdGameMode, IPluginManager p_pmgPluginManager, IEnvironmentInfo p_eifEnvironmentInfo)
		{
			return new SkyrimConditionStateManager(p_modMod, p_gmdGameMode, p_pmgPluginManager, p_eifEnvironmentInfo);
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public DragonAgeToolLauncher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
 {
     GameMode = p_gmdGameMode;
     EnvironmentInfo = p_eifEnvironmentInfo;
     SetupTools();
 }
 /// <summary>
 /// Returns a proxy that implements the functions available to Mod Script scripts.
 /// </summary>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_gmdGameMode">The game mode currently bieng managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
 /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
 /// <returns>A proxy that implements the functions available to Mod Script scripts.</returns>
 protected override ModScriptFunctionProxy GetScriptFunctionProxy(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, SynchronizationContext p_scxUIContext)
 {
     return new WoTModScriptFunctionProxy(p_modMod, p_gmdGameMode, p_eifEnvironmentInfo, p_igpInstallers, new ModScriptUIUtil(p_gmdGameMode, p_eifEnvironmentInfo, p_scxUIContext));
 }
Esempio n. 13
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 public WindowsAppHost(ServerApplicationPaths applicationPaths, ILogManager logManager, StartupOptions options, IFileSystem fileSystem, IPowerManagement powerManagement, string releaseAssetFilename, IEnvironmentInfo environmentInfo, MediaBrowser.Controller.Drawing.IImageEncoder imageEncoder, ISystemEvents systemEvents, IMemoryStreamFactory memoryStreamFactory, MediaBrowser.Common.Net.INetworkManager networkManager, Action <string, string> certificateGenerator, Func <string> defaultUsernameFactory)
     : base(applicationPaths, logManager, options, fileSystem, powerManagement, releaseAssetFilename, environmentInfo, imageEncoder, systemEvents, memoryStreamFactory, networkManager, certificateGenerator, defaultUsernameFactory)
 {
 }
 /// <summary>
 /// A sipmle constructor that initializes that object with the required dependencies.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_mmgModManager">The mod manager for which we are queing mods to be added.</param>
 public AddModQueue(IEnvironmentInfo p_eifEnvironmentInfo, ModManager p_mmgModManager)
 {
     m_eifEnvironmentInfo = p_eifEnvironmentInfo;
     m_mmgModManager      = p_mmgModManager;
 }
Esempio n. 15
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        public HttpConnection(ILogger logger, Socket socket, HttpEndPointListener epl, bool secure, X509Certificate cert, ICryptoProvider cryptoProvider, IStreamHelper streamHelper, ITextEncoding textEncoding, IFileSystem fileSystem, IEnvironmentInfo environment)
        {
            _logger         = logger;
            this._socket    = socket;
            this._epl       = epl;
            this.secure     = secure;
            this.cert       = cert;
            _cryptoProvider = cryptoProvider;
            _streamHelper   = streamHelper;
            _textEncoding   = textEncoding;
            _fileSystem     = fileSystem;
            _environment    = environment;

            if (secure == false)
            {
                _stream = new SocketStream(_socket, false);
            }
            else
            {
                ssl_stream = new SslStream(new SocketStream(_socket, false), false, (t, c, ch, e) =>
                {
                    if (c == null)
                    {
                        return(true);
                    }

                    //var c2 = c as X509Certificate2;
                    //if (c2 == null)
                    //{
                    //    c2 = new X509Certificate2(c.GetRawCertData());
                    //}

                    //_clientCert = c2;
                    //_clientCertErrors = new int[] { (int)e };
                    return(true);
                });

                _stream = ssl_stream;
            }
        }
 /// <summary>
 /// A simple consturctor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's environement info.</param>
 public Fallout3GameModeFactory(IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_eifEnvironmentInfo)
 {
     m_gmdGameModeDescriptor = new Fallout3GameModeDescriptor(p_eifEnvironmentInfo);
 }
 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_gmdGameModeInfo">The descriptor for the game mode being set up.</param>
 public DragonAge2SetupVM(IEnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo)
     : base(p_eifEnvironmentInfo, p_gmdGameModeInfo)
 {
 }
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public StarboundLauncher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_gmdGameMode, p_eifEnvironmentInfo)
 {
 }
 /// <summary>
 /// A simple consturctor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's environement info.</param>
 public StardewValleyGameModeFactory(IEnvironmentInfo p_eifEnvironmentInfo)
 {
     EnvironmentInfo         = p_eifEnvironmentInfo;
     m_gmdGameModeDescriptor = new StardewValleyGameModeDescriptor(p_eifEnvironmentInfo);
 }
Esempio n. 20
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 public HdHomerunHost(IServerConfigurationManager config, ILogger logger, IJsonSerializer jsonSerializer, IMediaEncoder mediaEncoder, IFileSystem fileSystem, IHttpClient httpClient, IServerApplicationHost appHost, ISocketFactory socketFactory, INetworkManager networkManager, IEnvironmentInfo environment) : base(config, logger, jsonSerializer, mediaEncoder, fileSystem)
 {
     _httpClient     = httpClient;
     _appHost        = appHost;
     _socketFactory  = socketFactory;
     _networkManager = networkManager;
     _environment    = environment;
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's environment info.</param>
		/// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param>
		public GamebryoGameModeBase(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
			: base(p_eifEnvironmentInfo)
		{
			SettingsFiles = CreateSettingsFileContainer();
			SetupSettingsFiles();
			SettingsGroupViews = new List<ISettingsGroupView>();
			GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo, this);
			((List<ISettingsGroupView>)SettingsGroupViews).Add(new GeneralSettingsPage(gsgGeneralSettings));
			SetupPluginManagement(p_futFileUtility);
		}
Esempio n. 22
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 /// <summary>
 /// A simple consturctor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's environement info.</param>
 public OblivionGameModeFactory(IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_eifEnvironmentInfo)
 {
     m_gmdGameModeDescriptor = new OblivionGameModeDescriptor(p_eifEnvironmentInfo);
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given dependencies.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmdGameMode">The game mode currently being managed.</param>
		public GeneralSettingsGroup(IEnvironmentInfo p_eifEnvironmentInfo, IGameMode p_gmdGameMode)
			: base(p_eifEnvironmentInfo)
		{
			GameMode = p_gmdGameMode;
			RequiredDirectoriesVM = new RequiredDirectoriesControlVM(p_eifEnvironmentInfo, p_gmdGameMode);
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public MorrowindLauncher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_gmdGameMode, p_eifEnvironmentInfo)
 {
 }
Esempio n. 25
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		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's environment info.</param>
		/// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param>
		public Fallout3GameMode(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
			: base(p_eifEnvironmentInfo, p_futFileUtility)
		{
		}
Esempio n. 26
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 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_gmdGameMode">The game mode currently being managed.</param>
 public GeneralSettingsGroup(IEnvironmentInfo p_eifEnvironmentInfo, IGameMode p_gmdGameMode)
     : base(p_eifEnvironmentInfo)
 {
     GameMode = p_gmdGameMode;
     RequiredDirectoriesVM = new RequiredDirectoriesControlVM(p_eifEnvironmentInfo, p_gmdGameMode);
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given dependencies.
		/// </summary>
		/// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		public Fallout3ToolLauncher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
		{
			GameMode = p_gmdGameMode;
			EnvironmentInfo = p_eifEnvironmentInfo;
			SetupTools();
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public SubnauticaBelowZeroGameModeDescriptor(IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_eifEnvironmentInfo)
 {
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given dependencies.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmdGameMode">The game mode for which plugins are being managed.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_strMasterlistPath">The path to the masterlist file to use.</param>
		public PluginSorter(IEnvironmentInfo p_eifEnvironmentInfo, GamebryoGameModeBase p_gmdGameMode, FileUtil p_futFileUtility, string p_strMasterlistPath)
		{
			EnvironmentInfo = p_eifEnvironmentInfo;
			GameMode = p_gmdGameMode;
			FileUtility = p_futFileUtility;

			string strSorterAPIPath = Path.Combine(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "data"), p_eifEnvironmentInfo.Is64BitProcess ? "loot64.dll" : "loot32.dll");

			m_ptrSorterApi = LoadLibrary(strSorterAPIPath);
			if (m_ptrSorterApi == IntPtr.Zero)
				throw new SorterException(String.Format("Could not load BAPI library: {0}", strSorterAPIPath));

			LoadMethods();

			m_ptrSorterDb = CreateSorterDb();

			if (m_ptrSorterDb == IntPtr.Zero)
				m_booInitialized = false;
			else
			{
				MasterlistPath = p_strMasterlistPath;
				string strUserList = Path.Combine(Path.GetDirectoryName(p_strMasterlistPath), "userlist.yaml");
				if (File.Exists(strUserList))
					UserlistPath = strUserList;
				else
					UserlistPath = null;

				if (!String.IsNullOrEmpty(MasterlistPath) && File.Exists(MasterlistPath))
					Load(MasterlistPath, UserlistPath);

				m_booInitialized = true;
			}
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public DarkSoulsToolLauncher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
 {
     GameMode        = p_gmdGameMode;
     EnvironmentInfo = p_eifEnvironmentInfo;
     SetupTools();
 }
		/// <summary>
		/// A simple consturctor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's environement info.</param>
		public GrimrockGameModeFactory(IEnvironmentInfo p_eifEnvironmentInfo)
		{
			EnvironmentInfo = p_eifEnvironmentInfo;
			m_gmdGameModeDescriptor = new GrimrockGameModeDescriptor(p_eifEnvironmentInfo);
		}
Esempio n. 32
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		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmdGameModeInfo">The descriptor for the game mode being set up.</param>
		public XRebirthSetupVM(IEnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo)
			:base(p_eifEnvironmentInfo, p_gmdGameModeInfo)
		{
		}
Esempio n. 33
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        public ImageMagickEncoder(ILogger logger, IApplicationPaths appPaths, Func <IHttpClient> httpClientFactory, IFileSystem fileSystem, IEnvironmentInfo environment)
        {
            _logger            = logger;
            _appPaths          = appPaths;
            _httpClientFactory = httpClientFactory;
            _fileSystem        = fileSystem;
            _environment       = environment;

            LogVersion();
        }
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's environment info.</param>
		public GameModeBase(IEnvironmentInfo p_eifEnvironmentInfo)
		{
			EnvironmentInfo = p_eifEnvironmentInfo;
			m_gmdGameModeInfo = CreateGameModeDescriptor();
			GameModeEnvironmentInfo = new GameModeInfo(this, p_eifEnvironmentInfo);
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_gmdGameModeInfo">The descriptor for the game mode being set up.</param>
 public Cyberpunk2077SetupVM(IEnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo)
     : base(p_eifEnvironmentInfo, p_gmdGameModeInfo)
 {
 }
Esempio n. 36
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 public M3UTunerHost(IServerConfigurationManager config, ILogger logger, IJsonSerializer jsonSerializer, IMediaEncoder mediaEncoder, IFileSystem fileSystem, IHttpClient httpClient, IServerApplicationHost appHost, IEnvironmentInfo environment, INetworkManager networkManager) : base(config, logger, jsonSerializer, mediaEncoder, fileSystem)
 {
     _httpClient     = httpClient;
     _appHost        = appHost;
     _environment    = environment;
     _networkManager = networkManager;
 }
Esempio n. 37
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		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_scxSyncContext">The synchronization context to use to marshall calls to the UI thread.</param>
		public ModScriptUIUtil(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, SynchronizationContext p_scxSyncContext)
			: base(p_gmdGameMode, p_eifEnvironmentInfo, p_scxSyncContext)
		{
		}
Esempio n. 38
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 public CoreAppHost(ServerApplicationPaths applicationPaths, ILoggerFactory loggerFactory, StartupOptions options, IFileSystem fileSystem, IEnvironmentInfo environmentInfo, MediaBrowser.Controller.Drawing.IImageEncoder imageEncoder, MediaBrowser.Common.Net.INetworkManager networkManager)
     : base(applicationPaths, loggerFactory, options, fileSystem, environmentInfo, imageEncoder, networkManager)
 {
 }
			/// <summary>
			/// A simple constructor that initializes the object with the required dependencies.
			/// </summary>
			/// <param name="p_gmdGameMode">The game mode to which this info belongs.</param>
			/// <param name="p_eifEnvironmentInfo">The application's environement info.</param>
			public GameModeInfo(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
			{
				GameMode = p_gmdGameMode;
				EnvironmentInfo = p_eifEnvironmentInfo;
			}
Esempio n. 40
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 internal HttpResponseStream(Stream stream, HttpListenerResponse response, bool ignore_errors, IMemoryStreamFactory memoryStreamFactory, IAcceptSocket socket, bool supportsDirectSocketAccess, IEnvironmentInfo environment, IFileSystem fileSystem, ILogger logger)
 {
     _response            = response;
     _ignore_errors       = ignore_errors;
     _memoryStreamFactory = memoryStreamFactory;
     _socket = socket;
     _supportsDirectSocketAccess = supportsDirectSocketAccess;
     _environment = environment;
     _fileSystem  = fileSystem;
     _logger      = logger;
     _stream      = stream;
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_lstSorter">The PluginSorter instance to use to set plugin order.</param>
		public PluginSorterUpdater(IEnvironmentInfo p_eifEnvironmentInfo, PluginSorter p_lstSorter)
			: base(p_eifEnvironmentInfo)
		{
			SetRequiresRestart(false);
			PluginSorter = p_lstSorter;
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 public OblivionSupportedTools(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_gmdGameMode, p_eifEnvironmentInfo)
 {
 }
		/// <summary>
		/// A simple consturctor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's environement info.</param>
		public MorrowindGameModeFactory(IEnvironmentInfo p_eifEnvironmentInfo)
			: base(p_eifEnvironmentInfo)
		{
			m_gmdGameModeDescriptor = new MorrowindGameModeDescriptor(p_eifEnvironmentInfo);
		}
 /// <summary>
 /// Returns a proxy that implements the functions available to Mod Script scripts.
 /// </summary>
 /// <param name="p_modMod">The mod being installed.</param>
 /// <param name="p_gmdGameMode">The game mode currently bieng managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
 /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
 /// <returns>A proxy that implements the functions available to Mod Script scripts.</returns>
 protected override ModScriptFunctionProxy GetScriptFunctionProxy(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, SynchronizationContext p_scxUIContext)
 {
     return(new MorrowindModScriptFunctionProxy(p_modMod, p_gmdGameMode, p_eifEnvironmentInfo, p_igpInstallers, new ModScriptUIUtil(p_gmdGameMode, p_eifEnvironmentInfo, p_scxUIContext)));
 }
        /// <summary>
        /// A simple constructor that initializes the object with the given dependencies.
        /// </summary>
        /// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
        /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		public DarkSoulsLauncher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
            : base(p_gmdGameMode, p_eifEnvironmentInfo)
        {
        }
Esempio n. 46
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 public HdHomerunUdpStream(MediaSourceInfo mediaSource, TunerHostInfo tunerHostInfo, string originalStreamId, IHdHomerunChannelCommands channelCommands, int numTuners, IFileSystem fileSystem, IHttpClient httpClient, ILogger logger, IServerApplicationPaths appPaths, IServerApplicationHost appHost, ISocketFactory socketFactory, INetworkManager networkManager, IEnvironmentInfo environment)
     : base(mediaSource, tunerHostInfo, environment, fileSystem, logger, appPaths)
 {
     _appHost            = appHost;
     _socketFactory      = socketFactory;
     _networkManager     = networkManager;
     OriginalStreamId    = originalStreamId;
     _channelCommands    = channelCommands;
     _numTuners          = numTuners;
     EnableStreamSharing = true;
 }
 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_modMod">The mod for which the script is running.</param>
 /// <param name="p_gmdGameMode">The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
 /// <param name="p_uipUIProxy">The UI manager to use to interact with UI elements.</param>
 public WoTModScriptFunctionProxy(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, ModScriptUIUtil p_uipUIProxy)
     : base(p_modMod, p_gmdGameMode, p_eifEnvironmentInfo, p_igpInstallers, p_uipUIProxy)
 {
 }
Esempio n. 48
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        public FileRefresher(string path, IFileSystem fileSystem, IServerConfigurationManager configurationManager, ILibraryManager libraryManager, ITaskManager taskManager, ILogger logger, ITimerFactory timerFactory, IEnvironmentInfo environmentInfo, ILibraryManager libraryManager1)
        {
            logger.LogDebug("New file refresher created for {0}", path);
            Path = path;

            _fileSystem          = fileSystem;
            ConfigurationManager = configurationManager;
            LibraryManager       = libraryManager;
            TaskManager          = taskManager;
            Logger           = logger;
            _timerFactory    = timerFactory;
            _environmentInfo = environmentInfo;
            _libraryManager  = libraryManager1;
            AddPath(path);
        }
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_modMod">The mod for which the script is running.</param>
		/// <param name="p_gmdGameMode">The game mode currently being managed.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
		/// <param name="p_uipUIProxy">The UI manager to use to interact with UI elements.</param>
		public ScriptFunctionProxy(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, UIUtil p_uipUIProxy)
		{
			Mod = p_modMod;
			GameMode = p_gmdGameMode;
			EnvironmentInfo = p_eifEnvironmentInfo;
			Installers = p_igpInstallers;
			UIManager = p_uipUIProxy;
		}
Esempio n. 50
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 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_modMod">The mod for which the script is running.</param>
 /// <param name="p_gmdGameMode">The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 /// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
 /// <param name="p_uipUIProxy">The UI manager to use to interact with UI elements.</param>
 public MorrowindModScriptFunctionProxy(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IVirtualModActivator p_ivaVirtualModActivator, InstallerGroup p_igpInstallers, ModScriptUIUtil p_uipUIProxy)
     : base(p_modMod, p_gmdGameMode, p_eifEnvironmentInfo, p_ivaVirtualModActivator, p_igpInstallers, p_uipUIProxy)
 {
 }
		/// <summary>
		/// Returns a proxy that implements the functions available to C# scripts.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_gmdGameMode">The game mode currently bieng managed.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_igpInstallers">The utility class to use to install the mod items.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <returns>A proxy that implements the functions available to C# scripts.</returns>
		protected override CSharpScriptFunctionProxy GetScriptFunctionProxy(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, InstallerGroup p_igpInstallers, SynchronizationContext p_scxUIContext)
		{
			BsaManager bmgBsaManager = new BsaManager((SkyrimGameMode)p_gmdGameMode);
			UIUtil uitUiUtilities = new UIUtil(p_gmdGameMode, p_eifEnvironmentInfo, p_scxUIContext);
			return new SkyrimCSharpScriptFunctionProxy(p_modMod, p_gmdGameMode, p_eifEnvironmentInfo, p_igpInstallers, bmgBsaManager, uitUiUtilities);
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 public FalloutNVSupportedTools(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_gmdGameMode, p_eifEnvironmentInfo)
 {
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmdGameModeInfo">The descriptor for the game mode being set up.</param>
        public StarboundSetupVM(IEnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo)
			:base(p_eifEnvironmentInfo, p_gmdGameModeInfo)
		{
		}
 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_gmdGameMode">>The game mode currently being managed.</param>
 /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
 public Fallout3Launcher(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo)
     : base(p_gmdGameMode, p_eifEnvironmentInfo)
 {
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmdGameModeInfo">The descriptor for the game mode being set up.</param>
		public DarkSouls2SetupVM(IEnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo)
			:base(p_eifEnvironmentInfo, p_gmdGameModeInfo)
		{
		}
Esempio n. 56
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 public SharedHttpStream(MediaSourceInfo mediaSource, TunerHostInfo tunerHostInfo, string originalStreamId, IFileSystem fileSystem, IHttpClient httpClient, ILogger logger, IServerApplicationPaths appPaths, IServerApplicationHost appHost, IEnvironmentInfo environment)
     : base(mediaSource, tunerHostInfo, environment, fileSystem, logger, appPaths)
 {
     _httpClient         = httpClient;
     _appHost            = appHost;
     OriginalStreamId    = originalStreamId;
     EnableStreamSharing = true;
 }
		/// <summary>
		/// A simple constructor that initializes the object with the given dependencies.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmdGameModeInfo">The descriptor of the current game mode.</param>
		/// <param name="p_booUseAdditionalChecks">Whether to use additional checks to validate the folders.</param>
		public RequiredDirectoriesControlVM(IEnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo, bool p_booUseAdditionalChecks)
		{
			EnvironmentInfo = p_eifEnvironmentInfo;
			GameModeDescriptor = p_gmdGameModeInfo;
			m_booRequiredTool = GameModeDescriptor.OrderedRequiredToolFileNames != null;
			Errors = new ErrorContainer();
			m_booUseAdditionalChecks = p_booUseAdditionalChecks;
		}
Esempio n. 58
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 private HttpConnection(ILogger logger, IAcceptSocket socket, EndPointListener epl, bool secure, ICertificate cert, ICryptoProvider cryptoProvider, IStreamFactory streamFactory, IMemoryStreamFactory memoryStreamFactory, ITextEncoding textEncoding, IFileSystem fileSystem, IEnvironmentInfo environment)
 {
     _logger              = logger;
     this._socket         = socket;
     this._epl            = epl;
     this.secure          = secure;
     this.cert            = cert;
     _cryptoProvider      = cryptoProvider;
     _memoryStreamFactory = memoryStreamFactory;
     _textEncoding        = textEncoding;
     _fileSystem          = fileSystem;
     _environment         = environment;
     _streamFactory       = streamFactory;
 }
Esempio n. 59
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		/// <summary>
		/// A simple constructor that initializes the object with the given dependencies.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_gmrInstalledGames">The registry of insalled games.</param>
		/// <param name="p_gmdGameMode">The game mode currently being managed.</param>
		/// <param name="p_mrpModRepository">The repository we are logging in to.</param>
		/// <param name="p_dmtMonitor">The download monitor to use to track task progress.</param>
		/// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param>
		/// <param name="p_mmgModManager">The <see cref="ModManager"/> to use to manage mods.</param>
		/// <param name="p_pmgPluginManager">The <see cref="PluginManager"/> to use to manage plugins.</param>
        public MainFormVM(IEnvironmentInfo p_eifEnvironmentInfo, GameModeRegistry p_gmrInstalledGames, IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, DownloadMonitor p_dmtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager)
		{
			EnvironmentInfo = p_eifEnvironmentInfo;
			GameMode = p_gmdGameMode;
			GameMode.GameLauncher.GameLaunching += new CancelEventHandler(GameLauncher_GameLaunching);
			ModManager = p_mmgModManager;
			ModRepository = p_mrpModRepository;
			UpdateManager = p_umgUpdateManager;
			ModManagerVM = new ModManagerVM(p_mmgModManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode.ModeTheme);
			DownloadMonitorVM = new DownloadMonitorVM(p_dmtMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager, p_mrpModRepository);
			ModActivationMonitor = p_ammMonitor;
			ActivateModsMonitorVM = new ActivateModsMonitorVM(p_ammMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager);
			if (GameMode.UsesPlugins)
				PluginManagerVM = new PluginManagerVM(p_pmgPluginManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode, p_ammMonitor);

			HelpInfo = new HelpInformation(p_eifEnvironmentInfo);

			GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo);
			foreach (IModFormat mftFormat in p_mmgModManager.ModFormats)
				gsgGeneralSettings.AddFileAssociation(mftFormat.Extension, mftFormat.Name);

			ModOptionsSettingsGroup mosModOptions = new ModOptionsSettingsGroup(p_eifEnvironmentInfo);

			List<ISettingsGroupView> lstSettingGroups = new List<ISettingsGroupView>();
			lstSettingGroups.Add(new GeneralSettingsPage(gsgGeneralSettings));
			lstSettingGroups.Add(new ModOptionsPage(mosModOptions));
			DownloadSettingsGroup dsgDownloadSettings = new DownloadSettingsGroup(p_eifEnvironmentInfo, ModRepository);
			lstSettingGroups.Add(new DownloadSettingsPage(dsgDownloadSettings));

			if (p_gmdGameMode.SettingsGroupViews != null)
				lstSettingGroups.AddRange(p_gmdGameMode.SettingsGroupViews);

			SettingsFormVM = new SettingsFormVM(p_gmdGameMode, p_eifEnvironmentInfo, lstSettingGroups);

			UpdateCommand = new Command("Update", String.Format("Update {0}", EnvironmentInfo.Settings.ModManagerName), UpdateProgramme);
			LogoutCommand = new Command("Logout", "Logout", Logout);

			List<Command> lstChangeGameModeCommands = new List<Command>();
			List<IGameModeDescriptor> lstSortedModes = new List<IGameModeDescriptor>(p_gmrInstalledGames.RegisteredGameModes);
			lstSortedModes.Sort((x, y) => x.Name.CompareTo(y.Name));
			foreach (IGameModeDescriptor gmdInstalledGame in lstSortedModes)
			{
				string strId = gmdInstalledGame.ModeId;
				string strName = gmdInstalledGame.Name;
				string strDescription = String.Format("Change game to {0}", gmdInstalledGame.Name);
				Image imgCommandIcon = new Icon(gmdInstalledGame.ModeTheme.Icon, 32, 32).ToBitmap();
				lstChangeGameModeCommands.Add(new Command(strId, strName, strDescription, imgCommandIcon, () => ChangeGameMode(strId), true));
			}
			lstChangeGameModeCommands.Add(new Command("Change Default Game...", "Change Default Game", () => ChangeGameMode(CHANGE_DEFAULT_GAME_MODE)));
			lstChangeGameModeCommands.Add(new Command("Rescan Installed Games...", "Rescan Installed Games", () => ChangeGameMode(RESCAN_INSTALLED_GAMES)));
			ChangeGameModeCommands = lstChangeGameModeCommands;
		}
Esempio n. 60
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        public static async Task <HttpConnection> Create(ILogger logger, IAcceptSocket sock, EndPointListener epl, bool secure, ICertificate cert, ICryptoProvider cryptoProvider, IStreamFactory streamFactory, IMemoryStreamFactory memoryStreamFactory, ITextEncoding textEncoding, IFileSystem fileSystem, IEnvironmentInfo environment)
        {
            var connection = new HttpConnection(logger, sock, epl, secure, cert, cryptoProvider, streamFactory, memoryStreamFactory, textEncoding, fileSystem, environment);

            await connection.InitStream().ConfigureAwait(false);

            return(connection);
        }