private void OnCollisionEnter(Collision other) { if (other.collider.tag == "Moving_Platform") { print("enter platform :)" + other.collider.name); this.transform.parent = other.collider.transform; _parentCount++; } if (other.collider.tag == "Enemy") { _enemyController = other.collider.GetComponent <IEnemyController>(); _enemyController.Damage(this.gameObject); } }