Esempio n. 1
0
        public void RunOnce(IDraw2D aPort)
        {
            int cxClient = fSize.Width;
            int cyClient = fSize.Height;

            //aPort.SaveState();

            GDIPen rectPen = new GDICosmeticPen(PenStyle.Solid, RGBColor.Black, Guid.NewGuid());
            GDISolidBrush rectBrush = new GDISolidBrush(RGBColor.White);

            // Do a rectangle
            Rectangle rect = Rectangle.FromLTRB(cxClient / 8, cyClient / 8,
                (7 * cxClient / 8), (7 * cyClient / 8));
            aPort.FillRectangle(rectBrush, rect);
            aPort.DrawRectangle(rectPen, rect);

            // Now do a couple of lines using a dash/dot/dot pen
            GDIPen aPen = new GDIPen(PenType.Cosmetic, PenStyle.DashDotDot, PenJoinStyle.Round, PenEndCap.Round, RGBColor.Black, 1, Guid.NewGuid());
            aPort.DrawLine(aPen, new Point(0, 0), new Point(cxClient, cyClient));
            aPort.DrawLine(aPen, new Point(0, cyClient), new Point(cxClient, 0));

            // Now an ellipse
            aPort.DrawEllipse(aPen, rect);

            // Last, a rounded rectangle
            Rectangle rRect = Rectangle.FromLTRB(cxClient / 4, cyClient / 4,
                3 * cxClient / 4, 3 * cyClient / 4);
            aPort.DrawRoundRect(aPen, rRect, cxClient / 4, cyClient / 4);

            //aPort.ResetState();
  
        }
Esempio n. 2
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    private void Awake()
    {
#if USE_SHAPER_2D_LIBRARY
        draw2D = new Draw2DShaperImpl();
#else
        draw2D = new Draw2DDummyImpl();
        Debug.LogWarning("The USE_SHAPER_2D_LIBRARY preprocessor flag is not set. You will have NO game-generated 2D graphics! If you want game-generated 2D graphics, see README. If this is intentional, you can also just remove this error message :)");
#endif
        bitmapFont = draw2D.CreateBitmapFont(bitmapFontXml, bitmapFontImage);
        Util.FindIfNotSet(this, ref engine);
        Util.FindIfNotSet(this, ref imageSystem);
        Util.FindIfNotSet(this, ref imageLoader);
    }
Esempio n. 3
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        public void RunOnce(IDraw2D aPort)
        {
            //aPort.SaveState();
            GPen rectPen = new GPen(RGBColor.Red);
            GDIBrush rectBrush = new GDISolidBrush(RGBColor.Pink);

            for (int coord = 10; coord < fSize.Height; coord += 50)
            {
                aPort.FillRectangle(rectBrush, new Rectangle(coord, coord, 200, 200));
                aPort.DrawRectangle(rectPen, new Rectangle(coord, coord, 200, 200));
            }

            //aPort.ResetState();
        }
Esempio n. 4
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        public void RunOnce(IDraw2D aPort)
        {
            int i;
            int cxClient = fSize.Width;
            int cyClient = fSize.Height;
            Point[] points = new Point[fNumSegments];

            //aPort.SaveState();

            aPort.DrawLine(redPen, new Point(0, cyClient/2), new Point(cxClient, cyClient / 2));

            for (i = 0; i < fNumSegments; i++)
            {
                points[i].X = i * cxClient / fNumSegments;
                points[i].Y = (int)(((double)cyClient/2.0f)*(1.0f-Math.Sin(Math.PI*2.0f*(double)i/(double)fNumSegments)));
            }

            aPort.DrawLines(linePen, points);


            //aPort.ResetState();
        }
Esempio n. 5
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 /// <summary>
 /// Remove an object of type IDraw2D to the engine.
 /// </summary>
 /// <param name="e"></param>
 public void UntrackDraw2D(IDraw2D e)
 {
     Draw2DList.Remove(e);
 }
Esempio n. 6
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 /// <summary>
 /// Add an object of type IDraw2D to the engine.
 /// </summary>
 /// <param name="e"></param>
 public void TrackDraw2D(IDraw2D e)
 {
     Draw2DList.Add(e);
 }