Esempio n. 1
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 public GameStateSender(Log<ChatMessage> chatLog, IClientStateTracker clientStateTracker, ISnapCounter snapCounter, IOutgoingMessageQueue outgoingMessageQueue)
 {
     this.ChatLog = chatLog;
     this.ClientStateTracker = clientStateTracker;
     this.SnapCounter = snapCounter;
     this.OutgoingMessageQueue = outgoingMessageQueue;
 }
Esempio n. 2
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 public ClientInputProcessor(INetworkPlayerProcessor networkPlayerProcessor, Log<ChatMessage> serverChatLog, IClientStateTracker clientStateTracker, IIncomingMessageQueue incomingMessageQueue)
 {
     this.NetworkPlayerProcessor = networkPlayerProcessor;
     this.ServerChatLog = serverChatLog;
     this.ClientStateTracker = clientStateTracker;
     this.IncomingMessageQueue = incomingMessageQueue;
 }
Esempio n. 3
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 public GameStateProcessor(LocalClient localClient, Log<ChatMessage> chatLog, INetworkPlayerProcessor networkPlayerProcessor, IClientStateTracker clientStateTracker, IIncomingMessageQueue incomingMessageQueue)
 {
     this.LocalClient = localClient;
     this.ChatLog = chatLog;
     this.ClientStateTracker = clientStateTracker;
     this.IncomingMessageQueue = incomingMessageQueue;
     this.NetworkPlayerProcessor = networkPlayerProcessor;
 }
 public void SetUp()
 {
     client = new Client(MockRepository.GenerateStub<IPlayer>()) { ID = 10 };
     localClient = new Client(MockRepository.GenerateStub<IPlayer>()) { ID = 99 };
     clientStateTracker = MockRepository.GenerateStub<IClientStateTracker>();
     clientStateTracker.Stub(me => me.FindNetworkClient(10)).Return(client);
     clientStateTracker.Stub(me => me.LocalClient).Return(localClient);
     clientStateTracker.Stub(me => me.NetworkClients).Return(new List<Client>() { client });
     networkPlayerController = new NetworkPlayerProcessor(clientStateTracker);
 }
Esempio n. 5
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 public void SetUp()
 {
     stubClientStateTracker = MockRepository.GenerateStub<IClientStateTracker>();
     List<Client> clientList = new List<Client>();
     stubClientStateTracker.Stub(x => x.NetworkClients).Return(clientList);
     client = new Client(MockRepository.GenerateStub<IPlayer>());
     client.Player.Stub(me => me.PlayerSettings).Return(MockRepository.GenerateStub<IPlayerSettings>());
     client.Player.Stub(me => me.Weapons).Return(MockRepository.GenerateStub<IWeapons>());
     client.Player.Weapons.Stub(me => me.Shots).Return(new Shots());
     stubClientStateTracker.NetworkClients.Add(client);
     chatLog = new Log<ChatMessage>();
     stubSnapCounter = MockRepository.GenerateStub<ISnapCounter>();
     stubSnapCounter.CurrentSnap = 3;
     stubOutgoingMessageQueue = MockRepository.GenerateStub<IOutgoingMessageQueue>();
     serverChatLogView = new GameStateSender(chatLog, stubClientStateTracker, stubSnapCounter, stubOutgoingMessageQueue);
 }
Esempio n. 6
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 public void SetUp()
 {
     client = new LocalClient(null);
     clientLog = new Log<ChatMessage>();
     stubClientStateTracker = MockRepository.GenerateStub<IClientStateTracker>();
     chatLogQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>();
     playerQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>();
     playerSettingsMessageHelper = new QueuedMessageHelper<Item, ItemType>();
     stubIncomingMessageQueue = MockRepository.GenerateStub<IIncomingMessageQueue>();
     stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.ChatLog))).Do(chatLogQueueMessageHelper.GetNextQueuedMessage);
     stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.ChatLog)).Do(chatLogQueueMessageHelper.HasMessageAvailable);
     stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.Player))).Do(playerQueueMessageHelper.GetNextQueuedMessage);
     stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.Player)).Do(playerQueueMessageHelper.HasMessageAvailable);
     stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.PlayerSettings))).Do(playerSettingsMessageHelper.GetNextQueuedMessage);
     stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.PlayerSettings)).Do(playerSettingsMessageHelper.HasMessageAvailable);
     stubNetworkPlayerProcessor = MockRepository.GenerateStub<INetworkPlayerProcessor>();
     chatLogProcessor = new GameStateProcessor(client, clientLog, stubNetworkPlayerProcessor, stubClientStateTracker, stubIncomingMessageQueue);
 }
 public void SetUp()
 {
     stubIncomingMessageQueue = MockRepository.GenerateStub<IIncomingMessageQueue>();
     chatLogQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>();
     playerQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>();
     playerSettingsQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>();
     stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.ChatLog))).Do(chatLogQueueMessageHelper.GetNextQueuedMessage);
     stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.ChatLog)).Do(chatLogQueueMessageHelper.HasMessageAvailable);
     stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.PlayerInput))).Do(playerQueueMessageHelper.GetNextQueuedMessage);
     stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.PlayerInput)).Do(playerQueueMessageHelper.HasMessageAvailable);
     stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.PlayerSettings))).Do(playerSettingsQueueMessageHelper.GetNextQueuedMessage);
     stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.PlayerSettings)).Do(playerSettingsQueueMessageHelper.HasMessageAvailable);
     stubClientStateTracker = MockRepository.GenerateStub<IClientStateTracker>();
     stubNetworkPlayerProcessor = MockRepository.GenerateStub<INetworkPlayerProcessor>();
     serverLog = new Log<ChatMessage>();
     client = new Client(MockRepository.GenerateStub<IPlayer>());
     client.Player.Stub(me => me.PlayerSettings).Return(MockRepository.GenerateStub<IPlayerSettings>());
     clientInputProcessor = new ClientInputProcessor(stubNetworkPlayerProcessor, serverLog, stubClientStateTracker, stubIncomingMessageQueue);
 }
Esempio n. 8
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 public IncomingMessageQueue(INetworkSession networkSession, IClientStateTracker clientStateTracker)
 {
     _networkSession = networkSession;
     _clientStateTracker = clientStateTracker;
     InitializeQueues();
 }
Esempio n. 9
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 public NetworkPlayerProcessor(IClientStateTracker clientStateTracker)
 {
     this.ClientStateTracker = clientStateTracker;
 }