Esempio n. 1
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        static void Project64Console()
        {
            // Source: https://www.pokemonemulators.com/project64/
            ReportStart();
            string url = @"https://i.imgur.com/zzCG56R.png";

            using (Bitmap input = DownloadImage(url)) {
                IAsciifier asciifier = Asciifier.SectionedColor;
                asciifier.MaxDegreeOfParallelism = MaxCores;

                // Text
                ICharacterSet charset = CharacterSets.Bitmap;
                IAsciifyFont  font    = new BitmapAsciifyFont("Terminal", new Size(8, 12), charset);

                // Color
                Color          background = Color.Black;
                AsciifyPalette palette    = AsciifyPalette.WindowsConsole;

                // Asciify
                asciifier.Initialize(font, charset, palette);
                using (Bitmap prepared = asciifier.PrepareImage(input, 2, background))
                    using (Bitmap output = asciifier.AsciifyImage(prepared))
                        output.OpenInMSPaint();
            }
            ReportEnd();
        }
Esempio n. 2
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        public override BattlegroundRelation Enqueue(ICharacterSet chrs)
        {
            BattlegroundRelation battlegroundRelation = base.Enqueue(chrs);

            ((GlobalBattlegroundQueue)this.ParentQueue).CheckBGCreation();
            return(battlegroundRelation);
        }
Esempio n. 3
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 public BattlegroundRelation(BattlegroundTeamQueue queue, ICharacterSet participants, bool isEnqueued)
 {
     this._queue        = queue;
     this._participants = participants;
     this.IsEnqueued    = isEnqueued;
     this._created      = DateTime.Now;
 }
Esempio n. 4
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        /// <summary>
        /// Make sure that Battleground.HasQueue is true before calling this method.
        /// Adds the given set of Characters to this team's queue.
        /// Will invite immediately if there are enough open slots and
        /// <see cref="WCell.RealmServer.Battlegrounds.Battleground.IsAddingPlayers"/> is true.
        /// </summary>
        /// <param name="chrs"></param>
        public BattlegroundRelation Enqueue(ICharacterSet chrs)
        {
            _battleground.EnsureContext();

            var relation     = new BattlegroundRelation(Queue, chrs);
            var shouldInvite = _battleground.IsAddingPlayers && chrs.CharacterCount <= OpenPlayerSlotCount;

            if (!shouldInvite)
            {
                Queue.Enqueue(relation);
            }
            else
            {
                ReservedSlots      += chrs.CharacterCount;
                relation.IsEnqueued = false;
            }

            chrs.ForeachCharacter(chr => chr.ExecuteInContext(() =>
            {
                var index = chr.Battlegrounds.AddRelation(relation);
                if (shouldInvite)
                {
                    chr.Battlegrounds.InviteTo(this, index, relation);
                }
            }));

            return(relation);
        }
Esempio n. 5
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		public BattlegroundRelation(BattlegroundTeamQueue queue, ICharacterSet participants, bool isEnqueued)
		{
			_queue = queue;
			_participants = participants;
			IsEnqueued = isEnqueued;
			_created = DateTime.Now;
		}
Esempio n. 6
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        /// <summary>
        /// Make sure that Battleground.HasQueue is true before calling this method.
        /// Adds the given set of Characters to this team's queue.
        /// Will invite immediately if there are enough open slots and
        /// <see cref="P:WCell.RealmServer.Battlegrounds.Battleground.IsAddingPlayers" /> is true.
        /// </summary>
        /// <param name="chrs"></param>
        public BattlegroundRelation Enqueue(ICharacterSet chrs)
        {
            this._battleground.EnsureContext();
            BattlegroundRelation relation = new BattlegroundRelation(this.Queue, chrs);
            bool shouldInvite             = this._battleground.IsAddingPlayers && chrs.CharacterCount <= this.OpenPlayerSlotCount;

            if (!shouldInvite)
            {
                this.Queue.Enqueue(relation);
            }
            else
            {
                this.ReservedSlots += chrs.CharacterCount;
                relation.IsEnqueued = false;
            }

            chrs.ForeachCharacter((Action <Character>)(chr => chr.ExecuteInContext((Action)(() =>
            {
                int queueIndex = chr.Battlegrounds.AddRelation(relation);
                if (!shouldInvite)
                {
                    return;
                }
                chr.Battlegrounds.InviteTo(this, queueIndex, relation);
            }))));
            return(relation);
        }
Esempio n. 7
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 public MorseCodeEngine(MorseCodeEngineConfiguration configuration, ICharacterSet morseCharacterSet, IDisplayEngine displayEngine)
 {
     _configuration    = configuration;
     MorseCharacterSet = morseCharacterSet;
     ProcessCharacterSet(MorseCharacterSet);
     DisplayEngine = displayEngine;
 }
Esempio n. 8
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        static void EyeBlackAndWhite()
        {
            // Source: https://mathematica.stackexchange.com/questions/42638/creating-an-image-from-data-not-in-grayscale
            ReportStart();
            string url = @"http://i.stack.imgur.com/397vv.png";

            using (Bitmap input = DownloadImage(url)) {
                IAsciifier asciifier = Asciifier.DotIntensity;
                //asciifier.AllFactor
                asciifier.MaxDegreeOfParallelism = MaxCores;

                // Text
                ICharacterSet charset = CharacterSets.Default;
                IAsciifyFont  font    = new TrueTypeAsciifyFont("Lucida Console", 10, FontStyle.Bold, charset, true);

                // Color
                asciifier.ColorLow = Gray(130);
                //asciifier.ColorHigh = Gray(220);
                Color background = Color.Gray;
                //List<Color> colors = PaletteChooser.FindMainColorsByLab(input, 256, 1.5);
                //colors = PaletteChooser.FindMainColorsByHsb(input, 256, 0.1f, 0.001f, 0.001f);
                //AsciifyPalette palette = new AsciifyPalette(colors, background: background);
                //List<Color> colors = PaletteChooser.FindMainColorsByLab(input, 16, 14);
                //colors = PaletteChooser.FindMainColorsByHsb(input, 256, 0.1f, 0.001f, 0.001f);
                AsciifyPalette palette = AsciifyPalette.BlackOnWhite;

                // Asciify
                asciifier.Initialize(font, charset, palette);
                using (Bitmap prepared = asciifier.PrepareImage(input, 3, background))
                    using (Bitmap output = asciifier.AsciifyImage(prepared))
                        output.OpenInMSPaint();
            }
            ReportEnd();
        }
Esempio n. 9
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        static void MakinaRoger()
        {
            // Source: Grisaia no Kajitsu
            ReportStart();
            string url = @"https://i.imgur.com/KDxsmOd.png";

            using (Bitmap input = DownloadImage(url)) {
                IAsciifier asciifier = Asciifier.SectionedColor;
                asciifier.MaxDegreeOfParallelism = MaxCores;

                // Text
                ICharacterSet charset = CharacterSets.Default;
                IAsciifyFont  font    = new TrueTypeAsciifyFont("Lucida Console", 10, FontStyle.Bold, charset, true);

                // Color
                Color          background = DiscordDark;
                List <Color>   colors     = PaletteChooser.FindMainColorsByLab(input, 256, 7);
                AsciifyPalette palette    = new AsciifyPalette(colors, background: background);

                // Asciify
                asciifier.Initialize(font, charset, palette);
                using (Bitmap prepared = asciifier.PrepareImage(input, 1, background))
                    using (Bitmap output = asciifier.AsciifyImage(prepared))
                        output.OpenInMSPaint();
            }
            ReportEnd();
        }
Esempio n. 10
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        /// <summary>Enqueues the given Character(s) for the given side</summary>
        public BattlegroundRelation Enqueue(ICharacterSet chrs, BattlegroundSide side)
        {
            BattlegroundTeamQueue teamQueue = this.GetTeamQueue(side);
            BattlegroundRelation  request   = new BattlegroundRelation(teamQueue, chrs);

            teamQueue.Enqueue(request);
            return(request);
        }
Esempio n. 11
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        public override BattlegroundRelation Enqueue(ICharacterSet chrs)
        {
            var relation = base.Enqueue(chrs);

            ((GlobalBattlegroundQueue)ParentQueue).CheckBGCreation();

            return relation;
        }
Esempio n. 12
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        public virtual BattlegroundRelation Enqueue(ICharacterSet chrs)
        {
            BattlegroundRelation request = new BattlegroundRelation(this, chrs);

            chrs.ForeachCharacter((Action <Character>)(chr =>
                                                       chr.ExecuteInContext((Action)(() => chr.Battlegrounds.AddRelation(request)))));
            this.Enqueue(request);
            return(request);
        }
        /// <summary>
        /// Enqueues the given Character(s) for the given side
        /// </summary>
        public BattlegroundRelation Enqueue(ICharacterSet chrs, BattlegroundSide side)
        {
            var queue   = GetTeamQueue(side);
            var request = new BattlegroundRelation(queue, chrs);

            queue.Enqueue(request);

            return(request);
        }
 public BitmapAsciifyFont(BitmapFont font, ICharacterSet ranges = null)
 {
     Font = font;
     Size = font.Size;
     if (ranges == null)
     {
         ranges = CharacterSets.Bitmap;
     }
     CharacterSet = ranges;
 }
Esempio n. 15
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        public BattlegroundRelation Enqueue(Character chr, bool asGroup)
        {
            ICharacterSet characterSet = this.GetCharacterSet(chr, asGroup);

            if (characterSet != null)
            {
                return(this.Enqueue(characterSet));
            }
            return((BattlegroundRelation)null);
        }
Esempio n. 16
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        public CharacterSetCheckBox(ICharacterSet set)
        {
            if (set == null)
                throw new ArgumentNullException("set");

            _set = set;
            
            MinWidth = 300;
            Content = set.Name;
            Margin = new Thickness(0);
        }
Esempio n. 17
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        public virtual BattlegroundRelation Enqueue(ICharacterSet chrs)
        {
            var request = new BattlegroundRelation(this, chrs);

            chrs.ForeachCharacter(chr =>
                                  chr.ExecuteInContext(() => {
                chr.Battlegrounds.AddRelation(request);
            }));

            Enqueue(request);
            return(request);
        }
        private static string GenerateStringCode(int length, ICharacterSet characterSet)
        {
            var result = new char[length];
            var i      = 0;

            foreach (var c in GenerateCodeInternal(length, characterSet))
            {
                result[i++] = c;
            }

            return(new string(result));
        }
Esempio n. 19
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        public static ICharacterSet ToUpper(this ICharacterSet set)
        {
            var result = new char[set.Count];
            var i      = 0;

            foreach (var c in set)
            {
                result[i++] = Char.ToUpperInvariant(c);
            }

            return(FromChars(result));
        }
Esempio n. 20
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        public CharacterSetCheckBox(ICharacterSet set)
        {
            if (set == null)
            {
                throw new ArgumentNullException("set");
            }

            _set = set;

            MinWidth = 300;
            Content  = set.Name;
            Margin   = new Thickness(0);
        }
		public CharacterDialog(string title) : base(Font.MediumFont, title, Lcd.Width, Lcd.Height-22) 
        {
			characterInnerBox = new Point(characterSize, characterSize); 
			characterOutherBox = new Point(characterInnerBox.X + 2* characterEdge, characterInnerBox.Y + 2* characterEdge);
			alfabetSet = new ICharacterSet[]{new SmallLetters(), new BigLetters()};
			symboleSet = new ICharacterSet[]{new NumbersAndSymbols(), new NumbersAndSymbols2()};
			selectedSet = alfabetSet[selectedSetIndex];
			setTypeString = symboleSetString;
            resultRect = new Rectangle(new Point(innerWindow.P1.X+characterEdge, innerWindow.P2.Y - (int)Font.MediumFont.maxHeight -1 ), new Point(innerWindow.P2.X-characterEdge, innerWindow.P2.Y -1));
            resultRectSmall = new Rectangle(new Point(innerWindow.P1.X+characterEdge, innerWindow.P2.Y - (int)Font.SmallFont.maxHeight -1 ), new Point(innerWindow.P2.X-characterEdge, innerWindow.P2.Y -1));
            lineRect = new Rectangle(new Point(innerWindow.P1.X+characterEdge, innerWindow.P2.Y - 2*((int)Font.SmallFont.maxHeight -1 )), new Point(innerWindow.P2.X-characterEdge, innerWindow.P2.Y -((int)Font.SmallFont.maxHeight -1 )));
            resultString = "";
        }
Esempio n. 22
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 public CharacterDialog(Lcd lcd, Buttons btns, string title) : base(Font.MediumFont, lcd, btns, title, Lcd.Width, Lcd.Height - 22)
 {
     characterInnerBox  = new Point(characterSize, characterSize);
     characterOutherBox = new Point(characterInnerBox.X + 2 * characterEdge, characterInnerBox.Y + 2 * characterEdge);
     alfabetSet         = new ICharacterSet[] { new SmallLetters(), new BigLetters() };
     symboleSet         = new ICharacterSet[] { new NumbersAndSymbols(), new NumbersAndSymbols2() };
     selectedSet        = alfabetSet[selectedSetIndex];
     setTypeString      = symboleSetString;
     resultRect         = new Rectangle(new Point(dialogWindowInner.P1.X + characterEdge, dialogWindowInner.P2.Y - (int)Font.MediumFont.maxHeight - 1), new Point(dialogWindowInner.P2.X - characterEdge, dialogWindowInner.P2.Y - 1));
     resultRectSmall    = new Rectangle(new Point(dialogWindowInner.P1.X + characterEdge, dialogWindowInner.P2.Y - (int)Font.SmallFont.maxHeight - 1), new Point(dialogWindowInner.P2.X - characterEdge, dialogWindowInner.P2.Y - 1));
     lineRect           = new Rectangle(new Point(dialogWindowInner.P1.X + characterEdge, dialogWindowInner.P2.Y - 2 * ((int)Font.SmallFont.maxHeight - 1)), new Point(dialogWindowInner.P2.X - characterEdge, dialogWindowInner.P2.Y - ((int)Font.SmallFont.maxHeight - 1)));
     resultString       = "";
 }
Esempio n. 23
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        /// <summary>
        /// Generates the password for a new entry.
        /// </summary>
        /// <returns></returns>
        public static string NewEntry()
        {
            var sets = new ICharacterSet[]
            {
                new UpperCaseSet(),
                new LowerCaseSet(),
                new DigitsSet(),
            }
                .SelectMany(x => x.Characters)
                .ToArray();

            return new GenerationResults(sets, 20)
                .Generate();
        }
Esempio n. 24
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        /// <summary>
        /// Generates the password for a new entry.
        /// </summary>
        /// <returns></returns>
        public static string NewEntry()
        {
            var sets = new ICharacterSet[]
            {
                new UpperCaseSet(),
                new LowerCaseSet(),
                new DigitsSet(),
            }
            .SelectMany(x => x.Characters)
            .ToArray();

            return(new GenerationResults(sets, 20)
                   .Generate());
        }
        private static IEnumerable <char> GenerateCodeInternal(int length, ICharacterSet characterSet)
        {
            var setCount = characterSet.Count;

            if (setCount < 2)
            {
                throw new ApplicationException("The set must have at least two characters");
            }

            for (int i = 0; i < length; i++)
            {
                yield return(characterSet[_random.Next(0, setCount)]);
            }
        }
Esempio n. 26
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 public static bool Validate(this ICharacterSet set, string s)
 {
     if (String.IsNullOrEmpty(s))
     {
         return(true);
     }
     for (var i = 0; i < s.Length; i++)
     {
         if (!set.Contains(s[i]))
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 27
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        public TrueTypeAsciifyFont(string name, Size size, FontStyle style, ICharacterSet range = null, bool removeNonMonospace = false)
        {
            if (range == null)
            {
                range = CharacterSets.Default;
            }
            Family       = name;
            Style        = style;
            Size         = size;
            CharacterSet = range;

            CalculateFontSize(removeNonMonospace);
            CalculateOffset();
            //CalculateMaxIntensity();
        }
Esempio n. 28
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        protected void DoTryJoin(Character chr, bool asGroup, BattlegroundSide side)
        {
            this.EnsureContext();
            if (!chr.IsInWorld || !this.IsOpen)
            {
                return;
            }
            BattlegroundTeam team         = this.GetTeam(side);
            ICharacterSet    characterSet = this._instanceQueue.GetTeamQueue(side).GetCharacterSet(chr, asGroup);

            if (characterSet == null)
            {
                return;
            }
            team.Enqueue(characterSet);
        }
		private bool ChangeSetType ()
		{
			selectedSetIndex = 0;
			if (showAlfabet) {
				selectedSet = symboleSet [selectedSetIndex];
				showAlfabet = false;
				setTypeString = alfabetSetString;
			} 
			else 
			{
				selectedSet = alfabetSet [selectedSetIndex];
				showAlfabet = true;
				setTypeString = symboleSetString;
			}
			return false;
		}
Esempio n. 30
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        public int Invite(ICharacterSet chrs)
        {
            int added = 0;

            this.ReservedSlots += chrs.CharacterCount;
            chrs.ForeachCharacter((Action <Character>)(chr =>
            {
                if (!chr.IsInWorld)
                {
                    return;
                }
                chr.ExecuteInContext((Action)(() => chr.Battlegrounds.InviteTo(this)));
                ++added;
            }));
            return(added);
        }
Esempio n. 31
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        public int Invite(ICharacterSet chrs)
        {
            var added = 0;

            ReservedSlots += chrs.CharacterCount;

            chrs.ForeachCharacter(chr =>
            {
                if (chr.IsInWorld)
                {
                    chr.ExecuteInContext(() => { chr.Battlegrounds.InviteTo(this); });
                    ++added;
                }
            });
            return(added);
        }
Esempio n. 32
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 private bool ChangeSetType()
 {
     selectedSetIndex = 0;
     if (showAlfabet)
     {
         selectedSet   = symboleSet [selectedSetIndex];
         showAlfabet   = false;
         setTypeString = alfabetSetString;
     }
     else
     {
         selectedSet   = alfabetSet [selectedSetIndex];
         showAlfabet   = true;
         setTypeString = symboleSetString;
     }
     return(false);
 }
Esempio n. 33
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 private bool PreviousSet()
 {
     if (showAlfabet)
     {
         selectedSetIndex--;
         if (selectedSetIndex < 0)
         {
             selectedSetIndex = alfabetSet.Length - 1;
         }
         selectedSet = alfabetSet[selectedSetIndex];
     }
     else
     {
         selectedSetIndex--;
         if (selectedSetIndex < 0)
         {
             selectedSetIndex = symboleSet.Length - 1;
         }
         selectedSet = symboleSet[selectedSetIndex];
     }
     return(false);
 }
Esempio n. 34
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 private bool NextSet()
 {
     if (showAlfabet)
     {
         selectedSetIndex++;
         if (selectedSetIndex >= alfabetSet.Length)
         {
             selectedSetIndex = 0;
         }
         selectedSet = alfabetSet[selectedSetIndex];
     }
     else
     {
         selectedSetIndex++;
         if (selectedSetIndex >= symboleSet.Length)
         {
             selectedSetIndex = 0;
         }
         selectedSet = symboleSet[selectedSetIndex];
     }
     return(false);
 }
Esempio n. 35
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        internal void ProcessCharacterSet(ICharacterSet characterSet)
        {
            _workingConverter = new Dictionary <char, List <int> >();
            var dotDash = new Dictionary <char, int>
            {
                { '.', _configuration.DotLengthInMilliseconds },
                { '-', _configuration.DashLengthInMilliseconds }
            };

            MorseCharacterSet.CharacterList.ForEach(x =>
            {
                var morseCharArray     = x.Morse.ToCharArray();
                List <int> parsedMorse = morseCharArray.ToList().Select(character =>
                {
                    if (!dotDash.ContainsKey(character))
                    {
                        throw new ArgumentOutOfRangeException("CharacterMapping", x, string.Format("CharacterMapping contains an invalid character of {0}", character));
                    }
                    return(dotDash[character]);
                }).ToList();
                _workingConverter.Add(x.Character, parsedMorse);
            });
        }
Esempio n. 36
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        static void PsychoPassGrayscale()
        {
            // Source: http://www.nerdgasmneeds.com/2016/02/new-psycho-pass-dominator-replica-video.html
            ReportStart();
            string url = @"http://www.nerdgasmneeds.com/wp/wp-content/uploads/2016/02/psycho-pass-dominator-art-03.png";

            using (Bitmap input = DownloadImage(url, nameof(PsychoPass))) {
                ISectionedAsciifier asciifier = Asciifier.SectionedIntensity;
                //asciifier.AllFactor
                asciifier.MaxDegreeOfParallelism = MaxCores;

                // Text
                ICharacterSet charset = CharacterSets.Default;
                IAsciifyFont  font    = new TrueTypeAsciifyFont("Lucida Console", 10, FontStyle.Bold, charset, true);
                //ICharacterSet charset = CharacterSets.Bitmap;
                //IAsciifyFont font = new BitmapAsciifyFont("Terminal", new Size(8, 12), charset);

                // Color
                asciifier.ColorLow  = Gray(10);
                asciifier.ColorHigh = Gray(230);
                Color background = Color.Black;
                //List<Color> colors = PaletteChooser.FindMainColorsByLab(input, 256, 1.5);
                //colors = PaletteChooser.FindMainColorsByHsb(input, 256, 0.1f, 0.001f, 0.001f);
                //AsciifyPalette palette = new AsciifyPalette(colors, background: background);
                //List<Color> colors = PaletteChooser.FindMainColorsByLab(input, 16, 14);
                //colors = PaletteChooser.FindMainColorsByHsb(input, 256, 0.1f, 0.001f, 0.001f);
                AsciifyPalette palette = AsciifyPalette.FromGrayscale(0, 255, 16, background: background);

                // Asciify
                asciifier.Initialize(font, charset, palette);
                using (Bitmap prepared = asciifier.PrepareImage(input, 1.5, background))
                    using (Bitmap output = asciifier.AsciifyImage(prepared))
                        output.OpenInMSPaint();
            }
            ReportEnd();
        }
        public void AddCharacterSet(ICharacterSet characterSet)
        {
            if (characterSet == null)
                throw new ArgumentNullException("characterSet");

            byName.Add(characterSet.Name, characterSet);

            if (characterSet.ByteOrderMark != null)
            {
                var length = characterSet.ByteOrderMark.Length;
                if (!byLengthAndBom.ContainsKey(length))
                    byLengthAndBom.Add(length, new Dictionary<byte[], ICharacterSet> { { characterSet.ByteOrderMark, characterSet } });
                else
                    byLengthAndBom[length].Add(characterSet.ByteOrderMark, characterSet);
            }
        }
Esempio n. 38
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		/// <summary>
		/// Make sure that Battleground.HasQueue is true before calling this method.
		/// Adds the given set of Characters to this team's queue. 
		/// Will invite immediately if there are enough open slots and
		/// <see cref="WCell.RealmServer.Battlegrounds.Battleground.IsAddingPlayers"/> is true.
		/// </summary>
		/// <param name="chrs"></param>
		public BattlegroundRelation Enqueue(ICharacterSet chrs)
		{
			_battleground.EnsureContext();

			var relation = new BattlegroundRelation(Queue, chrs);
			var shouldInvite = _battleground.IsAddingPlayers && chrs.Count <= OpenPlayerSlotCount;

			if (!shouldInvite)
			{
				Queue.Enqueue(relation);
			}
			else
			{
				ReservedSlots += chrs.Count;
				relation.IsEnqueued = false;
			}

			chrs.ForeachCharacter(chr => chr.ExecuteInContext(() =>
			{
				var index = chr.Battlegrounds.AddRelation(relation);
				if (shouldInvite)
				{
					chr.Battlegrounds.InviteTo(this, index, relation);
				}
			}));

			return relation;
		}
Esempio n. 39
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		public int Invite(ICharacterSet chrs)
		{
			var added = 0;
			ReservedSlots += chrs.Count;

			chrs.ForeachCharacter(chr =>
			{
				if (chr.IsInWorld)
				{
					chr.ExecuteInContext(() => { chr.Battlegrounds.InviteTo(this); });
					++added;
				}
			});
			return added;
		}
Esempio n. 40
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		public virtual BattlegroundRelation Enqueue(ICharacterSet chrs)
		{
			var request = new BattlegroundRelation(this, chrs);

			chrs.ForeachCharacter(chr =>
				chr.ExecuteInContext(() => {
					chr.Battlegrounds.AddRelation(request);
				}));

			Enqueue(request);
			return request;
		}
Esempio n. 41
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 private bool PreviousSet()
 {
     if (showAlfabet) {
         selectedSetIndex--;
         if(selectedSetIndex < 0)
             selectedSetIndex = alfabetSet.Length-1;
         selectedSet = alfabetSet[selectedSetIndex];
     }
     else
     {
         selectedSetIndex--;
         if(selectedSetIndex < 0)
             selectedSetIndex = symboleSet.Length-1;
         selectedSet = symboleSet[selectedSetIndex];
     }
     return false;
 }
Esempio n. 42
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 private bool NextSet()
 {
     if (showAlfabet) {
         selectedSetIndex++;
         if(selectedSetIndex >= alfabetSet.Length)
             selectedSetIndex = 0;
         selectedSet = alfabetSet[selectedSetIndex];
     }
     else
     {
         selectedSetIndex++;
         if(selectedSetIndex >= symboleSet.Length)
             selectedSetIndex = 0;
         selectedSet = symboleSet[selectedSetIndex];
     }
     return false;
 }
Esempio n. 43
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		public BattlegroundRelation(BattlegroundTeamQueue queue, ICharacterSet participants) :
			this(queue, participants, true)
		{
		}