Esempio n. 1
0
    public void Start()
    {
        blockSpawner = GetComponent <IBlockSpawner>();

        resource_to_block = new Dictionary <string, Block>();
        foreach (Block b in blockPrefabList)
        {
            if (resource_to_block.ContainsKey(b.resource_id))
            {
                Debug.LogError("Multiple blocks in same position detached at position" + b.resource_id);
            }
            resource_to_block[b.resource_id] = b;
        }

        //Map blocks to position
        List <Block> blocks = blockSpawner.SpawnBlocks();

        blockList = new Dictionary <Vector3, Block>();
        foreach (Block b in blocks)
        {
            if (blockList.ContainsKey(b.transform.position))
            {
                Debug.LogError("Multiple blocks in same position detached at position" + b.transform.position);
            }

            blockList[b.transform.position] = b;
        }
    }
Esempio n. 2
0
 public GameManager(IBall ball, IPlayer player, IBlockSpawner blockSpawner)
 {
     this.ball         = ball;
     this.player       = player;
     this.blockSpawner = blockSpawner;
 }