Esempio n. 1
0
        public virtual void Destroy()
        {
            if (animations.Count > 0)
            {
                currentAnimation.Pause();
                currentAnimation = null;

                foreach (var a in animations)
                {
                    var component = a as IComponent;

                    if (component != null)
                    {
                        component.Enabled = false;
                        a.Owner.Context.RemoveComponent(component);
                    }
                }

                animations.Clear();

                if (controller != null)
                {
                    controller.Destroy();
                }
            }
        }
Esempio n. 2
0
 public override void Update()
 {
     Context.InputSystem
     .IsKeyDown(Keys.D1, () => ToogleAnimation(controller1))
     .IsKeyDown(Keys.D2, () => ToogleAnimation(controller2))
     .IsKeyDown(Keys.D3, () =>
     {
         ToogleAnimation(controller1);
         ToogleAnimation(controller2);
     })
     .IsKeyDown(Keys.D0, () =>
     {
         controller1.Destroy();
         controller2.Destroy();
     })
     .IsKeyDown(Keys.D7, () => AnimationPipelineController.PauseAll())
     .IsKeyDown(Keys.D8, () => AnimationPipelineController.ResumeAll())
     .IsKeyDown(Keys.D9, () => AnimationPipelineController.DestroyAll());
 }