Esempio n. 1
0
        public GameEngine(IBoard board, IMoveProcessor moveProcessor, IAIModule aiModule, IGameInput input, IGameOutput output)
        {
            _board = board;
            this.MoveProcessor = moveProcessor;
            this.MoveProcessor.Board = _board;
            this.AIModule = aiModule;
            this.Input = input;
            this.Output = output;

            this.Input.OnMoveReceived += Input_OnMoveReceived;
        }
Esempio n. 2
0
 // Probably with type
 protected virtual BW.Unit requestUnit(IAIModule module)
 {
     var unit = module.YieldUnit();
     bwapi.Broodwar.printf("Unit transferred from : " + module.ToString());            
     return unit;
 }
Esempio n. 3
0
        //

        #region ModuleInteraction
        protected virtual void transferUnitTo(BW.Unit unit, IAIModule module)
        {            
            module.ReceiveUnit(unit);
            bwapi.Broodwar.printf("Unit transferred to : " + module.ToString());
        }