public void Dispose() { foreach (var enemyFrame in EnemyFrames) { enemyFrame.Dispose(); } HpBar.Dispose(); ReloadingClock.Dispose(); animationClock.Dispose(); }
public void Dispose() { playerTexture.Dispose(); playerSprite.Dispose(); weapon.Dispose(); hpBar.Dispose(); foreach (var bullet in Bullets) { bullet.Dispose(); } }
public void Dispose() { foreach (var bossFrame in bossFrames) { bossFrame.Dispose(); } foreach (var backgroundBossFrame in backgroundBossFrames) { backgroundBossFrame.Dispose(); } changingAttackSound.Dispose(); hpBar.Dispose(); reloadingClock.Dispose(); animationClock.Dispose(); }