public Import_SpecificActivities_Layout(Inheritance inheritance, int numDescendants)
        {
            this.inheritance = inheritance;

            TextblockLayout title = new TextblockLayout(inheritance.ChildDescriptor.ActivityName + " (" + inheritance.ParentDescriptor.ActivityName + ")", 30);

            title.AlignVertically(TextAlignment.Center);

            Button selectAll_button = new Button();

            selectAll_button.Clicked += SelectAll_button_Clicked;
            Button customizeButton = new Button();

            customizeButton.Clicked += CustomizeButton_Clicked;
            Button dismissButton = new Button();

            dismissButton.Clicked += DismissButton_Clicked;
            GridLayout_Builder buttonsBuilder = new Horizontal_GridLayout_Builder().Uniform();

            if (numDescendants > 1)
            {
                buttonsBuilder.AddLayout(new ButtonLayout(selectAll_button, "I like all kinds! (" + numDescendants + " ideas)", 16));
                buttonsBuilder.AddLayout(new ButtonLayout(customizeButton, "I like this. Show me more!", 16));
            }
            else
            {
                buttonsBuilder.AddLayout(new ButtonLayout(customizeButton, "I like this!", 16));
            }

            buttonsBuilder.AddLayout(new ButtonLayout(dismissButton, "Not interested", 16));

            this.SubLayout = new Vertical_GridLayout_Builder()
                             .AddLayout(title)
                             .AddLayout(buttonsBuilder.Build())
                             .Build();
        }
        public ExperimentInitializationLayout(LayoutStack layoutStack, ActivityRecommender activityRecommender, ActivityDatabase activityDatabase, ProtoActivity_Database protoActivity_database, Engine engine, int numActivitiesThatMayBeRequestedDirectly)
        {
            this.SetTitle("Efficiency Experiment");
            this.activityRecommender = activityRecommender;

            Button okbutton = new Button();

            this.okButtonLayout = new ButtonLayout(okbutton, "Next");
            okbutton.Clicked   += Okbutton_Clicked;

            LayoutChoice_Set helpButton = this.make_helpButton(layoutStack);

            SuggestedMetric_Metadata experimentsStatus = activityRecommender.Test_ChooseExperimentOption();

            if (experimentsStatus.Error != "")
            {
                this.SetContent(new TextblockLayout(experimentsStatus.Error));
                return;
            }

            this.statusHolder = new ContainerLayout();
            GridLayout topGrid = new Horizontal_GridLayout_Builder()
                                 .AddLayout(helpButton)
                                 .AddLayout(new HelpButtonLayout("Browse Activities", new ActivitySearchView(activityDatabase, protoActivity_database, layoutStack), layoutStack))
                                 .Uniform()
                                 .Build();

            GridLayout_Builder childrenBuilder = new Horizontal_GridLayout_Builder().Uniform();

            for (int i = 0; i < this.numChoices; i++)
            {
                bool allowRequestingActivityDirectly = (i < numActivitiesThatMayBeRequestedDirectly);
                ExperimentOptionLayout child         = new ExperimentOptionLayout(this, activityDatabase, allowRequestingActivityDirectly, engine, layoutStack);
                this.children.Add(child);
                childrenBuilder.AddLayout(child);
                child.SuggestionDismissed += Child_SuggestionDismissed;
                child.JustifySuggestion   += Child_JustifySuggestion;
            }
            GridLayout bottomGrid = childrenBuilder.Build();

            BoundProperty_List rowHeights = new BoundProperty_List(3);

            rowHeights.BindIndices(0, 1);
            rowHeights.BindIndices(0, 2);
            rowHeights.SetPropertyScale(0, 2);
            rowHeights.SetPropertyScale(1, 1);
            rowHeights.SetPropertyScale(2, 6);

            GridLayout mainGrid = GridLayout.New(rowHeights, new BoundProperty_List(1), LayoutScore.Zero);

            mainGrid.AddLayout(topGrid);
            mainGrid.AddLayout(this.statusHolder);
            mainGrid.AddLayout(bottomGrid);

            string statusMessage = "(" + experimentsStatus.NumExperimentParticipationsRemaining + " experiment";

            if (experimentsStatus.NumExperimentParticipationsRemaining != 1)
            {
                statusMessage += "s";
            }
            statusMessage += " remaining before another ToDo must be entered!)";
            this.UpdateStatus(statusMessage);

            this.SetContent(mainGrid);
        }
        public ParticipationEntryView(ActivityDatabase activityDatabase, LayoutStack layoutStack)
        {
            this.activityDatabase           = activityDatabase;
            activityDatabase.ActivityAdded += ActivityDatabase_ActivityAdded;
            this.layoutStack = layoutStack;

            BoundProperty_List rowHeights = new BoundProperty_List(6);

            rowHeights.BindIndices(0, 1);
            rowHeights.BindIndices(0, 2);
            rowHeights.BindIndices(0, 3);
            rowHeights.SetPropertyScale(0, 5);   // activity name and feedback
            rowHeights.SetPropertyScale(1, 5);   // rating, comments, and metrics
            rowHeights.SetPropertyScale(2, 2.3); // start and end times
            rowHeights.SetPropertyScale(3, 2);   // buttons

            // activity name and feedback
            Vertical_GridLayout_Builder nameAndFeedback_builder = new Vertical_GridLayout_Builder();

            GridLayout contents = GridLayout.New(rowHeights, BoundProperty_List.Uniform(1), LayoutScore.Zero);

            this.nameBox = new ActivityNameEntryBox("What Have You Been Doing?", activityDatabase, layoutStack);
            this.nameBox.AutoAcceptAutocomplete      = false;
            this.nameBox.PreferSuggestibleActivities = true;
            this.nameBox.NameTextChanged            += this.ActivityNameText_Changed;
            nameAndFeedback_builder.AddLayout(this.nameBox);

            this.promptHolder = new ContainerLayout();
            nameAndFeedback_builder.AddLayout(this.promptHolder);

            Button responseButton = new Button();

            responseButton.Clicked += ResponseButton_Clicked;
            this.participationFeedbackButtonLayout = new ButtonLayout(responseButton);
            contents.AddLayout(nameAndFeedback_builder.BuildAnyLayout());

            Button acceptSuggestion_button = new Button();

            acceptSuggestion_button.Clicked += AcceptSuggestions_button_Clicked;

            Button visitSuggestions_button = new Button();

            visitSuggestions_button.Clicked += VisitSuggestions_button_Clicked;
            this.suggestionLayout            = new TextblockLayout();

            this.suggestionsLayout = new Vertical_GridLayout_Builder()
                                     .AddLayout(suggestionLayout)
                                     .AddLayout(new Horizontal_GridLayout_Builder().Uniform()
                                                .AddLayout(new ButtonLayout(acceptSuggestion_button, "Yes"))
                                                .AddLayout(new ButtonLayout(visitSuggestions_button, "More ideas"))
                                                .BuildAnyLayout()
                                                )
                                     .BuildAnyLayout();

            Button experimentFeedbackButton = new Button();

            experimentFeedbackButton.Clicked += ExperimentFeedbackButton_Clicked;
            this.experimentFeedbackLayout     = new ButtonLayout(experimentFeedbackButton, "Experiment Complete!");

            Vertical_GridLayout_Builder detailsBuilder = new Vertical_GridLayout_Builder();

            GridLayout commentAndRating_grid = GridLayout.New(BoundProperty_List.Uniform(1), BoundProperty_List.Uniform(2), LayoutScore.Zero);

            this.ratingBox = new RelativeRatingEntryView();
            this.ratingBox.RatingRatioChanged += RatingBox_RatingRatioChanged;
            commentAndRating_grid.AddLayout(this.ratingBox);
            this.commentBox = new PopoutTextbox("Comment", layoutStack);
            this.commentBox.Placeholder("(Optional)");
            commentAndRating_grid.AddLayout(this.commentBox);

            detailsBuilder.AddLayout(commentAndRating_grid);
            this.todoCompletionStatusHolder = new ContainerLayout();
            this.metricChooser = new ChooseMetric_View(true);
            this.metricChooser.ChoseNewMetric += TodoCompletionLabel_ChoseNewMetric;

            LayoutChoice_Set metricLayout = new Vertical_GridLayout_Builder().Uniform()
                                            .AddLayout(this.metricChooser)
                                            .AddLayout(this.todoCompletionStatusHolder)
                                            .Build();

            this.helpStatusHolder = new ContainerLayout();
            GridLayout_Builder centered_todoInfo_builder = new Horizontal_GridLayout_Builder().Uniform();

            centered_todoInfo_builder.AddLayout(metricLayout);
            centered_todoInfo_builder.AddLayout(this.helpStatusHolder);
            GridLayout_Builder offset_todoInfo_builder = new Horizontal_GridLayout_Builder();

            offset_todoInfo_builder.AddLayout(metricLayout);
            offset_todoInfo_builder.AddLayout(this.helpStatusHolder);

            LayoutChoice_Set metricStatusLayout = new LayoutUnion(
                centered_todoInfo_builder.Build(),
                new ScoreShifted_Layout(
                    offset_todoInfo_builder.Build(),
                    LayoutScore.Get_UnCentered_LayoutScore(1)
                    )
                );

            this.helpStatusPicker = new HelpDurationInput_Layout(this.layoutStack);
            detailsBuilder.AddLayout(metricStatusLayout);
            contents.AddLayout(detailsBuilder.BuildAnyLayout());

            GridLayout grid3 = GridLayout.New(BoundProperty_List.Uniform(1), BoundProperty_List.Uniform(2), LayoutScore.Zero);

            this.startDateBox = new DateEntryView("Start Time", this.layoutStack);
            this.startDateBox.Add_TextChanged_Handler(new EventHandler <TextChangedEventArgs>(this.DateText_Changed));
            grid3.AddLayout(this.startDateBox);
            this.endDateBox = new DateEntryView("End Time", this.layoutStack);
            this.endDateBox.Add_TextChanged_Handler(new EventHandler <TextChangedEventArgs>(this.DateText_Changed));
            grid3.AddLayout(this.endDateBox);
            contents.AddLayout(grid3);
            this.setStartdateButton = new Button();
            this.setEnddateButton   = new Button();

            this.okButton = new Button();

            LayoutChoice_Set helpWindow = (new HelpWindowBuilder()).AddMessage("Use this screen to record participations.")
                                          .AddMessage("1. Type the name of the activity that you participated in, and press Enter if you want to take the autocomplete suggestion.")
                                          .AddMessage("You must have entered some activities in the activity name entry screen in order to enter them here.")
                                          .AddMessage("Notice that once you enter an activity name, ActivityRecommender will tell you how it estimates this will affect your longterm happiness.")
                                          .AddMessage("2. You may enter a rating (this is strongly recommended). The rating is a measurement of how much happiness you received per unit time from "
                                                      + "this participation divided by the amount of happiness you received per unit time for the previous. "
                                                      + "(The ratio that you enter will be combined with ActivityRecommender's previous expectations of how much you would enjoy these two "
                                                      + "participations, and will be used to create an appropriate absolute rating from 0 to 1 for this participation.)")
                                          .AddMessage("If this Activity is a ToDo, you will see a box asking you to specify whether you completed the ToDo. Press the box if you completed it.")
                                          .AddMessage("3. Enter a start date and an end date. If you use the \"End = Now\" button right when the activity completes, you don't even need to type the date in. If you " +
                                                      "do have to type the date in, press the white box.")
                                          .AddMessage("4. Enter a comment if you like.")
                                          .AddMessage("5. Lastly, press OK.")
                                          .AddMessage("It's up to you how many participations you log, how often you rate them, and how accurate the start and end dates are. ActivityRecommender will be able to " +
                                                      "provide more useful help to you if you provide more accurate data, but even just a few participations per day should still be enough for meaningful feedback.")
                                          .AddLayout(new CreditsButtonBuilder(layoutStack)
                                                     .AddContribution(ActRecContributor.AARON_SMITH, new DateTime(2019, 8, 17), "Pointed out out that it was hard to tell when the participation and suggestion screens are not yet relevant due to not having any activities")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2019, 11, 10), "Suggested disallowing entering participations having empty durations")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2019, 11, 28), "Mentioned that the keyboard was often in the way of text boxes on iOS")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 1, 26), "Pointed out that feedback should be relative to average rather happiness than relative to the previous participation")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 4, 19), "Discussed participation feedback messages")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 7, 12), "Pointed out that the time required to log a participation can cause the end time of the next participation to be a couple minutes after the previous one")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 8, 15), "Suggested that if the participation feedback recommends a different time, then it should specify which time")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 8, 30), "Pointed out that participation feedback was missing more often than it should have been.")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 8, 30), "Pointed out that the text in the starttime box had stopped fitting properly.")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2020, 10, 3), "Pointed out that it was possible record participations in the future.")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2021, 3, 9), "Suggested making different metrics appear more distinct.")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2021, 3, 21), "Pointed out that the participation feedback had stopped finding a better activity")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2021, 6, 6), "Suggested showing suggestions in the participation entry view")
                                                     .AddContribution(ActRecContributor.ANNI_ZHANG, new DateTime(2021, 7, 2), "Suggested shortening the text in the rating entry view")
                                                     .Build()
                                                     )
                                          .Build();

            GridLayout grid4 = GridLayout.New(BoundProperty_List.Uniform(1), BoundProperty_List.Uniform(4), LayoutScore.Zero);

            grid4.AddLayout(new ButtonLayout(this.setStartdateButton, "Start = now", 16));
            grid4.AddLayout(new ButtonLayout(this.okButton));
            grid4.AddLayout(new HelpButtonLayout(helpWindow, this.layoutStack));
            grid4.AddLayout(new ButtonLayout(this.setEnddateButton, "End = now", 16));
            contents.AddLayout(grid4);

            this.mainLayout = LayoutCache.For(contents);

            Vertical_GridLayout_Builder noActivities_help_builder = new Vertical_GridLayout_Builder();

            noActivities_help_builder.AddLayout(new TextblockLayout("This screen is where you will be able to record having participated in an activity.\n"));
            noActivities_help_builder.AddLayout(
                new HelpButtonLayout("Recording a participation is deceptively easy",
                                     new HelpWindowBuilder()
                                     .AddMessage("Autocomplete is everywhere in ActivityRecommender and is very fast. You will be impressed.")
                                     .AddMessage("Autocomplete is one of the reasons that you must enter an Activity before you can record a participation, so " +
                                                 "ActivityRecommender can know which activity you're referring to, usually after you type only one or two letters.")
                                     .Build()
                                     ,
                                     layoutStack
                                     )
                );
            noActivities_help_builder.AddLayout(
                new HelpButtonLayout("You get feedback!",
                                     new HelpWindowBuilder()
                                     .AddMessage("Nearly every time you record a participation, ActivityRecommender will give you feedback on what you're doing. " +
                                                 "This feedback will eventually contain suggestions of other things you could be doing now, and alternate times for what you " +
                                                 "did do. This feedback gets increasingly specific and increasingly accurate as you record more data, eventually including " +
                                                 "current happiness, future happiness, and future efficiency. Wow!")
                                     .Build()
                                     ,
                                     layoutStack
                                     )
                );

            noActivities_help_builder.AddLayout(new TextblockLayout("Before you can record a participation, ActivityRecommender needs you to go back " +
                                                                    "and add some activities first. Here is a convenient button for jumping directly to the Activities screen:"));

            Button activitiesButton = new Button();

            activitiesButton.Text     = "Activities";
            activitiesButton.Clicked += ActivitiesButton_Clicked;
            noActivities_help_builder.AddLayout(new ButtonLayout(activitiesButton));

            this.noActivities_explanationLayout = noActivities_help_builder.BuildAnyLayout();
        }
        public LayoutChoice_Set MakeLayout(LayoutStack layoutStack)
        {
            Vertical_GridLayout_Builder builder = new Vertical_GridLayout_Builder();

            if (this.SuggestedBadIdea)
            {
                string apology;
                if (this.PredictedValue > 1)
                {
                    // A fun idea that we didn't expect the user to do
                    // We expected the user to get distracted while considering the fun idea
                    apology = "Sorry, I didn't expect you to actually do this! I thought that this suggestion would help you think of a better idea!";
                }
                else
                {
                    // An annoying idea that we didn't expect the user to do
                    // We expected the user to remember how annoying this was and to avoid it and things like it
                    apology = "Sorry, I didn't expect you to actually do this! I thought that this suggestion would remind you to look harder for something better!";
                }
                builder.AddLayout(new TextblockLayout(apology));
            }
            builder.AddLayout(new TextblockLayout(ChosenActivity.Name));
            builder.AddLayout(new TextblockLayout("From " + this.StartDate + " to " + this.EndDate + ", " + ParticipationDurationDividedByAverage + " as long as average. I predict:"));

            GridLayout_Builder nowBuilder = new Horizontal_GridLayout_Builder().Uniform();

            nowBuilder.AddLayout(
                new Vertical_GridLayout_Builder().Uniform()
                .AddLayout(
                    new HelpButtonLayout("Fun (vs average):",
                                         new TextblockLayout("This column shows the amount of happiness you are expected to have while doing this activity at this time, divided by the average amount of happiness you usually have doing other things"),
                                         layoutStack)
                    )
                .AddLayout(coloredRatio(PredictedValue, ComparisonPredictedValue, PredictedCurrentValueStddev))
                .Build()
                );
            nowBuilder.AddLayout(
                new Vertical_GridLayout_Builder().Uniform()
                .AddLayout(
                    new HelpButtonLayout("Future Fun (days):",
                                         new TextblockLayout("This column shows an estimate of the net present value of your happiness at this time after doing this activity, compared to what it usually is. " +
                                                             "This is very similar to computing how many days of happiness you will gain or lose over the next " + Math.Round(UserPreferences.DefaultPreferences.HalfLife.TotalDays / Math.Log(2), 0) +
                                                             " days after doing this."),
                                         layoutStack)
                    )
                .AddLayout(signedColoredValue(ExpectedFutureFun, ComparisonExpectedFutureFun, ExpectedFutureFunStddev))
                .Build()
                );
            nowBuilder.AddLayout(
                new Vertical_GridLayout_Builder().Uniform()
                .AddLayout(
                    new HelpButtonLayout("Future Efficiency (hours):",
                                         new TextblockLayout("This column shows an estimate of the net present value of your efficiency at this time after doing this activity, compared to what it usually is. " +
                                                             "This is very similar to computing how many hours of efficiency you will gain or lose over the next " + Math.Round(UserPreferences.DefaultPreferences.EfficiencyHalflife.TotalDays / Math.Log(2), 0) +
                                                             " days after doing this."),
                                         layoutStack)
                    )
                .AddLayout(signedColoredValue(ExpectedEfficiency, ComparisonExpectedEfficiency, ExpectedEfficiencyStddev))
                .Build()
                );
            builder.AddLayout(nowBuilder.Build());

            builder.AddLayout(new TextblockLayout("If you had done this at " + this.ComparisonDate + ":"));

            GridLayout_Builder laterBuilder = new Horizontal_GridLayout_Builder().Uniform();

            laterBuilder.AddLayout(coloredRatio(ComparisonPredictedValue, 1, 0));
            laterBuilder.AddLayout(signedColoredValue(ComparisonExpectedFutureFun, 1, 0));
            laterBuilder.AddLayout(signedColoredValue(ComparisonExpectedEfficiency, 0, 0));
            builder.AddLayout(laterBuilder.Build());

            ActivityRequest request = new ActivityRequest();

            request.ActivityToBeat = this.ChosenActivity.MakeDescriptor();
            request.Date           = this.StartDate;
            //request.RequestedProcessingTime = TimeSpan.FromSeconds(0.5);
            ActivitiesSuggestion suggestion       = this.engine.MakeRecommendation(request);
            Activity             betterActivity   = this.ActivityDatabase.ResolveDescriptor(suggestion.ActivityDescriptors[0]);
            Prediction           betterPrediction = this.engine.Get_OverallHappiness_ParticipationEstimate(betterActivity, request);
            string       redirectionText;
            Color        redirectionColor;
            Distribution betterFutureHappinessImprovementInDays = this.engine.compute_longtermValue_increase_in_days(betterPrediction.Distribution, this.StartDate, this.StartDate);
            double       improvementInDays = Math.Round(betterFutureHappinessImprovementInDays.Mean - this.ExpectedFutureFun, 1);

            if (improvementInDays <= 0)
            {
                string noIdeasText = "I don't have any better suggestions for things to do at this time.";
                if (ExpectedFutureFun >= 0)
                {
                    if (PredictedValue >= 1)
                    {
                        redirectionText = "Nice! " + noIdeasText; // Happy now, happy later
                    }
                    else
                    {
                        redirectionText = noIdeasText + " Sorry!"; // Happy later, not happy now
                    }
                }
                else
                {
                    if (PredictedValue >= 1)
                    {
                        redirectionText = noIdeasText; // Happy now, not happy later
                    }
                    else
                    {
                        redirectionText = "How about adding a new activity? " + noIdeasText; // Not happy now or later
                    }
                }
                redirectionColor = Color.Green;
            }
            else
            {
                string improvementText = improvementInDays.ToString();
                if (this.Suggested)
                {
                    redirectionText  = "I thought of a better idea: " + betterActivity.Name + ", better by +" + improvementText + " days fun. Sorry for not mentioning this earlier!";
                    redirectionColor = Color.Yellow;
                }
                else
                {
                    if (ExpectedFutureFun >= 0)
                    {
                        redirectionText  = "I suggest that " + betterActivity.Name + " would be even better: +" + improvementText + " days fun.";
                        redirectionColor = Color.Yellow;
                    }
                    else
                    {
                        redirectionText  = "I suggest that " + betterActivity.Name + " would improve your future happiness by " + improvementText + " days.";
                        redirectionColor = Color.Red;
                    }
                }
            }
            builder.AddLayout(new TextblockLayout(redirectionText, redirectionColor));


            return(builder.BuildAnyLayout());
        }