void Awake() { model = GameModel.GetInstance(); plantHandler = GameObject.Find("GameController").GetComponent <HandlerForPlant>(); //renderer = GetComponent<SpriteRenderer>(); state = State.NORMAL; //renderer.sprite = enableSprite; plant.GetComponent <PlantGrow>().price = price; }
void Awake() { model = GameModel.GetInstance(); plantHandler = GameObject.Find("GameController").GetComponent<HandlerForPlant>(); renderer = GetComponent<SpriteRenderer>(); state = State.NORMAL; renderer.sprite = enableSprite; plant.GetComponent<PlantGrow>().price = price; }