public IEnumerator RevealFlop()
    {
        ContinueButton.interactable = false;
        yield return(TableCards.FlipCards(0, 3));

        ContinueButton.interactable = true;
        ContinueButton.GetComponentInChildren <Text>().text = phaseStrings[HandPhase];
    }
    public IEnumerator RevealAllHands()
    {
        ContinueButton.interactable = false;
        foreach (var hand in Hands)
        {
            if (!hand.IsPlayerHand)
            {
                yield return(hand.FlipCards());
            }
        }
        yield return(DealerHand.FlipCards());

        ContinueButton.interactable = true;
        ContinueButton.GetComponentInChildren <Text>().text = phaseStrings[HandPhase];
    }