Esempio n. 1
0
        /// <summary>
        /// Return the name (key) of the next unvisited vertex
        /// </summary>
        /// <param name="name">Name/Key of the Dictionary item to look for</param>
        /// <returns>Vertex of the next, previously unvisited vertex</returns>
        public Vertex GetAdjacentUnvisited(String name)
        {
            bool   foundVisited        = false;
            int    indexOfVertexInList = 0;
            int    incrementor         = 0;
            Vertex returnValue         = null;

            if (GraphDictionary.ContainsKey(name))                                          // Test if the key exists in the dictionary
            {
                indexOfVertexInList = GraphList.IndexOf(GraphDictionary[name]);             // Get the index of the vertex

                do                                                                          // Loop through vertices until one is found that
                {                                                                           // wasn't found before
                    if ((adjMatrix[indexOfVertexInList, incrementor] == 1) && (!GraphList[incrementor].Visited))
                    {
                        returnValue = GraphList[incrementor];                               // Return the next vertex
                        GraphList[incrementor].Visited = true;                              // Set it's "visited" property to true
                        foundVisited = true;                                                // Set the "found" variable to true to break the loop
                    }

                    incrementor++;                                                          // do/while incrementor
                } while ((!foundVisited) && (incrementor < adjMatrix.GetLength(1)));        // Once we find a vertex, or get to the end of the matrix, break
            }

            return(returnValue);
        }
Esempio n. 2
0
        /// <summary>
        /// Dijkstra's algorithm - calculate shortest path
        /// </summary>
        /// <param name="name">Starting vertex to calculate from</param>
        public void ShortestPath(string name)
        {
            PriorityQueue searchQueue = new PriorityQueue();
            Vertex        nextVertex;

            List <Vertex> currentVertices = new List <Vertex>();

            Reset();                                                                        // Reset all graph weight information

            name = name.ToUpper();                                                          // Set input data to uppercase

            if (!GraphDictionary.ContainsKey(name))                                         // If the supplied index doesn't exist, throw exception
            {
                throw new IndexOutOfRangeException();
            }

            GraphDictionary[name].Distance = 0;                                             // Set first node properties
            GraphDictionary[name].Final    = true;

            int distanceBetweenNeighbors;
            int distanceToSource;

            try
            {
                GraphDictionary[name].Visited = true;                                       // Set first vertex as visited
                searchQueue.Enqueue(GraphDictionary[name]);                                 // Add first vertex to priority queue

                do
                {
                    nextVertex = GetAdjacentUnvisited(searchQueue.Peek().Name);             // Get next adjacent vertex

                    if (nextVertex != null)
                    {
                        distanceBetweenNeighbors = adjMatrix[                               // Calculate distance between focus and neighbor
                            GraphList.IndexOf(GraphDictionary[searchQueue.Peek().Name]),
                            GraphList.IndexOf(nextVertex)
                                                   ];

                        distanceToSource = (distanceBetweenNeighbors + searchQueue.Peek().Distance);// Calculate distance to head

                        if ((
                                (nextVertex.Neighbor == null) ||                            // IF neighbor is null
                                (nextVertex.Distance > distanceToSource)                    // OR it has a larger distance than the new vertex
                                ) && (
                                !nextVertex.Final                                           // AND it is not set to final
                                ))
                        {
                            nextVertex.Neighbor = searchQueue.Peek();                       // Set neighbor's neighbor to head
                            nextVertex.Distance = distanceToSource;                         // Set new distance

                            if (!searchQueue.Contains(nextVertex))
                            {
                                searchQueue.Enqueue(nextVertex);                            // Add the neighbor to the priority queue
                            }
                        }

                        distanceBetweenNeighbors = 0;
                        distanceToSource         = 0;

                        currentVertices.Add(nextVertex);                                    // add it to the current list
                    }
                    else                                                                    // If the neighbor is null (does not exist)
                    {
                        if (currentVertices.Count != 0)                                     // If vertices were added to the current list
                        {
                            UpdateFinals(currentVertices);                                  // Update final properties
                            currentVertices.Clear();                                        // Clear the list
                        }

                        ResetVisited();                                                     // Reset visited properties
                        searchQueue.Dequeue();                                              // Remove the vertex from the queue
                    }

                    nextVertex = null;                                                      // Set neighbor to null
                } while (searchQueue != null);
            }
            catch (Exception DepthFirstException)                                           // Catch possible exceptions
            {
                if ((DepthFirstException is KeyNotFoundException) ||
                    (DepthFirstException is IndexOutOfRangeException))
                {
                    throw new IndexOutOfRangeException("The specified index does not exist");
                }
            }
        }