Esempio n. 1
0
        public async Task <IActionResult> MovePiece(GameModel htmlModel)
        {
            var gameId = HttpContext.Session.GetInt32("game");

            GameModel output = await GetGameInfo.GetGame(client, (int)gameId);

            output.MovePiece          = new MovePiece();
            output.WhosTurn           = counter;
            output.MovePiece.PlayerId = counter.WhosTurn;

            output.Player = await GetCurrentPlayer.GetPlayer(client, (int)gameId, counter);

            output.MovePiece.PieceId        = htmlModel.MovePiece.PieceId - 1;
            output.MovePiece.NumberOfFields = htmlModel.DiceThrow;
            await GetMovePiece.MovePiece(client, output.MovePiece, (int)gameId);

            output.PlayerList = await GetPlayerInfo.GetPlayerPosition((int)gameId, output.NumberOfPlayers, client);

            counter.UpdatePlayerTurn(output.NumberOfPlayers);

            output.Player = output.PlayerList[counter.WhosTurn];
            output.Winner = await GetWinner.GetPlayer(client, (int)gameId);

            if (output.Winner != null)
            {
                Log.Information($"{output.Winner.Name} won the game: {gameId}! (IP: {HttpContext.Connection.RemoteIpAddress.ToString()})");
            }
            ModifyPlayerStartPosition.SetStartPosition(output);

            return(View("Gameboard", output));
        }
Esempio n. 2
0
        public async Task <IActionResult> RollDice()
        {
            var       gameId = HttpContext.Session.GetInt32("game");
            GameModel output = await GetGameInfo.GetGame(client, (int)gameId);

            output.Player = await GetCurrentPlayer.GetPlayer(client, (int)gameId, counter);

            output.DiceThrow = await GetDiceThrow.RollDice(client);

            output.PlayerList = await GetPlayerInfo.GetPlayerPosition((int)gameId, output.NumberOfPlayers, client);

            ModifyPlayerStartPosition.SetStartPosition(output);

            return(View("gameboard", output));
        }
Esempio n. 3
0
        public async Task <IActionResult> JoinGame(int gameId)
        {
            HttpContext.Session.SetInt32("game", gameId);

            var response     = new RestRequest($"api/ludo/{gameId}", Method.GET);
            var restResponse = await client.ExecuteTaskAsync(response);

            GameModel output = JsonConvert.DeserializeObject <GameModel>(restResponse.Content);

            output.WhosTurn = counter;

            output.Player = await GetCurrentPlayer.GetPlayer(client, gameId, counter);

            output.PlayerList = await GetPlayerInfo.GetPlayerPosition(gameId, output.NumberOfPlayers, client);

            return(View("gameboard", output));
        }