Esempio n. 1
0
		public void Serialize(GenericWriter writer)
		{
			writer.Write(0); //Version

			writer.Write(m_Name);
			writer.Write(m_Leader);

			writer.WriteGuildList(m_Members, true);
			writer.WriteGuildList(m_PendingMembers, true);

			if (!m_Alliances.ContainsKey(m_Name.ToLower()))
			{
				m_Alliances.Add(m_Name.ToLower(), this);
			}
		}
        public override void Serialize(GenericWriter writer)
        {
            if (this.LastFealty + TimeSpan.FromMinutes(1.0) < DateTime.Now)
            {
                this.CalculateGuildmaster();
            }

            writer.Write((int)5);                //version

            writer.WriteGuildList(m_WarInitializations, true);
            writer.Write((int)m_WarKills.Length);

            for (int i = 0; i < m_WarKills.Length; ++i)
            {
                writer.Write(m_WarKills[i].w_Guild);
                writer.Write((int)m_WarKills[i].Kills);
                writer.Write((int)m_WarKills[i].MaxKills);
                writer.Write((uint)m_WarKills[i].WarTime);
                writer.Write((uint)m_WarKills[i].ExpTime);
            }

            writer.Write((bool)m_AllianceLeader);
            writer.Write(m_AllianceName);

            writer.WriteGuildList(m_AllyDeclarations, true);
            writer.WriteGuildList(m_AllyInvitations, true);

            writer.Write(m_TypeLastChange);

            writer.Write((int)m_Type);

            writer.Write(m_LastFealty);

            writer.Write(m_Leader);
            writer.Write(m_Name);
            writer.Write(m_Abbreviation);

            writer.WriteGuildList(m_Allies, true);
            writer.WriteGuildList(m_Enemies, true);
            writer.WriteGuildList(m_WarDeclarations, true);
            writer.WriteGuildList(m_WarInvitations, true);

            writer.WriteMobileList(m_Members, true);
            writer.WriteMobileList(m_Candidates, true);
            writer.WriteMobileList(m_Accepted, true);

            writer.Write(m_Guildstone);
            writer.Write(m_Teleporter);

            writer.Write(m_Charter);
            writer.Write(m_Website);
        }
Esempio n. 3
0
        public override void Serialize(GenericWriter writer)
        {
            writer.Write((int)8);            //version

            //version 8 addition
            writer.Write((int)m_Flags);

            //version 7 addition
            writer.Write(m_bGuildWarRing);

            //version 6 addition
            writer.Write(m_TownshipStone);

            //version 5 additions
            writer.Write((int)m_IOBAlignment);
            //end version 5 additions

            writer.WriteGuildList(m_AllyDeclarations, true);
            writer.WriteGuildList(m_AllyInvitations, true);

            writer.Write(m_TypeLastChange);

            writer.Write((int)m_Type);

            writer.Write(m_LastFealty);

            writer.Write(m_Leader);
            writer.Write(m_Name);
            writer.Write(m_Abbreviation);

            writer.WriteGuildList(m_Allies, true);
            writer.WriteGuildList(m_Enemies, true);
            writer.WriteGuildList(m_WarDeclarations, true);
            writer.WriteGuildList(m_WarInvitations, true);

            writer.WriteMobileList(m_Members, true);
            writer.WriteMobileList(m_Candidates, true);
            writer.WriteMobileList(m_Accepted, true);

            writer.Write(m_Guildstone);
            writer.Write(m_Teleporter);

            writer.Write(m_Charter);
            writer.Write(m_Website);
        }
Esempio n. 4
0
        public override void Serialize(GenericWriter writer)
        {
            if (this.LastFealty + TimeSpan.FromDays(1.0) < Core.Now)
            {
                this.CalculateGuildmaster();
            }

            writer.Write((int)4);               //version

            writer.WriteGuildList(m_AllyDeclarations, true);
            writer.WriteGuildList(m_AllyInvitations, true);

            writer.Write(m_TypeLastChange);

            writer.Write((int)m_Type);

            writer.Write(m_LastFealty);

            writer.Write(m_Leader);
            writer.Write(m_Name);
            writer.Write(m_Abbreviation);

            writer.WriteGuildList(m_Allies, true);
            writer.WriteGuildList(m_Enemies, true);
            writer.WriteGuildList(m_WarDeclarations, true);
            writer.WriteGuildList(m_WarInvitations, true);

            writer.WriteMobileList(m_Members, true);
            writer.WriteMobileList(m_Candidates, true);
            writer.WriteMobileList(m_Accepted, true);

            writer.Write(m_Guildstone);
            writer.Write(m_Teleporter);

            writer.Write(m_Charter);
            writer.Write(m_Website);
        }
Esempio n. 5
0
		public void Serialize( GenericWriter writer )
		{
			writer.Write( (int)0 );	//Version

			writer.Write( m_Name );
			writer.Write( m_Leader );

			writer.WriteGuildList( m_Members, true );
			writer.WriteGuildList( m_PendingMembers, true );

			if( !m_Alliances.ContainsKey( m_Name.ToLower() ) )
				m_Alliances.Add( m_Name.ToLower(), this );
		}
Esempio n. 6
0
		public override void Serialize( GenericWriter writer )
		{
			if ( this.LastFealty+TimeSpan.FromDays( 1.0 ) < DateTime.UtcNow )
				this.CalculateGuildmaster();

			CheckExpiredWars();

			if( Alliance != null )
				Alliance.CheckLeader();

			writer.Write( (int) 5 );//version

			#region War Serialization
			writer.Write( m_PendingWars.Count );

			for( int i = 0; i < m_PendingWars.Count; i++ )
			{
				m_PendingWars[i].Serialize( writer );
			}

			writer.Write( m_AcceptedWars.Count );

			for( int i = 0; i < m_AcceptedWars.Count; i++ )
			{
				m_AcceptedWars[i].Serialize( writer );
			}
			#endregion

			#region Alliances

			bool isAllianceLeader = (m_AllianceLeader == null && m_AllianceInfo != null );
			writer.Write( isAllianceLeader );

			if( isAllianceLeader )
				m_AllianceInfo.Serialize( writer );
			else
				writer.Write( m_AllianceLeader );

			#endregion

			//

			writer.WriteGuildList( m_AllyDeclarations, true );
			writer.WriteGuildList( m_AllyInvitations, true );

			writer.Write( m_TypeLastChange );

			writer.Write( (int)m_Type );

			writer.Write( m_LastFealty );

			writer.Write( m_Leader );
			writer.Write( m_Name );
			writer.Write( m_Abbreviation );

			writer.WriteGuildList<Guild>( m_Allies, true );
			writer.WriteGuildList<Guild>( m_Enemies, true );
			writer.WriteGuildList( m_WarDeclarations, true );
			writer.WriteGuildList( m_WarInvitations, true );

			writer.Write( m_Members, true );
			writer.Write( m_Candidates, true );
			writer.Write( m_Accepted, true );

			writer.Write( m_Guildstone );
			writer.Write( m_Teleporter );

			writer.Write( m_Charter );
			writer.Write( m_Website );
		}
Esempio n. 7
0
		public override void Serialize(GenericWriter writer)
		{
			if (LastFealty + TimeSpan.FromDays(1.0) < DateTime.UtcNow)
			{
				CalculateGuildmaster();
			}

			CheckExpiredWars();

			if (Alliance != null)
			{
				Alliance.CheckLeader();
			}

			writer.Write(5); //version

			#region War Serialization
			writer.Write(m_PendingWars.Count);

			for (int i = 0; i < m_PendingWars.Count; i++)
			{
				m_PendingWars[i].Serialize(writer);
			}

			writer.Write(m_AcceptedWars.Count);

			for (int i = 0; i < m_AcceptedWars.Count; i++)
			{
				m_AcceptedWars[i].Serialize(writer);
			}
			#endregion

			#region Alliances
			bool isAllianceLeader = (m_AllianceLeader == null && m_AllianceInfo != null);
			writer.Write(isAllianceLeader);

			if (isAllianceLeader)
			{
				m_AllianceInfo.Serialize(writer);
			}
			else
			{
				writer.Write(m_AllianceLeader);
			}
			#endregion

			//

			writer.WriteGuildList(m_AllyDeclarations, true);
			writer.WriteGuildList(m_AllyInvitations, true);

			writer.Write(m_TypeLastChange);

			writer.Write((int)m_Type);

			writer.Write(m_LastFealty);

			writer.Write(m_Leader);
			writer.Write(m_Name);
			writer.Write(m_Abbreviation);

			writer.WriteGuildList(m_Allies, true);
			writer.WriteGuildList(m_Enemies, true);
			writer.WriteGuildList(m_WarDeclarations, true);
			writer.WriteGuildList(m_WarInvitations, true);

			writer.Write(m_Members, true);
			writer.Write(m_Candidates, true);
			writer.Write(m_Accepted, true);

			writer.Write(m_Guildstone);
			writer.Write(m_Teleporter);

			writer.Write(m_Charter);
			writer.Write(m_Website);
		}
Esempio n. 8
0
        public override void Serialize( GenericWriter writer )
        {
            if ( this.LastFealty + TimeSpan.FromMinutes( 1.0 ) < DateTime.Now )
            {
                this.CalculateGuildmaster();
            }

            writer.Write( (int) 5 ); //version

            writer.WriteGuildList( m_WarInitializations, true );
            writer.Write( (int) m_WarKills.Length );

            for ( int i = 0; i < m_WarKills.Length; ++i )
            {
                writer.Write( m_WarKills[i].w_Guild );
                writer.Write( (int) m_WarKills[i].Kills );
                writer.Write( (int) m_WarKills[i].MaxKills );
                writer.Write( (uint) m_WarKills[i].WarTime );
                writer.Write( (uint) m_WarKills[i].ExpTime );
            }

            writer.Write( (bool) m_AllianceLeader );
            writer.Write( m_AllianceName );

            writer.WriteGuildList( m_AllyDeclarations, true );
            writer.WriteGuildList( m_AllyInvitations, true );

            writer.Write( m_TypeLastChange );

            writer.Write( (int) m_Type );

            writer.Write( m_LastFealty );

            writer.Write( m_Leader );
            writer.Write( m_Name );
            writer.Write( m_Abbreviation );

            writer.WriteGuildList( m_Allies, true );
            writer.WriteGuildList( m_Enemies, true );
            writer.WriteGuildList( m_WarDeclarations, true );
            writer.WriteGuildList( m_WarInvitations, true );

            writer.WriteMobileList( m_Members, true );
            writer.WriteMobileList( m_Candidates, true );
            writer.WriteMobileList( m_Accepted, true );

            writer.Write( m_Guildstone );
            writer.Write( m_Teleporter );

            writer.Write( m_Charter );
            writer.Write( m_Website );
        }