protected void OnQuery_SORTING() { GameSaveData.instance.SetSortBit(sortOrder); GameSaveData.Save(); GameSection.SetEventData(sortOrder); GameSection.BackSection(); }
private void CheckNextLoginBonus() { if (MonoBehaviourSingleton <AccountManager> .I.logInBonus == null) { GameSection.BackSection(); } else if (MonoBehaviourSingleton <AccountManager> .I.logInBonus.Count == 0) { GameSection.BackSection(); } else { LoginBonus loginBonus = MonoBehaviourSingleton <AccountManager> .I.logInBonus[0]; if (loginBonus.priority > 0) { DispatchEvent("LIMITED_LOGIN_BONUS", null); } else if (loginBonus.type == 0) { DispatchEvent("LOGIN_BONUS", null); } else { GameSection.BackSection(); } } }
private IEnumerator Wait(float time) { yield return((object)new WaitForSeconds(time)); RequestEvent("BUNDLE_NOTICE", purchaseData); GameSection.BackSection(); }
public void Update() { if (isSuccessCrystalBuy && MonoBehaviourSingleton <GameSceneManager> .I.IsEventExecutionPossible() && !MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { isSuccessCrystalBuy = false; GameSection.BackSection(); } }
private void Update() { if (backSection && MonoBehaviourSingleton <GameSceneManager> .I.IsEventExecutionPossible() && !MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { backSection = false; GameSection.BackSection(); } }
private void OnQuery_CLOSE() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) if (null != glowModel_) { glowModel_.get_gameObject().SetActive(false); } GameSection.BackSection(); }
public override void StartSection() { if (_info == null) { MonoBehaviourSingleton <GuildManager> .I.guildInviteList.Remove(guildInviteInfo); GameSection.BackSection(); } }
private void OnQuery_SELECT() { GameSection.SetEventData(new object[2] { m_data, GetSliderNum() }); GameSection.BackSection(); }
public void Update() { if (_accountChangeSuccess && MonoBehaviourSingleton <GameSceneManager> .I.IsEventExecutionPossible() && !MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { _accountChangeSuccess = false; RequestEvent("CURRENT_DATA", null); GameSection.BackSection(); } }
private void OnQuery_FRAME_SELECT() { DegreeTable.DegreeData data = GameSection.GetEventData() as DegreeTable.DegreeData; ChangeFrame eventData = new ChangeFrame(data); GameSection.SetEventData(eventData); MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(NOTIFY_FLAG.UPDATE_DEGREE_FRAME); GameSection.BackSection(); }
private IEnumerator _DoCloseDialog() { while (!MonoBehaviourSingleton <GameSceneManager> .I.IsEventExecutionPossible()) { yield return((object)null); } if (!MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName().Equals("BlackMarketTop")) { GameSection.BackSection(); yield return((object)this.StartCoroutine(_DoCloseDialog())); } }
private void ChangeToRankingState() { if (currentData.pointRankingData.beforeRank < 0 || currentData.pointRankingData.afterRank < 0) { GameSection.BackSection(); } else { stateInitialized = false; skipRequest = false; pointResultState = State.RANKING; } }
private IEnumerator EndAnimation() { bool wait = true; PlayTween((Enum)UI.OBJ_IMG_ROOT, false, (EventDelegate.Callback) delegate { ((_003CEndAnimation_003Ec__Iterator76) /*Error near IL_0035: stateMachine*/)._003Cwait_003E__0 = false; }, true, 0); while (wait) { yield return((object)0); } GameSection.BackSection(); }
private void OnQuery_CLOSE() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) if (null != glowModel_) { glowModel_.get_gameObject().SetActive(false); } if (MonoBehaviourSingleton <AccountManager> .I.logInBonus.Count > 0) { GameSection.ChangeEvent("LIMITED_LOGIN_BONUS", null); } else { GameSection.BackSection(); } }
private IEnumerator TimeCountDown() { UILabel timeLbl = GetCtrl(UI.LBL_TIME_COUNT).GetComponent <UILabel>(); if (string.IsNullOrEmpty(GameSaveData.instance.resetMarketTime)) { timeLbl.color = Color.get_red(); timeLbl.text = "00:00:00"; } else { timeResetMarket = (int)GoGameTimeManager.GetRemainTime(GameSaveData.instance.resetMarketTime).TotalSeconds; for (currentNPCMessageIndex = 0; timeResetMarket > 3600; timeResetMarket = (int)GoGameTimeManager.GetRemainTime(GameSaveData.instance.resetMarketTime).TotalSeconds) { timeLbl.text = UIUtility.TimeFormat(timeResetMarket, true); yield return((object)new WaitForSeconds(0.25f)); } timeLbl.color = Color.get_red(); currentNPCMessageIndex = 1; NPCMessageTable.Section npc_messgae = Singleton <NPCMessageTable> .I.GetSection(base.sectionData.sectionName + "_TEXT"); if (npc_messgae != null) { NPCMessageTable.Message message = npc_messgae.messages[currentNPCMessageIndex]; if (message != null) { SetLabelText((Enum)UI.LBL_NPC_MESSAGE, message.message); } } while (timeResetMarket > 0) { timeLbl.text = SecondToTime(timeResetMarket); yield return((object)new WaitForSeconds(0.25f)); timeResetMarket = (int)GoGameTimeManager.GetRemainTime(GameSaveData.instance.resetMarketTime).TotalSeconds; } yield return((object)null); MonoBehaviourSingleton <UIManager> .I.blackMarkeButton.Close(UITransition.TYPE.CLOSE); yield return((object)this.StartCoroutine(_DoCloseDialog())); GameSection.BackSection(); } }
public void OnQuery_CLOSE() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) if (null != glowModel_) { glowModel_.get_gameObject().SetActive(false); } if (lb.type == 6 && lb.isBeginner2Pop && !showedBLBP) { showedBLBP = true; GameSection.StopEvent(); DispatchEvent("BEGINNER_LOGIN_BONUS_POP", null); } else { GameSection.BackSection(); } }
public void OnQuery_CONFIRM_CHANGE() { bool flag = false; for (int i = 0; i < currentDegrees.Count; i++) { if (MonoBehaviourSingleton <UserInfoManager> .I.selectedDegreeIds[i] != currentDegrees[i]) { flag = true; break; } } if (!flag) { GameSection.StopEvent(); GameSection.BackSection(); } }
private void OnQuery_SELECT() { if (_info != null) { int num = GetSliderNum(); if (num > 0) { GameSection.StayEvent(); MonoBehaviourSingleton <GuildManager> .I.SendDonateSend(_info.id, num, delegate { if (MonoBehaviourSingleton <GuildManager> .I.donateInviteList != null) { int count = MonoBehaviourSingleton <GuildManager> .I.donateInviteList.Count; for (int i = 0; i < count; i++) { if (MonoBehaviourSingleton <GuildManager> .I.donateInviteList[i].id == _info.id) { MonoBehaviourSingleton <GuildManager> .I.donateInviteList[i].itemNum += num; if (MonoBehaviourSingleton <GuildManager> .I.donateInviteList[i].itemNum >= MonoBehaviourSingleton <GuildManager> .I.donateInviteList[i].quantity) { MonoBehaviourSingleton <GuildManager> .I.donateInviteList.RemoveAt(i); } break; } } } MonoBehaviourSingleton <GuildManager> .I.SendDonateList(delegate(bool donate_success) { GameSection.ResumeEvent(donate_success, null); GameSection.BackSection(); }); }); } else { GameSection.BackSection(); } } else { GameSection.SetEventData(GetSliderNum().ToString()); GameSection.BackSection(); } }
public void OnQuery_OK() { if (isDelivery) { GameSection.StayEvent(); MonoBehaviourSingleton <QuestManager> .I.SendGetDeliveryList(delegate(bool b) { GameSection.ChangeStayEvent("FROM_DELIVERY", null); GameSection.ResumeEvent(b, null); }); } else if (isStoryComplete) { GameSection.ChangeEvent("TO_SELECT", null); } else { GameSection.BackSection(); } }
protected void OnQuery_BACK() { GameSection.SetEventData(null); GameSection.BackSection(); }
private void OnQuery_CLOSE() { GameSection.BackSection(); }
protected override void OnDecision() { List <GameSectionHistory.HistoryData> historyList = MonoBehaviourSingleton <GameSceneManager> .I.GetHistoryList(); string sectionName = historyList[historyList.Count - 2].sectionName; bool flag = sectionName == "ItemDetailSkillDialog" || sectionName == "ItemDetailSkill"; if (selectIndex == -1) { if (equipSkillItem == null) { GameSection.BackSection(); } else { GameSection.ChangeEvent("DETACH", null); SendDetachEquipSkill(); } } else { SortCompareData sortCompareData = inventory.datas[selectIndex]; if (equipSkillItem != null && equipSkillItem.uniqueID == sortCompareData.GetUniqID()) { GameSection.BackSection(); } else { EquipItemInfo equipItemInfo = null; SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; if (skillItemInfo.IsCurrentEquipSetAttached) { EquipSetSkillData equipSetSkillData = skillItemInfo.equipSetSkill.Find((EquipSetSkillData x) => x.equipSetNo == MonoBehaviourSingleton <StatusManager> .I.GetCurrentEquipSetNo()); equipItemInfo = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(equipSetSkillData.equipItemUniqId); } if (equipSkillItem != null) { if (!skillItemInfo.IsCurrentEquipSetAttached) { GameSection.ChangeEvent((!flag) ? "EQUIP" : "EQUIP_DETAIL", null); CheckSendEquipSkill(); } else { GameSection.ChangeEvent((!flag) ? "STEAL" : "STEAL_DETAIL", new object[5] { equipSkillItem.tableData.name, equipSkillItem.level.ToString(), equipItemInfo.tableData.name, sortCompareData.GetName(), sortCompareData.GetLevel().ToString() }); } } else if (skillItemInfo.IsCurrentEquipSetAttached) { GameSection.ChangeEvent((!flag) ? "REPLACE" : "REPLACE_DETAIL", new object[3] { equipItemInfo.tableData.name, sortCompareData.GetName(), sortCompareData.GetLevel().ToString() }); } else { GameSection.ChangeEvent((!flag) ? "EQUIP" : "EQUIP_DETAIL", null); CheckSendEquipSkill(); } } } }
private void OnQuery_FILTERING() { GameSection.SetEventData(filter); GameSection.BackSection(); }
private void OnQuery_OK() { GameSection.BackSection(); }
private void OnQuery_CLOSE() { GameSection.SetEventData("0"); GameSection.BackSection(); }
private IEnumerator DoInitialize() { bool connect = false; lb = null; if (GameSection.GetEventData() != null) { Protocol.Send <LoginBonusConfirmModel.RequestSendForm, LoginBonusConfirmModel>(post_data: new LoginBonusConfirmModel.RequestSendForm { loginBonusId = (int)GameSection.GetEventData() }, url : LoginBonusConfirmModel.URL, call_back : (Action <LoginBonusConfirmModel>) delegate(LoginBonusConfirmModel ret) { if (ret.Error == Error.None) { if (ret != null && ret.result != null && ret.result.Count > 0) { ((_003CDoInitialize_003Ec__Iterator8D) /*Error near IL_0071: stateMachine*/)._003C_003Ef__this.lb = ret.result[0]; } ((_003CDoInitialize_003Ec__Iterator8D) /*Error near IL_0071: stateMachine*/)._003Cconnect_003E__0 = true; } }, get_param: string.Empty); while (!connect) { yield return((object)null); } } if (!connect) { lb = MonoBehaviourSingleton <AccountManager> .I.logInBonus[0]; MonoBehaviourSingleton <AccountManager> .I.logInBonus.Remove(lb); } if (lb == null) { base.Initialize(); while (MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { yield return((object)null); } GameSection.BackSection(); } else { arrayNow = 0; int i = 0; for (int count = lb.next.Count; i < count; i++) { if (lb.next[i].count == lb.nowCount) { arrayNow = i; break; } if (lb.next[i].count > lb.nowCount) { arrayNow = i; break; } } int logbo_column_num = 1 + (lb.next.Count - 1) / 5; int logbo_now_column = 1 + arrayNow / 5; if (logbo_column_num > 3) { if (logbo_now_column > logbo_column_num - 2) { logbo_now_column = logbo_column_num - 2; } startScrPos = scrollStartHeight + iconHeight * (float)(logbo_now_column - 1); isFirst = true; } else { isFirst = false; } SetPickUp(); float rotateSpeed = 35f; if (pickUpReward.type == 5) { uint modelID3 = (uint)pickUpReward.itemId; texModelRenderTexture_.InitSkillItem(texModelTexture_, modelID3, true, false, 45f); texInnerModelRenderTexture_.InitSkillItemSymbol(texInnerModelTexture_, modelID3, true, 17f); isModel = true; } else if (pickUpReward.type == 4) { SetRenderEquipModel((Enum)UI.TEX_MODEL, (uint)pickUpReward.itemId, -1, -1, pickUpReward.GetScale()); isModel = true; } else if (pickUpReward.type == 1 || pickUpReward.type == 2) { uint modelID = GetItemModelID((REWARD_TYPE)pickUpReward.type, pickUpReward.itemId); texModelRenderTexture_.InitItem(texModelTexture_, modelID, true); isModel = true; } else if (pickUpReward.type == 3 && IsDispItem3D(pickUpReward.itemId)) { uint modelID2 = GetItemModelID((REWARD_TYPE)pickUpReward.type, pickUpReward.itemId); texModelRenderTexture_.InitItem(texModelTexture_, modelID2, true); isModel = true; } texModelRenderTexture_.SetRotateSpeed(rotateSpeed); texInnerModelRenderTexture_.SetRotateSpeed(rotateSpeed); LoadingQueue loadingQueue = new LoadingQueue(this); string topImgName = ResourceName.GetLoginBonusTopImage(lb.loginBonusId); topImageLoadObj = loadingQueue.Load(RESOURCE_CATEGORY.LOGINBONUS_IMAGE, topImgName, false); if (loadingQueue.IsLoading()) { yield return((object)loadingQueue.Wait()); } base.Initialize(); } }