Esempio n. 1
0
 void Start()
 {
     GCS = GameScripts.GetComponent <GameController>();
     BlackScreenRenderer = BlackScreen.GetComponent <Renderer>();
     ButtonListeners();
     CheatMenuStart();
 }
Esempio n. 2
0
    private void ReadEntity(JSONObject entityObject, Entity entity)
    {
        ReadPropertiesObject(entityObject, entity);

        if (entityObject["sensor"] != null)
        {
            JSONObject sensorObject = entityObject["sensor"].AsObject;
            string     sensorName   = sensorObject["name"];
            var        sensorType   = GameScripts.FindTypeWithName(GameScripts.sensors, sensorName);
            if (sensorType == null)
            {
                warnings.Add("Unrecognized sensor: " + sensorName);
            }
            else
            {
                Sensor newSensor = (Sensor)sensorType.Create();
                ReadPropertiesObject(sensorObject, newSensor);
                entity.sensor = newSensor;
            }
        }

        if (entityObject["behaviors"] != null)
        {
            foreach (JSONNode behaviorNode in entityObject["behaviors"].AsArray)
            {
                JSONObject behaviorObject = behaviorNode.AsObject;
                string     behaviorName   = behaviorObject["name"];
                var        behaviorType   = GameScripts.FindTypeWithName(GameScripts.behaviors, behaviorName);
                if (behaviorType == null)
                {
                    warnings.Add("Unrecognized behavior: " + behaviorName);
                    continue;
                }
                EntityBehavior newBehavior = (EntityBehavior)behaviorType.Create();
                ReadPropertiesObject(behaviorObject, newBehavior);
                if (fileWriterVersion <= 5 && behaviorObject["target"] != null)
                {
                    if (behaviorObject["target"] == "activator")
                    {
                        newBehavior.target = new EntityBehavior.BehaviorTargetProperty(true);
                    }
                    else
                    {
                        newBehavior.target = new EntityBehavior.BehaviorTargetProperty(
                            new EntityReference(new System.Guid(behaviorObject["target"])));
                    }
                }
                entity.behaviors.Add(newBehavior);
            }
        }

        if (entityObject["id"] != null)
        {
            System.Guid id = new System.Guid(entityObject["id"]);
            EntityReference.AddExistingEntityId(entity, id);
        }
    }
    private void Awake()
    {
        if (_sharedInstance != null)
        {
            Destroy(gameObject);
            return;
        }

        _sharedInstance = this;
    }
Esempio n. 4
0
            public void ToggleWindow(bool open)
            {
                if (open == mOpened)
                {
                    return;
                }

                if (open)
                {
                    mFirstLaunched = true;
                }

                if (!open)
                {
                    var i = ShowModSettings;
                    ShowModSettings  = -1;
                    mShowModSettings = i;
                }
                else
                {
                    ShowModSettings = mShowModSettings;
                }

                try
                {
                    mOpened = open;
                    BlockGameUI(open);
                    //if (!open)
                    //    SaveSettingsAndParams();
                    if (open)
                    {
                        GameCursorLocked = Cursor.lockState == CursorLockMode.Locked || !Cursor.visible;
                        if (GameCursorLocked)
                        {
                            Cursor.visible   = true;
                            Cursor.lockState = CursorLockMode.None;
                        }
                    }
                    else
                    {
                        if (GameCursorLocked)
                        {
                            Cursor.visible   = false;
                            Cursor.lockState = CursorLockMode.Locked;
                        }
                    }
                    GameScripts.OnToggleWindow(open);
                }
                catch (Exception e)
                {
                    Logger.LogException("ToggleWindow", e);
                }
            }
Esempio n. 5
0
 void Start()
 {
     UCS = GameScripts.GetComponent <UIController>();
     HSS = GameScripts.GetComponent <HighestScoreScript>();
     BlackScreenRenderer = UCS.BlackScreen.GetComponent <Renderer>();
     Players1Script      = Player1.GetComponent <PlayerScript>();
     Players2Script      = Player2.GetComponent <PlayerScript>();
     ParticleLimits();
     UCS.StarsCountTextChange(0);
     StartCoroutine("StartGame");
     StartCoroutine("ScoreChange");
 }
Esempio n. 6
0
    private void ReadEntity(MessagePackObjectDictionary entityDict, Entity entity)
    {
        ReadPropertiesObject(entityDict, entity);

        if (entityDict.ContainsKey(FileKeys.ENTITY_SENSOR))
        {
            var    sensorDict = entityDict[FileKeys.ENTITY_SENSOR].AsDictionary();
            string sensorName = sensorDict[FileKeys.PROPOBJ_NAME].AsString();
            var    sensorType = GameScripts.FindTypeWithName(GameScripts.sensors, sensorName);
            if (sensorType == null)
            {
                warnings.Add("Unrecognized sensor: " + sensorName);
            }
            else
            {
                Sensor newSensor = (Sensor)sensorType.Create();
                ReadPropertiesObject(sensorDict, newSensor);
                entity.sensor = newSensor;
            }
        }

        if (entityDict.ContainsKey(FileKeys.ENTITY_BEHAVIORS))
        {
            foreach (var behaviorObj in entityDict[FileKeys.ENTITY_BEHAVIORS].AsList())
            {
                var    behaviorDict = behaviorObj.AsDictionary();
                string behaviorName = behaviorDict[FileKeys.PROPOBJ_NAME].AsString();
                var    behaviorType = GameScripts.FindTypeWithName(GameScripts.behaviors, behaviorName);
                if (behaviorType == null)
                {
                    warnings.Add("Unrecognized behavior: " + behaviorName);
                    continue;
                }
                EntityBehavior newBehavior = (EntityBehavior)behaviorType.Create();
                ReadPropertiesObject(behaviorDict, newBehavior);
                entity.behaviors.Add(newBehavior);
            }
        }

        if (entityDict.ContainsKey(FileKeys.ENTITY_ID))
        {
            System.Guid id = new System.Guid(entityDict[FileKeys.ENTITY_ID].AsString());
            EntityReference.AddExistingEntityId(entity, id);
        }
    }
Esempio n. 7
0
        private static void _Start()
        {
            if (!Initialize())
            {
                Logger.Log("初始化数据出错,启用已被取消!");
                OpenUnityFileLog();
                return;
            }

            if (started)
            {
                Logger.Log("MOD已经启用,无需再次启用!");
                return;
            }

            started = true;
            if (!string.IsNullOrEmpty(Config.GameVersionPoint))
            {
                try
                {
                    Logger.Log("正在解析游戏版本……");
                    if (Injector.TryParseEntryPoint(Config.GameVersionPoint, out var assembly, out var className,
                                                    out var methodName, out _))
                    {
                        var asm = Assembly.Load(assembly);
                        if (asm == null)
                        {
                            Logger.Error($"找不到Assembly文件“{assembly}”!");
                            goto Next;
                        }

                        var foundClass = asm.GetType(className);
                        if (foundClass == null)
                        {
                            Logger.Error($"找不到类名称“{className}”!");
                            goto Next;
                        }

                        var foundMethod = foundClass.GetMethod(methodName,
                                                               BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
                        if (foundMethod == null)
                        {
                            var foundField = foundClass.GetField(methodName,
                                                                 BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
                            if (foundField != null)
                            {
                                gameVersion = ParseVersion(foundField.GetValue(null).ToString());
                                Logger.Log($"已检测游戏版本“{gameVersion}”!");
                            }
                            else
                            {
                                Logger.Error($"找不到方法名称“{methodName}”!");
                            }

                            goto Next;
                        }

                        gameVersion = ParseVersion(foundMethod.Invoke(null, null).ToString());
                        Logger.Log($"已检测游戏版本“{gameVersion}”!");
                    }
                }
                catch (Exception e)
                {
                    Debug.LogException(e);
                    OpenUnityFileLog();
                }
            }

Next:
            GameScripts.Init(ModEntries);
            GameScripts.OnBeforeLoadMods();
            if (Directory.Exists(modsPath))
            {
                Logger.Log("正在解析Mods……");
                var mods      = new Dictionary <string, ModEntry>();
                var countMods = 0;
                foreach (var dir in Directory.GetDirectories(modsPath))
                {
                    var jsonPath = Path.Combine(dir, Config.ModInfo);
                    if (!File.Exists(Path.Combine(dir, Config.ModInfo)))
                    {
                        jsonPath = Path.Combine(dir, Config.ModInfo.ToLower());
                    }

                    if (!File.Exists(jsonPath))
                    {
                        continue;
                    }
                    countMods++;
                    Logger.Log($"正在解析文件“{jsonPath}”……");
                    try
                    {
                        var modInfo = File.ReadAllText(jsonPath).FromJson <ModInfo>();
                        if (string.IsNullOrEmpty(modInfo.Id))
                        {
                            Logger.Error("Id为空!");
                            continue;
                        }
                        if (mods.ContainsKey(modInfo.Id))
                        {
                            Logger.Error($"Id“{modInfo.Id}”已经被另一个MOD占用!");
                            continue;
                        }
                        if (string.IsNullOrEmpty(modInfo.AssemblyName))
                        {
                            modInfo.AssemblyName = modInfo.Id + ".dll";
                        }
                        var modEntry = new ModEntry(modInfo, dir + Path.DirectorySeparatorChar);
                        mods.Add(modInfo.Id, modEntry);
                    }
                    catch (Exception exception)
                    {
                        Logger.Error($"解析文件“{jsonPath}”失败!");
                        Debug.LogException(exception);
                    }
                }
                if (mods.Count > 0)
                {
                    Logger.Log("正在排序Mods……");
                    TopoSort(mods);
                    Params.ReadModParams();
                    Logger.Log("正在加载Mods……");
                    foreach (var mod in ModEntries)
                    {
                        if (!mod.Enabled)
                        {
                            mod.Logger.Log($"MOD“{mod.Info.Id}”已被禁用!");
                        }
                        else
                        {
                            mod.Active = true;
                        }
                    }
                }
                Logger.Log(
                    $"Mods解析完成!成功加载了{ModEntries.Count(x => !x.ErrorOnLoading)}/{countMods}的MOD!{Environment.NewLine}");
                var assemblies = AppDomain.CurrentDomain.GetAssemblies().Where(x => x.ManifestModule.Name == "UnityModManager.dll");
                if (assemblies.Count() > 1)
                {
                    Logger.Error($"检测到UnityModManager.dll的额外副本!");
                    foreach (var ass in assemblies)
                    {
                        Logger.Log($"- {ass.CodeBase}");
                    }
                    Console.WriteLine();
                }
            }
            else
            {
                Logger.Log($"目录“{modsPath}”不存在!");
            }
            GameScripts.OnAfterLoadMods();
            if (!UI.Load())
            {
                Logger.Error("不能加载UI!");
            }
        }
Esempio n. 8
0
    private void ReadWorld(MessagePackObjectDictionary world, Transform cameraPivot, VoxelArray voxelArray)
    {
        if (editor && cameraPivot != null && world.ContainsKey(FileKeys.WORLD_CAMERA))
        {
            ReadCamera(world[FileKeys.WORLD_CAMERA].AsDictionary(), cameraPivot);
        }

        var materials = new List <Material>();

        if (world.ContainsKey(FileKeys.WORLD_MATERIALS))
        {
            foreach (var matObj in world[FileKeys.WORLD_MATERIALS].AsList())
            {
                materials.Add(ReadMaterial(matObj.AsDictionary(), false));
            }
        }

        var overlays = new List <Material>();

        if (world.ContainsKey(FileKeys.WORLD_OVERLAYS))
        {
            foreach (var matObj in world[FileKeys.WORLD_OVERLAYS].AsList())
            {
                overlays.Add(ReadMaterial(matObj.AsDictionary(), true));
            }
        }

        var substances = new List <Substance>();

        if (world.ContainsKey(FileKeys.WORLD_SUBSTANCES))
        {
            foreach (var subObj in world[FileKeys.WORLD_SUBSTANCES].AsList())
            {
                Substance s = new Substance();
                ReadEntity(subObj.AsDictionary(), s);
                substances.Add(s);
            }
        }

        if (world.ContainsKey(FileKeys.WORLD_GLOBAL))
        {
            ReadPropertiesObject(world[FileKeys.WORLD_GLOBAL].AsDictionary(), voxelArray.world);
        }

        if (world.ContainsKey(FileKeys.WORLD_VOXELS))
        {
            foreach (var voxelObj in world[FileKeys.WORLD_VOXELS].AsList())
            {
                ReadVoxel(voxelObj, voxelArray, materials, overlays, substances);
            }
        }

        if (world.ContainsKey(FileKeys.WORLD_OBJECTS))
        {
            foreach (var objObj in world[FileKeys.WORLD_OBJECTS].AsList())
            {
                var    objDict  = objObj.AsDictionary();
                string typeName = objDict[FileKeys.PROPOBJ_NAME].AsString();
                var    objType  = GameScripts.FindTypeWithName(GameScripts.objects, typeName);
                if (objType == null)
                {
                    warnings.Add("Unrecognized object type: " + typeName);
                    continue;
                }
                ObjectEntity obj = (ObjectEntity)objType.Create();
                ReadObjectEntity(objDict, obj);
                voxelArray.AddObject(obj);
            }
        }

        if (!editor)
        {
            // start the game
            foreach (Substance s in substances)
            {
                s.InitEntityGameObject(voxelArray);
            }
            foreach (ObjectEntity obj in voxelArray.IterateObjects())
            {
                obj.InitEntityGameObject(voxelArray);
            }
        }
        else // editor
        {
            foreach (ObjectEntity obj in voxelArray.IterateObjects())
            {
                obj.InitObjectMarker((VoxelArrayEditor)voxelArray);
            }
        }
    }
Esempio n. 9
0
    private void ReadWorld(JSONObject world, VoxelArray voxelArray)
    {
        var materials = new List <Material>();

        if (world["materials"] != null)
        {
            foreach (JSONNode matNode in world["materials"].AsArray)
            {
                JSONObject matObject = matNode.AsObject;
                materials.Add(ReadMaterial(matObject));
            }
        }

        var substances = new List <Substance>();

        if (world["substances"] != null)
        {
            foreach (JSONNode subNode in world["substances"].AsArray)
            {
                Substance s = new Substance();
                ReadEntity(subNode.AsObject, s);
                substances.Add(s);
            }
        }

        if (world["global"] != null)
        {
            ReadPropertiesObject(world["global"].AsObject, voxelArray.world);
        }
        if (fileWriterVersion <= 2 && world["sky"] != null)
        {
            Material sky = materials[world["sky"].AsInt];
            if (sky != ReadWorldFile.missingMaterial) // default skybox is null
            {
                voxelArray.world.SetSky(sky);
            }
        }
        if (world["map"] != null)
        {
            ReadMap(world["map"].AsObject, voxelArray, materials, substances);
        }
        if (fileWriterVersion <= 2 && world["player"] != null)
        {
            PlayerObject player = new PlayerObject();
            ReadObjectEntity(world["player"].AsObject, player);
            voxelArray.AddObject(player);
        }
        if (world["objects"] != null)
        {
            foreach (JSONNode objNode in world["objects"].AsArray)
            {
                JSONObject objObject = objNode.AsObject;
                string     typeName  = objObject["name"];
                var        objType   = GameScripts.FindTypeWithName(GameScripts.objects, typeName);
                if (objType == null)
                {
                    warnings.Add("Unrecognized object type: " + typeName);
                    continue;
                }
                ObjectEntity obj = (ObjectEntity)objType.Create();
                ReadObjectEntity(objObject, obj);
                voxelArray.AddObject(obj);
            }
        }

        if (!editor)
        {
            // start the game
            foreach (Substance s in substances)
            {
                s.InitEntityGameObject(voxelArray);
            }
            foreach (ObjectEntity obj in voxelArray.IterateObjects())
            {
                obj.InitEntityGameObject(voxelArray);
            }
        }
        else // editor
        {
            foreach (ObjectEntity obj in voxelArray.IterateObjects())
            {
                obj.InitObjectMarker((VoxelArrayEditor)voxelArray);
            }
        }
    }
Esempio n. 10
0
        //private static void ParseGameVersion()
        //{
        //	if (string.IsNullOrEmpty(Config.GameVersionPoint))
        //		return;
        //	try
        //	{
        //		Logger.Log("Start parsing game version.");
        //		if (!Injector.TryParseEntryPoint(Config.GameVersionPoint, out string assembly, out string className, out string methodName, out _))
        //			return;
        //		var asm = Assembly.Load(assembly);
        //		if (asm == null)
        //		{
        //			Logger.Error($"File '{assembly}' not found.");
        //			return;
        //		}

        //		var foundClass = asm.GetType(className);
        //		if (foundClass == null)
        //		{
        //			Logger.Error($"Class '{className}' not found.");
        //			return;
        //		}

        //		var foundMethod = foundClass.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
        //		if (foundMethod == null)
        //		{
        //			var foundField = foundClass.GetField(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
        //			if (foundField != null)
        //			{
        //				gameVersion = ParseVersion(foundField.GetValue(null).ToString());
        //				Logger.Log($"Game version detected as '{gameVersion}'.");
        //				return;
        //			}

        //			Logger.Error($"Method '{methodName}' not found.");
        //			return;
        //		}

        //		gameVersion = ParseVersion(foundMethod.Invoke(null, null).ToString());
        //		Logger.Log($"Game version detected as '{gameVersion}'.");
        //	}
        //	catch (Exception e)
        //	{
        //		Debug.LogException(e);
        //		OpenUnityFileLog();
        //	}
        //}

        private static void _Start()
        {
            if (!Initialize())
            {
                Logger.Log($"Cancel start due to an error.");
                OpenUnityFileLog();
                return;
            }
            if (started)
            {
                Logger.Log($"Cancel start. Already started.");
                return;
            }

            started = true;

            if (!string.IsNullOrEmpty(Config.GameVersionPoint))
            {
                try
                {
                    Logger.Log($"Start parsing game version.");
                    if (Injector.TryParseEntryPoint(Config.GameVersionPoint, out var assembly, out var className, out var methodName, out _))
                    {
                        var asm = Assembly.Load(assembly);
                        if (asm == null)
                        {
                            Logger.Error($"File '{assembly}' not found.");
                            goto Next;
                        }
                        var foundClass = asm.GetType(className);
                        if (foundClass == null)
                        {
                            Logger.Error($"Class '{className}' not found.");
                            goto Next;
                        }
                        var foundMethod = foundClass.GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
                        if (foundMethod == null)
                        {
                            var foundField = foundClass.GetField(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
                            if (foundField != null)
                            {
                                gameVersion = ParseVersion(foundField.GetValue(null).ToString());
                                Logger.Log($"Game version detected as '{gameVersion}'.");
                                goto Next;
                            }

                            UnityModManager.Logger.Error($"Method '{methodName}' not found.");
                            goto Next;
                        }

                        gameVersion = ParseVersion(foundMethod.Invoke(null, null).ToString());
                        Logger.Log($"Game version detected as '{gameVersion}'.");
                    }
                }
                catch (Exception e)
                {
                    Debug.LogException(e);
                    OpenUnityFileLog();
                }
            }

Next:

            GameScripts.Init();

            GameScripts.OnBeforeLoadMods();

            if (Directory.Exists(modsPath))
            {
                Logger.Log($"Parsing mods.");

                Dictionary <string, ModEntry> mods = new Dictionary <string, ModEntry>();

                int countMods = 0;

                foreach (string dir in Directory.GetDirectories(modsPath))
                {
                    string jsonPath = Path.Combine(dir, Config.ModInfo);
                    if (!File.Exists(Path.Combine(dir, Config.ModInfo)))
                    {
                        jsonPath = Path.Combine(dir, Config.ModInfo.ToLower());
                    }
                    if (File.Exists(jsonPath))
                    {
                        countMods++;
                        Logger.Log($"Reading file '{jsonPath}'.");
                        try
                        {
                            //ModInfo modInfo = JsonUtility.FromJson<ModInfo>(File.ReadAllText(jsonPath));
                            ModInfo modInfo = TinyJson.JSONParser.FromJson <ModInfo>(File.ReadAllText(jsonPath));
                            if (string.IsNullOrEmpty(modInfo.Id))
                            {
                                Logger.Error($"Id is null.");
                                continue;
                            }
                            if (mods.ContainsKey(modInfo.Id))
                            {
                                Logger.Error($"Id '{modInfo.Id}' already uses another mod.");
                                continue;
                            }
                            if (string.IsNullOrEmpty(modInfo.AssemblyName))
                            {
                                modInfo.AssemblyName = modInfo.Id + ".dll";
                            }

                            ModEntry modEntry = new ModEntry(modInfo, dir + Path.DirectorySeparatorChar);
                            mods.Add(modInfo.Id, modEntry);
                        }
                        catch (Exception exception)
                        {
                            Logger.Error($"Error parsing file '{jsonPath}'.");
                            Debug.LogException(exception);
                        }
                    }
                    else
                    {
                        //Logger.Log($"File not found '{jsonPath}'.");
                    }
                }

                if (mods.Count > 0)
                {
                    Logger.Log($"Sorting mods.");
                    TopoSort(mods);

                    Params.ReadModParams();

                    Logger.Log($"Loading mods.");
                    foreach (var mod in modEntries)
                    {
                        if (!mod.Enabled)
                        {
                            mod.Logger.Log("To skip (disabled).");
                        }
                        else
                        {
                            mod.Active = true;
                        }
                    }
                }

                Logger.Log($"Finish. Successful loaded {modEntries.Count(x => !x.ErrorOnLoading)}/{countMods} mods.".ToUpper());
                Console.WriteLine();
                Console.WriteLine();
            }

            GameScripts.OnAfterLoadMods();

            if (!UI.Load())
            {
                Logger.Error($"Can't load UI.");
            }
        }
Esempio n. 11
0
    private void ReadWorld(MessagePackObjectDictionary world, Transform cameraPivot, VoxelArray voxelArray)
    {
        if (world.ContainsKey(FileKeys.WORLD_TYPE))
        {
            voxelArray.type = (VoxelArray.WorldType)world[FileKeys.WORLD_TYPE].AsInt32();
        }

        if (editor && cameraPivot != null && world.ContainsKey(FileKeys.WORLD_CAMERA))
        {
            ReadCamera(world[FileKeys.WORLD_CAMERA].AsDictionary(), cameraPivot);
        }

        var customMaterialNames = new Dictionary <string, Material>();

        voxelArray.customMaterials = new List <Material>();
        if (world.ContainsKey(FileKeys.WORLD_CUSTOM_MATERIALS))
        {
            foreach (var texObj in world[FileKeys.WORLD_CUSTOM_MATERIALS].AsList())
            {
                voxelArray.customMaterials.Add(
                    ReadCustomTexture(texObj.AsDictionary(), customMaterialNames, false));
            }
        }

        var customOverlayNames = new Dictionary <string, Material>();

        voxelArray.customOverlays = new List <Material>();
        if (world.ContainsKey(FileKeys.WORLD_CUSTOM_OVERLAYS))
        {
            foreach (var texObj in world[FileKeys.WORLD_CUSTOM_OVERLAYS].AsList())
            {
                voxelArray.customOverlays.Add(
                    ReadCustomTexture(texObj.AsDictionary(), customOverlayNames, true));
            }
        }

        var materials = new List <Material>();

        if (world.ContainsKey(FileKeys.WORLD_MATERIALS))
        {
            foreach (var matObj in world[FileKeys.WORLD_MATERIALS].AsList())
            {
                materials.Add(ReadMaterial(matObj.AsDictionary(), false, customMaterialNames));
            }
        }

        var overlays = new List <Material>();

        if (world.ContainsKey(FileKeys.WORLD_OVERLAYS))
        {
            foreach (var matObj in world[FileKeys.WORLD_OVERLAYS].AsList())
            {
                overlays.Add(ReadMaterial(matObj.AsDictionary(), true, customOverlayNames));
            }
        }

        var substances = new List <Substance>();

        if (world.ContainsKey(FileKeys.WORLD_SUBSTANCES))
        {
            foreach (var subObj in world[FileKeys.WORLD_SUBSTANCES].AsList())
            {
                Substance s = new Substance();
                ReadEntity(subObj.AsDictionary(), s);
                substances.Add(s);
            }
        }

        if (world.ContainsKey(FileKeys.WORLD_GLOBAL))
        {
            ReadPropertiesObject(world[FileKeys.WORLD_GLOBAL].AsDictionary(), voxelArray.world);
            // the new skybox shader makes ambient light for this sky a lot brighter
            if (fileWriterVersion <= 10 && RenderSettings.skybox.name == "sky5X3")
            {
                RenderSettings.ambientIntensity *= 0.67f;
            }
        }

        if (world.ContainsKey(FileKeys.WORLD_VOXELS))
        {
            foreach (var voxelObj in world[FileKeys.WORLD_VOXELS].AsList())
            {
                ReadVoxel(voxelObj, voxelArray, materials, overlays, substances);
            }
        }

        if (world.ContainsKey(FileKeys.WORLD_OBJECTS))
        {
            foreach (var objObj in world[FileKeys.WORLD_OBJECTS].AsList())
            {
                var    objDict  = objObj.AsDictionary();
                string typeName = objDict[FileKeys.PROPOBJ_NAME].AsString();
                var    objType  = GameScripts.FindTypeWithName(GameScripts.objects, typeName);
                if (objType == null)
                {
                    warnings.Add("Unrecognized object type: " + typeName);
                    continue;
                }
                ObjectEntity obj = (ObjectEntity)objType.Create();
                ReadObjectEntity(objDict, obj, materials, overlays);
                voxelArray.AddObject(obj);
            }
        }

        if (!editor)
        {
            // start the game
            foreach (Substance s in substances)
            {
                s.InitEntityGameObject(voxelArray);
            }
            foreach (ObjectEntity obj in voxelArray.IterateObjects())
            {
                obj.InitEntityGameObject(voxelArray);
            }
        }
        else // editor
        {
            foreach (ObjectEntity obj in voxelArray.IterateObjects())
            {
                obj.InitObjectMarker((VoxelArrayEditor)voxelArray);
            }
        }
    }
Esempio n. 12
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    private void ReadEntity(MessagePackObjectDictionary entityDict, Entity entity)
    {
        ReadPropertiesObject(entityDict, entity);

        if (entityDict.ContainsKey(FileKeys.ENTITY_SENSOR))
        {
            var    sensorDict = entityDict[FileKeys.ENTITY_SENSOR].AsDictionary();
            string sensorName = sensorDict[FileKeys.PROPOBJ_NAME].AsString();
            var    sensorType = GameScripts.FindTypeWithName(GameScripts.sensors, sensorName);
            if (sensorType == null)
            {
                warnings.Add("Unrecognized sensor: " + sensorName);
            }
            else
            {
                Sensor newSensor = (Sensor)sensorType.Create();
                ReadPropertiesObject(sensorDict, newSensor);
                entity.sensor = newSensor;
            }
        }

        if (entityDict.ContainsKey(FileKeys.ENTITY_BEHAVIORS))
        {
            foreach (var behaviorObj in entityDict[FileKeys.ENTITY_BEHAVIORS].AsList())
            {
                var    behaviorDict = behaviorObj.AsDictionary();
                string behaviorName = behaviorDict[FileKeys.PROPOBJ_NAME].AsString();
                var    behaviorType = GameScripts.FindTypeWithName(GameScripts.behaviors, behaviorName);
                if (behaviorType == null)
                {
                    warnings.Add("Unrecognized behavior: " + behaviorName);
                    continue;
                }
                EntityBehavior newBehavior = (EntityBehavior)behaviorType.Create();
                ReadPropertiesObject(behaviorDict, newBehavior);
                entity.behaviors.Add(newBehavior);
                if (newBehavior is LightBehavior light && light.halo)
                {
                    // convert halo from version 10 and earlier
                    HaloBehavior halo = new HaloBehavior();
                    halo.condition = light.condition;
                    halo.target    = light.target;
                    if (light.GetProperty("siz") is float size)
                    {
                        halo.SetProperty("siz", size);
                    }
                    if (light.GetProperty("col") is Color color &&
                        light.GetProperty("int") is float intensity)
                    {
                        halo.SetProperty("col", color * intensity / HaloComponent.INTENSITY);
                    }
                    entity.behaviors.Add(halo);
                    light.halo = false;
                }
            }
        }

        if (entityDict.ContainsKey(FileKeys.ENTITY_ID))
        {
            System.Guid id = new System.Guid(entityDict[FileKeys.ENTITY_ID].AsString());
            EntityReference.AddExistingEntityId(entity, id);
        }
    }