These (byte) values are for "well known" room/game properties used in Photon Loadbalancing.
"Custom properties" have to use a string-type as key. They can be assigned at will.
Esempio n. 1
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 public void GameBoard_Get_InvalidMove_Positive()
 {
     var rows = 8;
     var cols = 8;
     var props = new GameProperties(new Bounds(rows, cols), 2, 2);
     var tokens = new[] { new Token(1, "player1", TokenType.Flag, 1, 2), new Token(1, "player2", TokenType.Flag, 3, 4) };
     var gameBoard = new GameBoard(props, tokens);
     gameBoard.Get(100, 100); // throws
 }
Esempio n. 2
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        public async Task<Game> CreateSinglePlayerGameAsync(Player player, GameProperties properties)
        {
            var gameBoard = GameBoard.New(properties, player, Player.ComputerPlayer);
            var status = GameStatus.CreateActive(player, Player.ComputerPlayer);
            var game = new Game(0, player, Player.ComputerPlayer, status, gameBoard);
            var results = await repository.CreateAsync(game);

            return results;
        }
Esempio n. 3
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    public MicrobeSpawner(Species species, CompoundCloudSystem cloudSystem, GameProperties currentGame)
    {
        this.species = species ?? throw new ArgumentException("species is null");

        microbeScene     = SpawnHelpers.LoadMicrobeScene();
        this.cloudSystem = cloudSystem;
        this.currentGame = currentGame;

        random = new Random();
    }
Esempio n. 4
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    private void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible   = false;

        gP = GameProperties.Instance;
        transform.eulerAngles = Vector3.zero;
        input  = ReInput.players.Players[0];
        camera = GetComponent <Camera>();
    }
Esempio n. 5
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    public void StartNewGame()
    {
        CurrentGame = GameProperties.StartNewMicrobeGame();

        CreatePatchManagerIfNeeded();

        UpdatePatchSettings(false);

        SpawnPlayer();
    }
Esempio n. 6
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 private void Start()
 {
     if (Singleton != null)
     {
         Destroy(gameObject);
         return;
     }
     Singleton = this;
     DontDestroyOnLoad(this);
 }
Esempio n. 7
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    public void Init()
    {
        m_gameProperties = GetComponent <GameProperties>();

        m_gameStateManager = gameObject.AddComponent <GameStateManager>();
        m_gameStateManager.Init();
        m_inputHandler  = gameObject.AddComponent <InputHandler>();
        m_uiManager     = gameObject.AddComponent <UIManager>();
        m_playerManager = gameObject.AddComponent <PlayerManager>();
        m_playerManager.Init();
    }
Esempio n. 8
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 public PatchManager(SpawnSystem spawnSystem, ProcessSystem processSystem,
                     CompoundCloudSystem compoundCloudSystem, TimedLifeSystem timedLife, DirectionalLight worldLight,
                     GameProperties currentGame)
 {
     this.spawnSystem         = spawnSystem;
     this.processSystem       = processSystem;
     this.compoundCloudSystem = compoundCloudSystem;
     this.timedLife           = timedLife;
     this.worldLight          = worldLight;
     this.currentGame         = currentGame;
 }
Esempio n. 9
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        void KillAllSupervisors(GameProperties gameProperties)
        {
            var sups = gameProperties.
                       Membership.GetMembership()
                       .Teams.SelectMany(x => x.Players)
                       .Select(p => SupervisorsService
                               .Instance
                               .GetSupervisorFor(p));

            SupervisorsService.Instance.KillSupervisors(sups);
        }
Esempio n. 10
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        private string PrintGameProperties(GameProperties properties)
        {
            string text = string.Empty;

            text = "Game Properties: [";
            int creationAttributesCount = properties.CreationAttributesCount;

            text += "Creation Attributes: ";
            for (int i = 0; i < creationAttributesCount; i++)
            {
                bnet.protocol.attribute.Attribute attribute = properties.CreationAttributes[i];
                string text2 = text;
                text = string.Concat(new object[]
                {
                    text2,
                    "[Name: ",
                    attribute.Name,
                    " Value: ",
                    attribute.Value,
                    "] "
                });
            }
            if (properties.HasFilter)
            {
                this.PrintGameMasterAttributeFilter(properties.Filter);
            }
            if (properties.HasCreate)
            {
                string text2 = text;
                text = string.Concat(new object[]
                {
                    text2,
                    "Create New Game?: ",
                    properties.Create,
                    " "
                });
            }
            if (properties.HasOpen)
            {
                string text2 = text;
                text = string.Concat(new object[]
                {
                    text2,
                    "Game Is Open?: ",
                    properties.Open,
                    " "
                });
            }
            if (properties.HasProgramId)
            {
                text = text + "Program Id(4CC): " + properties.ProgramId;
            }
            return(text);
        }
Esempio n. 11
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        public bool PrepareGame(GameProperties gameProperties)
        {
            var supervisors = PrepareSupervisors(gameProperties);
            var timers      = PrepareTimers(gameProperties);

            if (supervisors != null && timers != null)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 12
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    private void OnFreebuildFadeInEnded()
    {
        // Instantiate a new editor scene
        var editor = (MicrobeEditor)SceneManager.Instance.LoadScene(MainGameState.MicrobeEditor).Instance();

        // Start freebuild game
        editor.CurrentGame = GameProperties.StartNewMicrobeGame(true);

        // Switch to the editor scene
        SceneManager.Instance.SwitchToScene(editor);
    }
Esempio n. 13
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        public void FindGame(byte[] requestGuid, int gameType, int scenario, long deckId, long aiDeckId, bool setScenarioIdAttr)
        {
            if (this.s_gameRequest != 0UL)
            {
                LogAdapter.Log(LogLevel.Warning, "WARNING: FindGame called with an active game");
                this.CancelFindGame(this.s_gameRequest);
                this.s_gameRequest = 0UL;
            }
            Player   player   = new Player();
            Identity identity = new Identity();

            identity.SetGameAccountId(this.m_battleNet.GameAccountId);
            player.SetIdentity(identity);
            player.AddAttribute(ProtocolHelper.CreateAttribute("type", (long)gameType));
            player.AddAttribute(ProtocolHelper.CreateAttribute("scenario", (long)scenario));
            player.AddAttribute(ProtocolHelper.CreateAttribute("deck", (long)((int)deckId)));
            player.AddAttribute(ProtocolHelper.CreateAttribute("aideck", (long)((int)aiDeckId)));
            player.AddAttribute(ProtocolHelper.CreateAttribute("request_guid", requestGuid));
            GameProperties  gameProperties  = new GameProperties();
            AttributeFilter attributeFilter = new AttributeFilter();

            attributeFilter.SetOp(AttributeFilter.Types.Operation.MATCH_ALL);
            if (!BattleNet.IsVersionInt())
            {
                attributeFilter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersion()));
            }
            else
            {
                int num = 0;
                if (!int.TryParse(BattleNet.GetVersion(), out num))
                {
                    LogAdapter.Log(LogLevel.Error, "Could not convert BattleNetVersion to int: " + BattleNet.GetVersion());
                }
                attributeFilter.AddAttribute(ProtocolHelper.CreateAttribute("version", (long)num));
            }
            attributeFilter.AddAttribute(ProtocolHelper.CreateAttribute("GameType", (long)gameType));
            if (setScenarioIdAttr)
            {
                attributeFilter.AddAttribute(ProtocolHelper.CreateAttribute("ScenarioId", (long)scenario));
            }
            gameProperties.SetFilter(attributeFilter);
            gameProperties.AddCreationAttributes(ProtocolHelper.CreateAttribute("type", (long)gameType));
            gameProperties.AddCreationAttributes(ProtocolHelper.CreateAttribute("scenario", (long)scenario));
            FindGameRequest findGameRequest = new FindGameRequest();

            findGameRequest.AddPlayer(player);
            findGameRequest.SetProperties(gameProperties);
            findGameRequest.SetAdvancedNotification(true);
            FindGameRequest findGameRequest2 = findGameRequest;

            this.PrintFindGameRequest(findGameRequest2);
            this.IsFindGamePending = true;
            this.m_rpcConnection.QueueRequest(this.m_gameMasterService.Id, 3u, findGameRequest2, new RPCContextDelegate(this.FindGameCallback), 0u);
        }
Esempio n. 14
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        private IList <SupervisorsService.Supervisor> PrepareSupervisors(GameProperties gameProperties)
        {
            var membership  = gameProperties.Membership.GetMembership();
            var supervisors = SupervisorsService.Instance.CreateSupervisorsFor(membership);

            if (supervisors != null && supervisors.Any())
            {
                return(supervisors);
            }
            return(null);
        }
Esempio n. 15
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        private void LoadFastGame(Settings settings, GameProperties props)
        {
            props.Player1Name = "Human";
            props.Player2Name = "AI";

            (_props.Player1Field, _props.Player1Flotilla) = FieldManager.GenerateField(settings);
            (_props.Player2Field, _props.Player2Flotilla) = FieldManager.GenerateField(settings);

            _props.FieldSize = new[] { settings.BattlefieldSize[0], settings.BattlefieldSize[1] };
            StartGame(props);
        }
Esempio n. 16
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 public void StartGame()
 {
     if (OnGameStart != null)
     {
         OnGameStart();
     }
     gunner.SetupSequence(GameProperties.GetSequenceCtor(gunner.CannonNb), GameProperties.GetSequenceGrower());
     gunner.OnEndOfSequence += OnSequenceEnd;
     gameStarted             = true;
     StartExperience();
 }
Esempio n. 17
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        private void LoadAiVsAiGame(Settings settings, GameProperties props)
        {
            props.Player1Name = "Beavis";
            props.Player2Name = "Butthead";

            (_props.Player1Field, _props.Player1Flotilla) = FieldManager.GenerateField(settings);
            (_props.Player2Field, _props.Player2Flotilla) = FieldManager.GenerateField(settings);

            _props.FieldSize = new[] { settings.BattlefieldSize[0], settings.BattlefieldSize[1] };
            StartGame(props);
        }
Esempio n. 18
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    private void OnMouseDown()
    {
        if (locked)
        {
            return;
        }

        GameProperties.getInstance().SetProperties(level, cardsPosition, positionTablero, cronoPosition, puntuacionPosition, new PuntuacionFacil(), baraja, vNiño);
        Debug.Log(baraja);
        SceneManager.LoadScene("Partida");
    }
Esempio n. 19
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 public void niveles()
 {
     if (DBManager.getInstance().LoggedIn)
     {
         GameProperties.getInstance().trios = false;
         SceneManager.LoadScene("LevelsMap");
     }
     else
     {
         Debug.Log("no estás loggeado");
     }
 }
Esempio n. 20
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    IEnumerator InitiateCooldown()
    {
        float Seconds = GameProperties.GetMiddleClickCooldown();

        while (Seconds >= 0)
        {
            Seconds -= Time.deltaTime;
            //TODO Deal with middle click wait animation right here m8
            yield return(new WaitForEndOfFrame());
        }
        CanMiddleClick = true;
    }
Esempio n. 21
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 private void OnMouseDown()
 {
     GameProperties.getInstance().SetProperties(desafio, cardsPosition, positionTablero, cronoPosition, puntuacionPosition, new PuntuacionDesafio2(), baraja, false);
     GameProperties.getInstance().tamaño      = "pequeño";
     GameProperties.getInstance().time        = 60;
     GameProperties.getInstance().tipoPartida = "PartidaEstandar";
     panel.SetActive(true);
     desafio1.SetActive(false);
     desafio2.SetActive(false);
     desafio3.SetActive(false);
     volver.SetActive(false);
 }
Esempio n. 22
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 public void Desafio()
 {
     if (DBManager.getInstance().LoggedIn)
     {
         GameProperties.getInstance().trios = false;
         SceneManager.LoadScene("Desafios");
     }
     else
     {
         Debug.Log("No estás logeado");
     }
 }
Esempio n. 23
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        public void GameBoard_GetTokens()
        {
            int rows = 6;
            int cols = 6;
            var props = new GameProperties(new Bounds(rows, cols), 2, 2);
            var tokens = new[] { new Token(1, "player1", TokenType.Flag, 1, 2), new Token(1, "player2", TokenType.Flag, 3, 4) };
            var gameBoard = new GameBoard(props, tokens);

            CollectionAssert.AreEquivalent(tokens.OrderBy(x => x.Row).ThenBy(x => x.Col).ToArray(), 
                                          gameBoard.GetTokens().OrderBy(x => x.Row).ThenBy(x => x.Col).ToArray(), 
                                          "GetTokens should return an equivelant collection to input collection");
        }
Esempio n. 24
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 public ColonySpawnInfo(bool horizontal, Random random, Species species, CompoundCloudSystem cloudSystem,
                        GameProperties currentGame, Vector3 curSpawn, PackedScene microbeScene, Node worldRoot)
 {
     Horizontal   = horizontal;
     Random       = random;
     Species      = species;
     CloudSystem  = cloudSystem;
     CurrentGame  = currentGame;
     CurSpawn     = curSpawn;
     MicrobeScene = microbeScene;
     WorldRoot    = worldRoot;
 }
Esempio n. 25
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 void Awake()
 {
     if (props == null)
     {
         DontDestroyOnLoad(this.gameObject);
         props = this;
     }
     else if (props != this)
     {
         Destroy(this.gameObject);
     }
 }
Esempio n. 26
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    /// <summary>
    ///   Starts a new game in the microbe stage
    /// </summary>
    public static GameProperties StartNewMicrobeGame(bool freebuild = false)
    {
        var game = new GameProperties();

        if (freebuild)
        {
            game.EnterFreeBuild();
            game.GameWorld.GenerateRandomSpeciesForFreeBuild();
        }

        return(game);
    }
Esempio n. 27
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        public void GameBoard_GetTokens()
        {
            int rows      = 6;
            int cols      = 6;
            var props     = new GameProperties(new Bounds(rows, cols), 2, 2);
            var tokens    = new[] { new Token(1, "player1", TokenType.Flag, 1, 2), new Token(1, "player2", TokenType.Flag, 3, 4) };
            var gameBoard = new GameBoard(props, tokens);

            CollectionAssert.AreEquivalent(tokens.OrderBy(x => x.Row).ThenBy(x => x.Col).ToArray(),
                                           gameBoard.GetTokens().OrderBy(x => x.Row).ThenBy(x => x.Col).ToArray(),
                                           "GetTokens should return an equivelant collection to input collection");
        }
Esempio n. 28
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        public void EventListener(GameProperties props, int row, int col)
        {
            while (true)
            {
                if (props.Winner != null && row >= props.MenuOptions.Count)
                {
                    row = 0;
                    props.Renderer.GameOverScreen(props, 0);
                }

                ConsoleKeyInfo key = Console.ReadKey(true);
                switch (key.Key)
                {
                case ConsoleKey.RightArrow when col + 1 < props.FieldSize[1]:
                    props.Renderer.RenderBoard(props, row, ++col);
                    break;

                case ConsoleKey.LeftArrow when col - 1 >= 0:
                    props.Renderer.RenderBoard(props, row, --col);
                    break;

                case ConsoleKey.UpArrow when row - 1 >= 0:
                    props.Renderer.RenderBoard(props, --row, col);
                    break;

                case ConsoleKey.DownArrow when row + 1 < props.SelectableRowCount + props.MenuOptions.Count:
                    props.Renderer.RenderBoard(props, ++row, col);
                    break;

                case ConsoleKey.Enter when row >= props.SelectableRowCount:
                    MenuEnterEvent(props, props.SelectableRowCount, row);
                    props.Renderer.RenderBoard(props, row, col);
                    break;

                case ConsoleKey.Enter:
                    if (props.Manager.CheckMove(props.GetDefenderField(), row, col))
                    {
                        props.Manager.MakeMove(props, row, col);
                    }
                    if (props.Winner != null)
                    {
                        row = 0;
                    }
                    break;

                case ConsoleKey.M:
                    row = props.SelectableRowCount;
                    props.Renderer.RenderBoard(props, row, 0);
                    break;
                }
            }
        }
Esempio n. 29
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    public void StartNewGame()
    {
        CurrentGame = GameProperties.StartNewMicrobeGame();

        CreatePatchManagerIfNeeded();

        patchManager.ApplyChangedPatchSettingsIfNeeded(GameWorld.Map.CurrentPatch);
        HUD.UpdatePatchInfo(GameWorld.Map.CurrentPatch.Name);
        UpdateBackground();

        SpawnPlayer();
        Camera.ResetHeight();
    }
    private void StartGame()
    {
        int length = Random.Range(GameProperties.GetMinimumRandomChecks(), GameProperties.GetMaximumRandomChecks() + 1);

        for (int i = 0; i < length; i++)
        {
            int rand = Random.Range(0, 4);
            gameCodes.Enqueue(RandToCode(rand));
        }
        gameStarted  = true;
        currentCheck = KeyCode.None;
        StartCoroutine(MiniGameEnumeration());
    }
Esempio n. 31
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        public void GameBoard_Get()
        {
            var rows = 8;
            var cols = 8;
            var props = new GameProperties(new Bounds(rows, cols), 2, 2);
            var tokens = new[] { new Token(1, "player1", TokenType.Flag, 1, 2), new Token(1, "player2", TokenType.Flag, 3, 4) };
            var gameBoard = new GameBoard(props, tokens);

            Assert.AreEqual(rows, gameBoard.NumRows, "NumRows should be correct");
            Assert.AreEqual(cols, gameBoard.NumCols, "NumCols should be correct");
            Assert.AreEqual(tokens[0], gameBoard.Get(1, 2), "1,2 should return the first token");
            Assert.AreEqual(tokens[1], gameBoard.Get(3, 4), "3,4 should return the second token");
            Assert.IsNull(gameBoard.Get(1, 1), "1,1 should return null");
        }
Esempio n. 32
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    private void Start()
    {
        propertiesObject = this;
        if (isServer)
        {
            is2PlayerGame = Server.isGame2Player();
            CardCount     = Server.CardCount;
        }

        for (int i = 0; i < SpritesinDic.Length; i++)
        {
            TypeSprites.Add(TypesInDic[i], SpritesinDic[i]);
        }
    }
    public void CreateFriendlyChallengeGame(long myDeck, long hisDeck, EntityId hisGameAccount, int scenario)
    {
        FindGameRequest request = new FindGameRequest();

        bnet.protocol.game_master.Player val = new bnet.protocol.game_master.Player();
        Identity identity = new Identity();

        identity.SetGameAccountId(base.m_battleNet.GameAccountId);
        GameProperties  properties = new GameProperties();
        AttributeFilter filter     = new AttributeFilter();

        filter.SetOp(AttributeFilter.Types.Operation.MATCH_ALL);
        if (!BattleNet.IsVersionInt() && (BattleNet.GetVersionString() == "PAX"))
        {
            filter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersionString() + BattleNet.GetVersionInt().ToString()));
        }
        else if (BattleNet.IsVersionInt())
        {
            filter.AddAttribute(ProtocolHelper.CreateAttribute("version", (long)BattleNet.GetVersionInt()));
        }
        else
        {
            filter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersionString()));
        }
        filter.AddAttribute(ProtocolHelper.CreateAttribute("GameType", (long)1L));
        filter.AddAttribute(ProtocolHelper.CreateAttribute("ScenarioId", (long)scenario));
        properties.SetFilter(filter);
        properties.AddCreationAttributes(ProtocolHelper.CreateAttribute("type", (long)1L));
        properties.AddCreationAttributes(ProtocolHelper.CreateAttribute("scenario", (long)scenario));
        val.SetIdentity(identity);
        val.AddAttribute(ProtocolHelper.CreateAttribute("type", (long)1L));
        val.AddAttribute(ProtocolHelper.CreateAttribute("scenario", (long)scenario));
        val.AddAttribute(ProtocolHelper.CreateAttribute("deck", (long)((int)myDeck)));
        request.AddPlayer(val);
        identity = new Identity();
        val      = new bnet.protocol.game_master.Player();
        identity.SetGameAccountId(hisGameAccount);
        val.SetIdentity(identity);
        val.AddAttribute(ProtocolHelper.CreateAttribute("type", (long)1L));
        val.AddAttribute(ProtocolHelper.CreateAttribute("scenario", (long)scenario));
        val.AddAttribute(ProtocolHelper.CreateAttribute("deck", (long)((int)hisDeck)));
        request.AddPlayer(val);
        request.SetProperties(properties);
        request.SetAdvancedNotification(true);
        FindGameRequest request2 = request;

        this.PrintFindGameRequest(request2);
        this.IsFindGamePending = true;
        base.m_rpcConnection.QueueRequest(this.m_gameMasterService.Id, 3, request2, new RPCContextDelegate(this.FindGameCallback), 0);
    }
Esempio n. 34
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        public void GameBoard_Get()
        {
            var rows      = 8;
            var cols      = 8;
            var props     = new GameProperties(new Bounds(rows, cols), 2, 2);
            var tokens    = new[] { new Token(1, "player1", TokenType.Flag, 1, 2), new Token(1, "player2", TokenType.Flag, 3, 4) };
            var gameBoard = new GameBoard(props, tokens);

            Assert.AreEqual(rows, gameBoard.NumRows, "NumRows should be correct");
            Assert.AreEqual(cols, gameBoard.NumCols, "NumCols should be correct");
            Assert.AreEqual(tokens[0], gameBoard.Get(1, 2), "1,2 should return the first token");
            Assert.AreEqual(tokens[1], gameBoard.Get(3, 4), "3,4 should return the second token");
            Assert.IsNull(gameBoard.Get(1, 1), "1,1 should return null");
        }
Esempio n. 35
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 /// <summary>
 /// Inform the game that a game property has been changed. This will invoke the
 /// PropertyChanged event and cause the property grids to be updated.
 /// </summary>
 public static void InformPropertyChanged(GameProperties property)
 {
     if (PropertyChanged != null)
         PropertyChanged(property);
 }
Esempio n. 36
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        private String ParseResourceXML(String resourceXMLPath)
        {
            XmlDocument document = new XmlDocument();

            GamePropertiesInfo = new GameProperties();

            try
            {
                document.Load(resourceXMLPath);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.ToString(), "Ошибка загрузки XML");
                return "";
            }

            string xpathApplication = "/Resources";

            XmlNode gamenode =
                        document.SelectSingleNode(xpathApplication);

            String resourcePath = "";

            foreach (XmlNode node in gamenode.ChildNodes)
            {
                switch (node.Name.ToLower())
                {
                    case "resource":
                        {
                            String value = node.Attributes[0].Value;
                            String name = node.ChildNodes.Item(0).Name;
                            String vn = System.IO.Path.Combine(value, name);

                            String gamedir = GetFullGameXMLPath();
                            resourcePath = System.IO.Directory.GetParent(gamedir).FullName;
                            resourcePath = System.IO.Path.Combine(resourcePath, vn);
                            resourcePath += ".resource";

                            break;
                        }
                }
            }

            return resourcePath;
        }
Esempio n. 37
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        private void ParseGameXML(String gameXMLPath)
        {
            GameXMLPath = gameXMLPath;

            XmlDocument document = new XmlDocument();

            GamePropertiesInfo = new GameProperties();

            try
            {
                document.Load(gameXMLPath);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.ToString(), "Ошибка загрузки XML");
                return;
            }

            string xpathApplication = "/Game";

            try
            {
                XmlNode gamenode =
                        document.SelectSingleNode(xpathApplication);

                foreach (XmlNode node in gamenode.ChildNodes)
                {
                    String value = node.Attributes[0].Value;

                    switch (node.Name.ToLower())
                    {
                  /*      case "title":
                            {
                                GamePropertiesInfo.Title = value;
                                break;
                            }
                        case "resourceresolution":
                            {
                                GamePropertiesInfo.ResourceResolution = value;
                                break;
                            }
                        case "fixedcontentresolution":
                            {
                                GamePropertiesInfo.FixedContentResolution = value;
                                break;
                            }
                        case "personalitymodule":
                            {
                                GamePropertiesInfo.PersonalityModule = value;
                                break;
                            }
                        case "initfunction":
                            {
                                GamePropertiesInfo.InitFunction = value;
                                break;
                            }
                        case "updatefunction":
                            {
                                GamePropertiesInfo.UpdateFunction = value;
                                break;
                            }
                        case "finilizefunction":
                            {
                                GamePropertiesInfo.FinilizeFunction = value;
                                break;
                            }
                        case "defaultarrow":
                            {
                                GamePropertiesInfo.DefaultArrow = value;
                                break;
                            }
                        case "width":
                            {
                                GamePropertiesInfo.Width = Convert.ToInt32(value);
                                break;
                            }
                        case "height":
                            {
                                GamePropertiesInfo.Height = Convert.ToInt32(value);
                                break;
                            }
                        case "bits":
                            {
                                GamePropertiesInfo.Bits = Convert.ToInt32(value);
                                break;
                            }
                        case "fullscreen":
                            {
                                GamePropertiesInfo.Fullscreen = Convert.ToInt32(value);
                                break;
                            }*/
                    }
                }
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.ToString(), "Ошибка чтения XML");
                return;
            }
        }
 // Use this for initialization
 void Start()
 {
     m_gameproperties = m_instance.GetComponent<GameProperties>();
     m_inputmanager = gameObject.AddComponent<InputManager>();
     m_gamestatemanager = gameObject.AddComponent<GameStateManager>();
     m_commandmanager = gameObject.AddComponent<CommandManager>();
     m_loadmanager = gameObject.AddComponent<LoadManager>();
     m_enemymanager = gameObject.AddComponent<EnemyManager>();
     m_guimanager = gameObject.AddComponent<GUIManager>();
     m_bulletPoolManager = gameObject.AddComponent<BulletPoolManager>();
     m_enemyPoolManager = gameObject.AddComponent<EnemyPoolManager>();
     m_gamestatemanager.Init();
 }