Esempio n. 1
0
                private static void RenderSceneGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            EditorGUI.BeginChangeCheck();
                            GameObject gameObj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                            if (EditorGUI.EndChangeCheck())
                            {
                                gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene, gameObj);
                                dataChanged   = true;
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject gameObj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene, gameObj);
                            dataChanged   = true;
                        }
                    }
                }
Esempio n. 2
0
                private static void RenderLoadedGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            //If loaded and not tried finding editor loader, find it now
                            GameObjectLoader gameObjectLoader = gameObjectRef.GetEditorGameObjectLoader(scene);

                            //If have a valid loader...
                            if (gameObjectLoader != null)
                            {
                                if (gameObjectLoader.IsLoaded())
                                {
                                    EditorGUI.BeginChangeCheck();
                                    GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                                    if (EditorGUI.EndChangeCheck())
                                    {
                                        gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                                        dataChanged   = true;
                                    }
                                }
                                else if (RenderLoadedNotLoadedField(gameObjectLoader))
                                {
                                    gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                                    dataChanged   = true;
                                }
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                            dataChanged   = true;
                        }
                    }
                }
Esempio n. 3
0
 public bool IsValid()
 {
     return(_gameObject.IsValid());
 }