Esempio n. 1
0
            public Component GetBaseComponent()
            {
                Component  component = null;
                GameObject obj       = _gameObject.GetGameObject();

                if (obj != null)
                {
                    Component[] components = obj.GetComponents <Component>();
                    int         index      = 0;

                    for (int i = 0; i < components.Length; i++)
                    {
                        if (components[i] is T)
                        {
                            if (_componentIndex == index)
                            {
                                component = components[i];
                                break;
                            }

                            index++;
                        }
                    }
                }

                return(component);
            }
Esempio n. 2
0
            public eEventTriggerReturn Trigger(StateMachine stateMachine)
            {
                GameObject target = _target.GetGameObject();

                if (target != null)
                {
                    target.SetActive(_active);
                }

                return(eEventTriggerReturn.EventFinished);
            }
Esempio n. 3
0
            public eEventTriggerReturn Trigger(StateMachineComponent stateMachine)
            {
                GameObject gameObject = _gameObject.GetGameObject();

                if (gameObject != null)
                {
                    GameObject.Destroy(gameObject);
                }

                return(eEventTriggerReturn.EventFinished);
            }
            public eEventTriggerReturn Trigger(StateMachineComponent stateMachine)
            {
                GameObject gameObject = _gameObject.GetGameObject();

                if (gameObject != null)
                {
                    _transform = gameObject.transform;

                    FindTargets(stateMachine);
                    UpdateTransform(0.0f);

                    return(eEventTriggerReturn.EventOngoing);
                }

                return(eEventTriggerReturn.EventFinished);
            }
Esempio n. 5
0
                private static void RenderSceneGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            EditorGUI.BeginChangeCheck();
                            GameObject gameObj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                            if (EditorGUI.EndChangeCheck())
                            {
                                gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene, gameObj);
                                dataChanged   = true;
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject gameObj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Scene, gameObj);
                            dataChanged   = true;
                        }
                    }
                }
Esempio n. 6
0
                private static void RenderLoadedGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    if (gameObjectRef.IsValid())
                    {
                        Scene scene = gameObjectRef.GetSceneRef().GetScene();

                        if (scene.IsValid() && scene.isLoaded)
                        {
                            //If loaded and not tried finding editor loader, find it now
                            GameObjectLoader gameObjectLoader = gameObjectRef.GetEditorGameObjectLoader(scene);

                            //If have a valid loader...
                            if (gameObjectLoader != null)
                            {
                                if (gameObjectLoader.IsLoaded())
                                {
                                    EditorGUI.BeginChangeCheck();
                                    GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                                    if (EditorGUI.EndChangeCheck())
                                    {
                                        gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                                        dataChanged   = true;
                                    }
                                }
                                else if (RenderLoadedNotLoadedField(gameObjectLoader))
                                {
                                    gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                                    dataChanged   = true;
                                }
                            }
                        }
                        else if (RenderSceneNotLoadedField(gameObjectRef))
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded);
                            dataChanged   = true;
                        }
                    }
                    else
                    {
                        EditorGUI.BeginChangeCheck();
                        GameObject obj = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);
                        if (EditorGUI.EndChangeCheck())
                        {
                            gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Loaded, obj);
                            dataChanged   = true;
                        }
                    }
                }
Esempio n. 7
0
                private static void RenderPrefabGameObjectField(ref GameObjectRef gameObjectRef, ref bool dataChanged)
                {
                    EditorGUI.BeginChangeCheck();
                    GameObject prefabGameObject = (GameObject)EditorGUILayout.ObjectField(kLabel, gameObjectRef.GetGameObject(), typeof(GameObject), true);

                    if (EditorGUI.EndChangeCheck())
                    {
                        gameObjectRef = new GameObjectRef(GameObjectRef.eSourceType.Prefab, prefabGameObject);
                        dataChanged   = true;
                    }
                }
            private void FindStartPosition(StateMachineComponent stateMachine)
            {
                switch (_targetType)
                {
                case eTargetType.LocalDelta:
                {
                    switch (_moveType)
                    {
                    case eMoveType.To:
                    {
                        _runTimeStartPosition  = _transform.localPosition;
                        _runTimeTargetPosition = _transform.localPosition + _targetPosition;
                    }
                    break;

                    case eMoveType.From:
                    {
                        _runTimeStartPosition  = _transform.localPosition + _targetPosition;
                        _runTimeTargetPosition = _transform.localPosition;
                    }
                    break;
                    }
                }
                break;

                case eTargetType.WorldDelta:
                {
                    switch (_moveType)
                    {
                    case eMoveType.To:
                    {
                        _runTimeStartPosition  = _transform.position;
                        _runTimeTargetPosition = _transform.position + _targetPosition;
                    }
                    break;

                    case eMoveType.From:
                    {
                        _runTimeStartPosition  = _transform.position + _targetPosition;
                        _runTimeTargetPosition = _transform.position;
                    }
                    break;
                    }
                }
                break;

                case eTargetType.LocalTarget:
                {
                    switch (_moveType)
                    {
                    case eMoveType.To:
                    {
                        _runTimeStartPosition  = _transform.localPosition;
                        _runTimeTargetPosition = _targetPosition;
                    }
                    break;

                    case eMoveType.From:
                    {
                        _runTimeStartPosition  = _targetPosition;
                        _runTimeTargetPosition = _transform.localPosition;
                    }
                    break;
                    }
                }
                break;

                case eTargetType.WorldTarget:
                {
                    switch (_moveType)
                    {
                    case eMoveType.To:
                    {
                        _runTimeStartPosition  = _transform.position;
                        _runTimeTargetPosition = _targetPosition;
                    }
                    break;

                    case eMoveType.From:
                    {
                        _runTimeStartPosition  = _targetPosition;
                        _runTimeTargetPosition = _transform.position;
                    }
                    break;
                    }
                }
                break;

                case eTargetType.Transform:
                {
                    Transform transform = _runTimeTargetTransform != null ? _runTimeTargetTransform : _targetTransform.GetGameObject().transform;

                    switch (_moveType)
                    {
                    case eMoveType.To:
                    {
                        _runTimeStartPosition   = _transform.position;
                        _runTimeTargetTransform = transform;
                    }
                    break;

                    case eMoveType.From:
                    {
                        _runTimeStartPosition  = transform.position;
                        _runTimeTargetPosition = _transform.position;
                    }
                    break;
                    }
                }
                break;
                }
            }
 protected override GameObject GetStaticValue()
 {
     return(_value.GetGameObject());
 }