Esempio n. 1
0
        /// <summary>
        /// update list of items in a location
        /// </summary>
        public void UpdateLocationGameItems()
        {
            ObservableCollection <GameItemQuantity> updatedLocationGameItems = new ObservableCollection <GameItemQuantity>();

            foreach (GameItemQuantity gameItemQuantity in _gameItems)
            {
                updatedLocationGameItems.Add(gameItemQuantity);
            }

            GameItems.Clear();

            foreach (GameItemQuantity gameItemQuantity in updatedLocationGameItems)
            {
                GameItems.Add(gameItemQuantity);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Recreate the observable collection and update the locations game items
        /// </summary>
        public void UpdatedLocationGameItems()
        {
            ObservableCollection <GameItem> updatedLocationGameItems = new ObservableCollection <GameItem>();

            foreach (GameItem GameItem in _gameItems)
            {
                updatedLocationGameItems.Add(GameItem);
            }

            GameItems.Clear();

            foreach (GameItem gameItem in updatedLocationGameItems)
            {
                GameItems.Add(gameItem);
            }
        }
Esempio n. 3
0
        public void UpdateLocationGameCharacters()
        {
            ObservableCollection <Character> updatedLocationCharacters = new ObservableCollection <Character>();

            foreach (Character character in _gameCharacters)
            {
                updatedLocationCharacters.Add(character);
            }

            GameItems.Clear();

            foreach (Character character in updatedLocationCharacters)
            {
                GameCharacters.Add(character);
            }
        }