void InitLevel(string[] rows) { GameFieldModel fieldModel = new GameFieldModel(rows); PlayerModel playerModel = new PlayerModel(new FieldBounds(fieldModel.Width, fieldModel.Height), TileUtility.GetTiles(TileType.Body, fieldModel.Tiles)); GameFieldView fieldView = gameField.GetComponent <GameFieldView> (); Player playerView = player.GetComponent <Player> (); PlayerController playerController = new PlayerController(playerModel, playerView); GameFieldController gameFieldController = new GameFieldController(fieldModel, fieldView); LevelModel levelModel = new LevelModel(); LevelView levelView = GetComponent <LevelView> (); StepTimer tickTimer = GetComponent <StepTimer> (); StepTimerController timerController = new StepTimerController(levelModel, playerView, tickTimer); StatusPanelView statusView = statusPanel.GetComponent <StatusPanelView> (); StatusPanelController statusPanelController = new StatusPanelController(levelModel, statusView); SpawnController spawnController = new SpawnController(fieldModel, playerModel); LevelController levelController = new LevelController(playerModel, fieldModel, levelModel, levelView, tickTimer); }
public GameFieldController(GameFieldModel model, GameFieldView view) { this.model = model; this.view = view; InitGameField(); }
public IndexModel() { Game = new GameFieldModel(); SizeField = new Size(300, 600); Game.timer = new Timer(Interval); Game.timer.Elapsed += Timer_Elapsed; }
public GameFieldViewModel(Game game, GameStateInfo gameStateInfo, INavigation navigation) { GameFieldModel = new GameFieldModel(game, gameStateInfo); Navigation = navigation; GoBackCommand = new Command(GoBack); GameFieldModel.PropertyChanged += (obj, args) => { if (args.PropertyName == "NumTurns") { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("NumTurns")); PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("GameScoreLabelText")); } else if (args.PropertyName == "TurnState") { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("InfoTurnLabelText")); } else if (args.PropertyName == "IsFinished") { if (IsFinished) { FinishGame(); } PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("IsFinished")); } }; }
public SpawnController(GameFieldModel fieldModel, PlayerModel playerModel) { this.fieldModel = fieldModel; this.fieldModel.TilesChanged += OnTilesChanged; this.playerModel = playerModel; this.playerModel.PositionChanged += OnPlayerPositionChanged; wasEaten = true; }
public GamePlayModel(ILanguageWordsChecker wordsChecker) { _wordsChecker = wordsChecker; _gameField = new GameFieldModel(); _gameField.OnMouseEntered += (mc) => TryRegister(mc); _gameField.OnMouseLeft += (mc) => { }; _currentWordFieldCells = new List <FieldCellModel>(); }
public LevelController(PlayerModel playerModel, GameFieldModel gameFieldModel, LevelModel levelModel, LevelView levelView, StepTimer timer) { this.playerModel = playerModel; this.gameFieldModel = gameFieldModel; this.levelModel = levelModel; this.levelView = levelView; this.timer = timer; InitLevelData(); }
public FieldController(GameConfigModel configModel, GameFieldModel fieldModel, IFieldDimensionModel fieldDimensionModel, IGameObjectFactory gameObjectFactory, IMessageSender messageSender, EntityMapperService entityMapperService) { ConfigModel = configModel; FieldModel = fieldModel; FieldDimensionModel = fieldDimensionModel; GameObjectFactory = gameObjectFactory; MessageSender = messageSender; EntityMapperService = entityMapperService; }
public BonusController(GameFieldModel fieldModel, GameConfigModel configModel, IMessageSender messageSender, IFieldDimensionModel fieldDimensionModel, IFieldController fieldController, EntityMapperService mapperService) { FieldModel = fieldModel; ConfigModel = configModel; MessageSender = messageSender; FieldDimensionModel = fieldDimensionModel; FieldController = fieldController; MapperService = mapperService; }
private GameFieldModel[,] CreateGameFieldArray(int columnsCount, int rowsCount) { GameFieldModel[,] gameFieldModelArray = new GameFieldModel[columnsCount, rowsCount]; for (int y = 0; y < rowsCount; ++y) { for (int x = 0; x < columnsCount; ++x) { gameFieldModelArray[x, y] = new GameFieldModel(); gameFieldModelArray[x, y].SetField(randomizer.Next(11).ToString(), randomizer.Next(3)); Grid.SetColumn(gameFieldModelArray[x, y].Field, x); Grid.SetRow(gameFieldModelArray[x, y].Field, y); InitializeSpecifiedGameField(gameFieldModelArray[x, y].Field, y * columnsCount + x); Buttons.Add(gameFieldModelArray[x, y].Field); } } return(gameFieldModelArray); }
public override void Execute() { GameObject shape = evt.data as GameObject; GameFieldView fieldView = Object.FindObjectOfType <GameFieldView>(); BoxCollider2D fieldBox = fieldView.GetComponent <BoxCollider2D>(); float fieldSizeX = fieldBox.size.x * ScreenScaleFactor.X; float fieldSizeY = fieldBox.size.y * ScreenScaleFactor.Y; var blockSprite = shape.transform.GetComponentInChildren <SpriteRenderer>(); float shapeSizeX = blockSprite.size.x * ScreenScaleFactor.X * blockSprite.transform.localScale.x; float shapeSizeY = blockSprite.size.y * ScreenScaleFactor.Y * blockSprite.transform.localScale.y; int gridSizeX = (int)(fieldSizeX / shapeSizeX); int gridSizeY = (int)(fieldSizeY / shapeSizeY); shapeSizeX = fieldSizeX / gridSizeX; shapeSizeY = fieldSizeY / gridSizeY; GameFieldModel.Initialization(fieldSizeX, fieldSizeY, fieldBox.offset.y, shapeSizeX, shapeSizeY, new BlockStruct[gridSizeX, gridSizeY]); }
public SinglePlayerDiceGameLogic(GameFieldModel gameFiled) { this.GameField = gameFiled; }