public static void RegisterAsListener(this System.Object objectToNotify, string tag, params System.Type[] GameEventTypes) { GameEventManagerProxy.Get().Register(objectToNotify, tag, GameEventTypes); }
public static void UnregisterAsListener(this System.Object objectToNotify, string tag) { GameEventManagerProxy.Get().Unregister(objectToNotify, tag); }
public void Push() { GameEventManagerProxy.Get().PushGameEvent(this, m_Protocol); }