public void initPlayersDecks() { for (int i = 0; i < GameDeck.Count; i++) { String card = GameDeck.ElementAt(i); if (i < 6) { player1_deck.Add(card); } else { player2_deck.Add(card); } } }
public void initPlayersDecks() { for (int i = 0; i < GameDeck.Count; i++) { String card = GameDeck.ElementAt(i); if (i < 13) { serverDeck.Add(card); } else { clientDeck.Add(card); } } }