Esempio n. 1
0
    public void HandleCustomPlayerDisplayValues()
    {
        CheckData();

        if (customCharacterData.isCustomType ||
            customCharacterData.isDefaultType)
        {
            if (customCharacterDataCurrent.lastCustomDisplayCode
                != customCharacterData.characterDisplayCode ||
                customCharacterDataCurrent.lastCustomDisplayName
                != customCharacterData.characterDisplayName)
            {
                GameCustomController.UpdateCharacterDisplay(
                    gameObject,
                    customCharacterData.characterDisplayName,
                    customCharacterData.characterDisplayCode);

                customCharacterDataCurrent.lastCustomDisplayCode = customCharacterData.characterDisplayCode;
                customCharacterDataCurrent.lastCustomDisplayName = customCharacterData.characterDisplayName;
            }
        }
    }
Esempio n. 2
0
    public virtual void Change(GameCustomCharacterData customCharacterDataTo)
    {
        customCharacterData = customCharacterDataTo;
        //customCharacterDataCurrent = customCharacterDataTo;

        CheckData();

        if (gameCustomPlayerContainer != null)
        {
            gameCustomPlayerContainer.customCharacterData = customCharacterData;
        }

        //LogUtil.Log("GameCustomBase:Change:characterData:" + characterData.teamCode);

        if (customCharacterData != null)
        {
            //customCharacterData.presetColorCode = customCharacterData.presetColorCode;
            //customCharacterData.presetTextureCode = customCharacterData.presetTextureCode;

            //LogUtil.Log("GameCustomBase:Change:customColorCode:" + customColorCode);
            //LogUtil.Log("GameCustomBase:Change:customTextureCode:" + customTextureCode);

            if (!string.IsNullOrEmpty(customCharacterData.teamCode) &&
                customCharacterData.teamCode != "default")
            {
                //LogUtil.Log("Loading TEAM Custom Type:characterData.teamCode:" + characterData.teamCode);

                GameTeam team = GameTeams.Instance.GetById(customCharacterData.teamCode);

                if (team != null)
                {
                    if (team.data != null)
                    {
                        customCharacterData.teamCode = team.code;
                        customCharacterData.type     = GameCustomTypes.teamType;

                        //LogUtil.Log("Loading TEAM EXISTS Type:teamCode:" + teamCode);

                        GameDataTexturePreset itemTexture = team.data.GetTexturePreset();

                        if (itemTexture != null)
                        {
                            customCharacterData.presetTextureCode          = itemTexture.code;
                            customCharacterDataCurrent.lastCustomColorCode = "--";
                        }

                        GameDataColorPreset itemColor = team.data.GetColorPreset();

                        if (itemColor != null)
                        {
                            customCharacterData.presetColorCode = itemColor.code;
                            customCharacterDataCurrent.lastCustomTextureCode = "--";
                        }
                    }

                    GameCustomController.UpdateCharacterDisplay(
                        gameObject,
                        team.display_name,
                        UnityEngine.Random.Range(1, 99).ToString());
                }
            }
        }

        UpdatePlayer();
    }