public override void LoadData(System.Xml.XmlElement element) { base.LoadData(element); m_object_url = element.GetAttribute("ObjectURL"); m_object_value = GameConvert.BoolConvert(element.GetAttribute("ObjectValue")); m_is_return = GameConvert.BoolConvert(element.GetAttribute("IsReturn")); }
public override void LoadData(System.Xml.XmlElement element) { base.LoadData(element); m_effect_id = GameConvert.IntConvert(element.GetAttribute("EffectID")); m_level_destory = GameConvert.BoolConvert(element.GetAttribute("Desotry")); }