public void PlayerGoToSleep() { IncrementDay(); if (PlantHandler != null) { PlantHandler.DayCycle(); } if (GameControls != null) { GameControls.NewDay(); } }
public void PlayerGoToSleep() { IncrementDay(); if (PlantHandler != null) { PlantHandler.DayCycle(); } if (GameControls != null) { GameControls.NewDay(); } }