void newGameControlScreen(SpriteFont Font, SpriteBatch SpriteBatch, Dictionary<string, Texture2D> texturesDictionary, LoadAndSave loadAndSave, ref List<GameObject> allGameObjects, ref Player player, Game1 game1)
        {
            controlWindowOpen = true;

            if ((Keyboard.GetState().IsKeyDown(Keys.W) || Keyboard.GetState().IsKeyDown(Keys.Up) || GamePad.GetState(0).IsButtonDown(Buttons.DPadUp) || GamePad.GetState(0).ThumbSticks.Left.Y > 0.5f) && !controlButtonPressed && controlWindowOpen)
            {
                currentControlButton--;
                if (currentControlButton < Enums.MainMenuButtons.CONTROLYES) currentControlButton = Enums.MainMenuButtons.CONTROLNO;
                controlButtonPressed = true;
            }
            if ((Keyboard.GetState().IsKeyDown(Keys.S) || Keyboard.GetState().IsKeyDown(Keys.Down) || GamePad.GetState(0).IsButtonDown(Buttons.DPadDown) || GamePad.GetState(0).ThumbSticks.Left.Y < -0.5f) && !controlButtonPressed && controlWindowOpen)
            {
                currentControlButton++;
                if (currentControlButton > Enums.MainMenuButtons.CONTROLNO) currentControlButton = Enums.MainMenuButtons.CONTROLYES;
                controlButtonPressed = true;
            }
            switch (currentControlButton)
            {
                case Enums.MainMenuButtons.CONTROLYES:
                    SpriteBatch.Draw(texturesDictionary["MainMenu1"], new Rectangle(0, 0, 1920, 1080), Color.White);
                    break;
                case Enums.MainMenuButtons.CONTROLNO:
                    SpriteBatch.Draw(texturesDictionary["MainMenu2"], new Rectangle(0, 0, 1920, 1080), Color.White);
                    break;
            }

            if ((Keyboard.GetState().IsKeyDown(Keys.Enter)|| GamePad.GetState(0).IsButtonDown(Buttons.A)) && !controlButtonPressed)
            {
                switch (currentControlButton)
                {
                    case Enums.MainMenuButtons.CONTROLYES:
                        game1.NewGame();
                        LoadNewGame(loadAndSave);
                        Game1.currentGameState = Game1.GameState.GAMELOOP;
                        controlWindowOpen = false;
                        break;
                    case Enums.MainMenuButtons.CONTROLNO:
                        controlWindowOpen = false;
                        break;

                }
                controlButtonPressed = true;
            }

            if (Keyboard.GetState().GetPressedKeys().Count() == 0 && GamePad.GetState(0).IsButtonUp(Buttons.DPadUp) && GamePad.GetState(0).IsButtonUp(Buttons.A) && GamePad.GetState(0).IsButtonUp(Buttons.DPadDown) &&GamePad.GetState(0).ThumbSticks.Left.Y < 0.5f && GamePad.GetState(0).ThumbSticks.Left.Y > -0.5f)
            {
                controlButtonPressed = false;

            }

            SpriteBatch.DrawString(Font, "Ja", new Vector2(1400, 200), Color.Black, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0);
            SpriteBatch.DrawString(Font, "Nein", new Vector2(1400, 360), Color.Black, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0);
            SpriteBatch.DrawString(Font, "Echt jetzt?", new Vector2(1400, 50), Color.Black, 0, new Vector2(0, 0), 1, SpriteEffects.None, 0);
        }
Esempio n. 2
0
        /// <summary>
        /// A screen for changing the options
        /// </summary>
        /// <param name="game"></param>
        /// <returns></returns>
        public static UIScreen DifficultySelectScreen(Game game)
        {
            Game1 g1     = (Game1)game;
            var   retVal = new UIScreen(game)
            {
                Purpose = ScreenPurpose.Options
            };

            retVal.Escape += (sender, e) =>
            {
                g1.UI.CloseTopScreen();
            };
            var spLabel = new StackPanel(game)
            {
                HAnchor          = HorizontalAnchor.Middle,
                VAnchor          = VerticalAnchor.Middle,
                SpriteBackground = true,
                Border           = 4
            };

            retVal.Children.Add(spLabel);
            var optionsLabel = new TextPanel(game)
            {
                Text             = "New game",
                Width            = 128,
                SpriteBackground = false
            };

            spLabel.Children.Add(optionsLabel);
            var spMenu = new StackPanel(game)
            {
                HAnchor        = HorizontalAnchor.Middle,
                VAnchor        = VerticalAnchor.Middle,
                MainNavigation = true
            };

            spLabel.Children.Add(spMenu);
            var difficulty = new StackPanel(game)
            {
                Direction          = LayoutDirection.Horizontal,
                HAnchor            = HorizontalAnchor.Middle,
                ChildrenShareFocus = true,
                SpriteBackground   = true,
                Border             = 4
            };

            spMenu.Children.Add(difficulty);
            var diffLabel = new TextPanel(game)
            {
                Text             = "Difficulty",
                Width            = 32,
                SpriteBackground = false
            };

            difficulty.Children.Add(diffLabel);
            var diffSlide = new Slider(game)
            {
                Value         = 0,
                Minimum       = 0,
                Maximum       = 20,
                IncrementSize = 1
            };

            diffSlide.ValueChanged += (sender, e) =>
            {
            };
            difficulty.Children.Add(diffSlide);
            //
            var speed = new StackPanel(game)
            {
                Direction          = LayoutDirection.Horizontal,
                HAnchor            = HorizontalAnchor.Left,
                ChildrenShareFocus = true,
                SpriteBackground   = true,
                Border             = 4,
                Width = 128
            };

            spMenu.Children.Add(speed);
            var speedLabel = new TextPanel(game)
            {
                Text             = "Speed",
                Width            = 32,
                SpriteBackground = false
            };

            speed.Children.Add(speedLabel);
            var speedSlide = new Slider(game)
            {
                Width         = 32,
                Value         = 1,
                Minimum       = 1,
                Maximum       = 3,
                IncrementSize = 1
            };

            speedSlide.ValueChanged += (sender, e) =>
            {
            };
            speed.Children.Add(speedSlide);
            //
            var okCancelRow = new StackPanel(game)
            {
                HAnchor   = HorizontalAnchor.Middle,
                Direction = LayoutDirection.Horizontal
            };

            spMenu.Children.Add(okCancelRow);
            var cancel = new Button(game)
            {
                Text = "Back"
            };

            okCancelRow.Children.Add(cancel);
            cancel.OnClick += (snder, e) =>
            {
                retVal.InvokeEscape();
            };
            var newGame = new Button(game)
            {
                Text = "New Game"
            };

            newGame.OnClick += (snder, e) =>
            {
                g1.NewGame((int)diffSlide.Value, (int)speedSlide.Value);
            };
            okCancelRow.Children.Add(newGame);
            retVal.UpdateLayout(retVal.Bounds);
            return(retVal);
        }
Esempio n. 3
0
 private void NGame_Click(object sender, EventArgs e)
 {
     Game1.NewGame(ChFirst);
     MessageField.Text = String.Empty;
     GameField.Invalidate();
 }
Esempio n. 4
0
 private void TicTacToe_Load(object sender, EventArgs e)
 {
     Game1.NewGame(ChFirst);
 }
Esempio n. 5
0
        public void Update(Game1 game)
        {
            _frame += Game1.FrameTime / 2f;
            if (_frame > 6.28f)
                _frame -= 6.28f;

            if (TransFrame < 2f)
            {
                var pFrame = TransFrame;
                TransFrame += Game1.FrameTime;

                if (TransType == Trans.Buttons)
                    TransFrame += Game1.FrameTime;

                if (pFrame < 1f && TransFrame >= 1f)
                {
                    _levelSel[(int)Level] = SelItem;
                    Level = TransGoal;
                    SelItem = _levelSel[(int)Level];

                    switch (Level)
                    {
                        case Level.NewGame:
                            game.NewGame();
                            break;
                        case Level.ResumeGame:
                            Game1.GameMode = GameModes.Playing;
                            break;
                        case Level.EndGame:
                            MenuMode = MenuMode.Main;
                            Level = Level.Main;
                            break;
                        case Level.Quit:
                            game.Quit();
                            break;
                    }
                }
            }

            for (var i = 0; i < _fog.Length; i++)
            {
                _fog[i].X -= Game1.FrameTime * (50f + (i % 20 + 2));
                _fog[i].Y += Game1.FrameTime * (i % 14 + 5);

                if (_fog[i].X < -150f)
                {
                    _fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f);
                    _fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (var i = 0; i < _optionFrame.Length; i++)
            {
                if (SelItem == i)
                {
                    if (_optionFrame[i] < 1f)
                    {
                        _optionFrame[i] += Game1.FrameTime * 7f;
                        if (_optionFrame[i] > 1f)
                            _optionFrame[i] = 1f;
                    }
                }
                else
                {
                    if (_optionFrame[i] > 0f)
                    {
                        _optionFrame[i] -= Game1.FrameTime * 4f;
                        if (_optionFrame[i] < 0f)
                            _optionFrame[i] = 0f;
                    }
                }
            }

            PopulateOptions();

            if (_totalOptions > 0)
            {
                if (ControlInput.KeyUpPressed)
                {
                    SelItem = (SelItem + (_totalOptions - 1)) % _totalOptions;
                }
                else if (ControlInput.KeyDownPressed)
                {
                    SelItem = (SelItem + 1) % _totalOptions;
                }
            }

            var ok = false;
            if (TransFrame > 1.9f)
            {
                if (ControlInput.KeyAttackPressed)
                    ok = true;

                if (ControlInput.KeyStartPressed)
                {
                    if (MenuMode == MenuMode.Main || MenuMode == MenuMode.Dead)
                        ok = true;
                    else
                        Transition(Level.ResumeGame, true);
                }

                if (ok)
                {
                    switch (Level)
                    {
                        case Level.Main:
                            switch (_option[SelItem])
                            {
                                case Option.NewGame:
                                    Transition(Level.NewGame, true);
                                    break;
                                case Option.ResumeGame:
                                    Transition(Level.ResumeGame, true);
                                    break;
                                case Option.EndGame:
                                    Transition(Level.EndGame, true);
                                    break;
                                case Option.Continue:
                                    break;
                                case Option.Options:
                                    Transition(Level.Options);
                                    break;
                                case Option.Quit:
                                    Transition(Level.Quit, true);
                                    break;
                            }
                            break;

                        case Level.Dead:
                            switch (_option[SelItem])
                            {
                                case Option.EndGame:
                                    Transition(Level.EndGame, true);
                                    break;
                                case Option.Quit:
                                    Transition(Level.Quit, true);
                                    break;
                            }
                            break;

                        case Level.Options:
                            switch (_option[SelItem])
                            {
                                case Option.Back:
                                    Transition(Level.Main);
                                    break;
                            }
                            break;
                    }
                }
            }
        }
Esempio n. 6
0
        public void Update(Game1 game)
        {
            _frame += Game1.FrameTime / 2f;
            if (_frame > 6.28f)
            {
                _frame -= 6.28f;
            }

            if (TransFrame < 2f)
            {
                var pFrame = TransFrame;
                TransFrame += Game1.FrameTime;

                if (TransType == Trans.Buttons)
                {
                    TransFrame += Game1.FrameTime;
                }

                if (pFrame < 1f && TransFrame >= 1f)
                {
                    _levelSel[(int)Level] = SelItem;
                    Level   = TransGoal;
                    SelItem = _levelSel[(int)Level];

                    switch (Level)
                    {
                    case Level.NewGame:
                        game.NewGame();
                        break;

                    case Level.ResumeGame:
                        Game1.GameMode = GameModes.Playing;
                        break;

                    case Level.EndGame:
                        MenuMode = MenuMode.Main;
                        Level    = Level.Main;
                        break;

                    case Level.Quit:
                        game.Quit();
                        break;
                    }
                }
            }

            for (var i = 0; i < _fog.Length; i++)
            {
                _fog[i].X -= Game1.FrameTime * (50f + (i % 20 + 2));
                _fog[i].Y += Game1.FrameTime * (i % 14 + 5);

                if (_fog[i].X < -150f)
                {
                    _fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f);
                    _fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (var i = 0; i < _optionFrame.Length; i++)
            {
                if (SelItem == i)
                {
                    if (_optionFrame[i] < 1f)
                    {
                        _optionFrame[i] += Game1.FrameTime * 7f;
                        if (_optionFrame[i] > 1f)
                        {
                            _optionFrame[i] = 1f;
                        }
                    }
                }
                else
                {
                    if (_optionFrame[i] > 0f)
                    {
                        _optionFrame[i] -= Game1.FrameTime * 4f;
                        if (_optionFrame[i] < 0f)
                        {
                            _optionFrame[i] = 0f;
                        }
                    }
                }
            }

            PopulateOptions();

            if (_totalOptions > 0)
            {
                if (ControlInput.KeyUpPressed)
                {
                    SelItem = (SelItem + (_totalOptions - 1)) % _totalOptions;
                }
                else if (ControlInput.KeyDownPressed)
                {
                    SelItem = (SelItem + 1) % _totalOptions;
                }
            }

            var ok = false;

            if (TransFrame > 1.9f)
            {
                if (ControlInput.KeyAttackPressed)
                {
                    ok = true;
                }

                if (ControlInput.KeyStartPressed)
                {
                    if (MenuMode == MenuMode.Main || MenuMode == MenuMode.Dead)
                    {
                        ok = true;
                    }
                    else
                    {
                        Transition(Level.ResumeGame, true);
                    }
                }

                if (ok)
                {
                    switch (Level)
                    {
                    case Level.Main:
                        switch (_option[SelItem])
                        {
                        case Option.NewGame:
                            Transition(Level.NewGame, true);
                            break;

                        case Option.ResumeGame:
                            Transition(Level.ResumeGame, true);
                            break;

                        case Option.EndGame:
                            Transition(Level.EndGame, true);
                            break;

                        case Option.Continue:
                            break;

                        case Option.Options:
                            Transition(Level.Options);
                            break;

                        case Option.Quit:
                            Transition(Level.Quit, true);
                            break;
                        }
                        break;

                    case Level.Dead:
                        switch (_option[SelItem])
                        {
                        case Option.EndGame:
                            Transition(Level.EndGame, true);
                            break;

                        case Option.Quit:
                            Transition(Level.Quit, true);
                            break;
                        }
                        break;

                    case Level.Options:
                        switch (_option[SelItem])
                        {
                        case Option.Back:
                            Transition(Level.Main);
                            break;
                        }
                        break;
                    }
                }
            }
        }
Esempio n. 7
0
        public void Update(Game1 game)
        {
            frame += Game1.FrameTime / 2f;
            if (frame > 6.28f)
            {
                frame -= 6.28f;
            }

            if (transFrame < 2f)
            {
                float pFrame = transFrame;
                transFrame += Game1.FrameTime;
                if (transType == Trans.Buttons)
                {
                    transFrame += Game1.FrameTime;
                }
                if (pFrame < 1f && transFrame >= 1f)
                {
                    levelSel[(int)level] = selItem;
                    level   = transGoal;
                    selItem = levelSel[(int)level];
                    switch (level)
                    {
                    case Level.NewGame:
                        game.NewGame();
                        break;

                    case Level.ResumeGame:
                        Game1.GameMode = Game1.GameModes.Playing;
                        break;

                    case Level.EndGame:
                        menuMode = MenuMode.Main;
                        level    = Level.Main;
                        break;

                    case Level.Quit:
                        game.Quit();
                        break;

                    case Level.HostGame:
                        Game1.NetPlay.NetConnect.Host();
                        break;

                    case Level.JoinGame:
                        Game1.NetPlay.NetConnect.Find();
                        break;

                    case Level.NewArena:
                        game.NewGame(true);
                        Game1.NetPlay.NetConnect.NewGame();
                        break;
                    }
                }
            }

            for (int i = 0; i < fog.Length; i++)
            {
                fog[i].X -= Game1.FrameTime * (50f + (float)(i % 20 + 2));
                fog[i].Y += Game1.FrameTime * (float)(i % 14 + 5);
                if (fog[i].X < -150f)
                {
                    fog[i].X = Game1.ScreenSize.X +
                               Rand.GetRandomFloat(150f, 200f);
                    fog[i].Y = Game1.ScreenSize.Y -
                               Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (int i = 0; i < optionFrame.Length; i++)
            {
                if (selItem == i)
                {
                    if (optionFrame[i] < 1f)
                    {
                        optionFrame[i] += Game1.FrameTime * 7f;
                        if (optionFrame[i] > 1f)
                        {
                            optionFrame[i] = 1f;
                        }
                    }
                }
                else
                {
                    if (optionFrame[i] > 0f)
                    {
                        optionFrame[i] -= Game1.FrameTime * 4f;
                        if (optionFrame[i] < 0f)
                        {
                            optionFrame[i] = 0f;
                        }
                    }
                }
            }

            PopulateOptions();

            for (int i = 0; i < 4; i++)
            {
                GamePadState gs = GamePad.GetState((PlayerIndex)i);

                if (totalOptions > 0)
                {
                    if ((gs.ThumbSticks.Left.Y > 0.3f &&
                         oldState[i].ThumbSticks.Left.Y <= 0.3f) ||
                        (gs.DPad.Up == ButtonState.Pressed &&
                         oldState[i].DPad.Up == ButtonState.Released))
                    {
                        selItem = (selItem + (totalOptions - 1)) % totalOptions;
                    }

                    if ((gs.ThumbSticks.Left.Y < -0.3f &&
                         oldState[i].ThumbSticks.Left.Y >= -0.3f) ||
                        (gs.DPad.Down == ButtonState.Pressed &&
                         oldState[i].DPad.Down == ButtonState.Released))
                    {
                        selItem = (selItem + 1) % totalOptions;
                    }
                }

                if (option[0] == Option.AwaitingConnection)
                {
                    selItem = 1;
                }

                bool ok = false;
                if (transFrame > 1.9f)
                {
                    if (gs.Buttons.A == ButtonState.Pressed &&
                        oldState[i].Buttons.A == ButtonState.Released)
                    {
                        ok = true;
                    }
                    if (gs.Buttons.Start == ButtonState.Pressed &&
                        oldState[i].Buttons.Start == ButtonState.Released)
                    {
                        if (menuMode == MenuMode.Main ||
                            menuMode == MenuMode.Dead)
                        {
                            ok = true;
                        }
                        else
                        {
                            Transition(Level.ResumeGame, true);
                        }
                    }

                    if (ok)
                    {
                        switch (level)
                        {
                        case Level.Main:
                            switch (option[selItem])
                            {
                            case Option.NewGame:
                                Transition(Level.NewGame, true);
                                break;

                            case Option.ResumeGame:
                                Transition(Level.ResumeGame, true);
                                break;

                            case Option.EndGame:
                                Transition(Level.EndGame, true);
                                break;

                            case Option.Continue:

                                break;

                            case Option.Multiplayer:
                                Transition(Level.Multiplayer);
                                break;

                            case Option.Options:
                                Transition(Level.Options);
                                break;

                            case Option.Quit:
                                Transition(Level.Quit, true);
                                break;
                            }
                            break;

                        case Level.Dead:
                            switch (option[selItem])
                            {
                            case Option.EndGame:
                                Transition(Level.EndGame, true);
                                break;

                            case Option.Quit:
                                Transition(Level.Quit, true);
                                break;
                            }
                            break;

                        case Level.Options:
                            switch (option[selItem])
                            {
                            case Option.Back:
                                Transition(Level.Main);
                                Game1.store.Write(Store.STORE_SETTINGS);
                                break;

                            case Option.RumbleOn:
                                Game1.settings.Rumble = false;
                                break;

                            case Option.RumbleOff:
                                Game1.settings.Rumble = true;
                                break;
                            }
                            break;

                        case Level.Multiplayer:
                            switch (option[selItem])
                            {
                            case Option.Back:
                                Transition(Level.Main);
                                break;

                            case Option.HostGame:
                                Transition(Level.HostGame);
                                break;

                            case Option.JoinGame:
                                Transition(Level.JoinGame);
                                break;
                            }
                            break;

                        case Level.HostGame:
                            switch (option[selItem])
                            {
                            case Option.Cancel:
                                Transition(Level.Main);
                                Game1.NetPlay.NetConnect.Disconnect();
                                break;
                            }
                            break;

                        case Level.JoinGame:
                            switch (option[selItem])
                            {
                            case Option.Cancel:
                                Transition(Level.Main);
                                Game1.NetPlay.NetConnect.Disconnect();
                                break;
                            }
                            break;
                        }
                    }
                    else
                    {
                        switch (level)
                        {
                        case Level.JoinGame:
                            if (Game1.NetPlay.Joined)
                            {
                                Transition(Level.NewArena);
                            }
                            break;

                        case Level.HostGame:
                            if (Game1.NetPlay.NetSession != null)
                            {
                                if (Game1.NetPlay.NetSession.AllGamers.Count == 2)
                                {
                                    Transition(Level.NewArena);
                                }
                            }
                            break;
                        }
                    }
                }
                oldState[i] = gs;
            }
        }
Esempio n. 8
0
        public void Update(Game1 game)
        {
            frame += Game1.FrameTime / 2f;
            if (frame > 6.28f) frame -= 6.28f;

            if (transFrame < 2f)
            {
                float pFrame = transFrame;
                transFrame += Game1.FrameTime;
                if (transType == Trans.Buttons)
                    transFrame += Game1.FrameTime;
                if (pFrame < 1f && transFrame >= 1f)
                {
                    levelSel[(int)level] = selItem;
                    level = transGoal;
                    selItem = levelSel[(int)level];
                    switch (level)
                    {
                        case Level.NewGame:
                            game.NewGame();
                            break;
                        case Level.ResumeGame:
                            Game1.GameMode = Game1.GameModes.Playing;
                            break;
                        case Level.EndGame:
                            menuMode = MenuMode.Main;
                            level = Level.Main;
                            break;
                        case Level.Quit:
                            game.Quit();
                            break;
                        case Level.HostGame:
                            Game1.NetPlay.NetConnect.Host();
                            break;
                        case Level.JoinGame:
                            Game1.NetPlay.NetConnect.Find();
                            break;
                        case Level.NewArena:
                            game.NewGame(true);
                            Game1.NetPlay.NetConnect.NewGame();
                            break;
                    }
                }
            }

            for (int i = 0; i < fog.Length; i++)
            {
                fog[i].X -= Game1.FrameTime * (50f + (float)(i % 20 + 2));
                fog[i].Y += Game1.FrameTime * (float)(i % 14 + 5);
                if (fog[i].X < -150f)
                {
                    fog[i].X = Game1.ScreenSize.X +
                        Rand.GetRandomFloat(150f, 200f);
                    fog[i].Y = Game1.ScreenSize.Y -
                        Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (int i = 0; i < optionFrame.Length; i++)
            {
                if (selItem == i)
                {
                    if (optionFrame[i] < 1f)
                    {
                        optionFrame[i] += Game1.FrameTime * 7f;
                        if (optionFrame[i] > 1f) optionFrame[i] = 1f;
                    }
                }
                else
                {
                    if (optionFrame[i] > 0f)
                    {
                        optionFrame[i] -= Game1.FrameTime * 4f;
                        if (optionFrame[i] < 0f) optionFrame[i] = 0f;
                    }
                }
            }

            PopulateOptions();

            for (int i = 0; i < 4; i++)
            {
                GamePadState gs = GamePad.GetState((PlayerIndex)i);

                if (totalOptions > 0)
                {
                    if ((gs.ThumbSticks.Left.Y > 0.3f &&
                        oldState[i].ThumbSticks.Left.Y <= 0.3f) ||
                        (gs.DPad.Up == ButtonState.Pressed &&
                        oldState[i].DPad.Up == ButtonState.Released))
                    {
                        selItem = (selItem + (totalOptions - 1)) % totalOptions;
                    }

                    if ((gs.ThumbSticks.Left.Y < -0.3f &&
                        oldState[i].ThumbSticks.Left.Y >= -0.3f) ||
                        (gs.DPad.Down == ButtonState.Pressed &&
                        oldState[i].DPad.Down == ButtonState.Released))
                    {
                        selItem = (selItem + 1) % totalOptions;
                    }
                }

                if (option[0] == Option.AwaitingConnection)
                    selItem = 1;

                bool ok = false;
                if (transFrame > 1.9f)
                {
                    if (gs.Buttons.A == ButtonState.Pressed &&
                        oldState[i].Buttons.A == ButtonState.Released)
                        ok = true;
                    if (gs.Buttons.Start == ButtonState.Pressed &&
                        oldState[i].Buttons.Start == ButtonState.Released)
                    {
                        if (menuMode == MenuMode.Main ||
                            menuMode == MenuMode.Dead)
                            ok = true;
                        else
                        {
                            Transition(Level.ResumeGame, true);
                        }
                    }

                    if (ok)
                    {
                        switch (level)
                        {
                            case Level.Main:
                                switch (option[selItem])
                                {
                                    case Option.NewGame:
                                        Transition(Level.NewGame, true);
                                        break;
                                    case Option.ResumeGame:
                                        Transition(Level.ResumeGame, true);
                                        break;
                                    case Option.EndGame:
                                        Transition(Level.EndGame, true);
                                        break;
                                    case Option.Continue:

                                        break;
                                    case Option.Multiplayer:
                                        Transition(Level.Multiplayer);
                                        break;
                                    case Option.Options:
                                        Transition(Level.Options);
                                        break;
                                    case Option.Quit:
                                        Transition(Level.Quit, true);
                                        break;
                                }
                                break;
                            case Level.Dead:
                                switch (option[selItem])
                                {
                                    case Option.EndGame:
                                        Transition(Level.EndGame, true);
                                        break;
                                    case Option.Quit:
                                        Transition(Level.Quit, true);
                                        break;
                                }
                                break;
                            case Level.Options:
                                switch (option[selItem])
                                {
                                    case Option.Back:
                                        Transition(Level.Main);
                                        Game1.store.Write(Store.STORE_SETTINGS);
                                        break;
                                    case Option.RumbleOn:
                                        Game1.settings.Rumble = false;
                                        break;
                                    case Option.RumbleOff:
                                        Game1.settings.Rumble = true;
                                        break;
                                }
                                break;
                            case Level.Multiplayer:
                                switch (option[selItem])
                                {
                                    case Option.Back:
                                        Transition(Level.Main);
                                        break;
                                    case Option.HostGame:
                                        Transition(Level.HostGame);
                                        break;
                                    case Option.JoinGame:
                                        Transition(Level.JoinGame);
                                        break;
                                }
                                break;
                            case Level.HostGame:
                                switch (option[selItem])
                                {
                                    case Option.Cancel:
                                        Transition(Level.Main);
                                        Game1.NetPlay.NetConnect.Disconnect();
                                        break;
                                }
                                break;
                            case Level.JoinGame:
                                switch (option[selItem])
                                {
                                    case Option.Cancel:
                                        Transition(Level.Main);
                                        Game1.NetPlay.NetConnect.Disconnect();
                                        break;
                                }
                                break;
                        }
                    }
                    else
                    {
                        switch (level)
                        {
                            case Level.JoinGame:
                                if (Game1.NetPlay.Joined)
                                    Transition(Level.NewArena);
                                break;
                            case Level.HostGame:
                                if (Game1.NetPlay.NetSession != null)
                                {
                                    if (Game1.NetPlay.NetSession.AllGamers.Count == 2)
                                        Transition(Level.NewArena);
                                }
                                break;
                        }
                    }
                }
                oldState[i] = gs;
            }
        }