public void ReadyToPlay() { Screen = new Game.Screen(this); Inventory = new Game.ConquerStructures.Inventory(this); Equipment = new Game.ConquerStructures.Equipment(this); WarehouseOpen = false; WarehouseOpenTries = 0; TempPassword = ""; Warehouses = new SafeDictionary<Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID, Conquer_Online_Server.Game.ConquerStructures.Warehouse>(20); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.TwinCity, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.TwinCity)); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.PhoenixCity, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.PhoenixCity)); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.ApeCity, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.ApeCity)); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.DesertCity, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.DesertCity)); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.BirdCity, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.BirdCity)); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.StoneCity, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.StoneCity)); Warehouses.Add(Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.Market, new Conquer_Online_Server.Game.ConquerStructures.Warehouse(this, Conquer_Online_Server.Game.ConquerStructures.Warehouse.WarehouseID.Market)); Trade = new Game.ConquerStructures.Trade(); ArenaStatistic = new ArenaStatistic(true); Prayers = new List<GameState>(); map = null; }
public void ReadyToPlay() { try { Screen = new Game.Screen(this); Inventory = new Game.ConquerStructures.Inventory(this); Equipment = new Game.ConquerStructures.Equipment(this); WarehouseOpen = false; WarehouseOpenTries = 0; TempPassword = ""; Warehouses = new SafeDictionary<PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID, PhoenixProject.Game.ConquerStructures.Warehouse>(20); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.TwinCity, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.TwinCity)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.PhoenixCity, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.PhoenixCity)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.ApeCity, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.ApeCity)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.DesertCity, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.DesertCity)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.BirdCity, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.BirdCity)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.StoneCity, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.StoneCity)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.Market, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.Market)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.House, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.House)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.poker1, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.poker1)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.poker2, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.poker2)); Warehouses.Add(PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.House2, new PhoenixProject.Game.ConquerStructures.Warehouse(this, PhoenixProject.Game.ConquerStructures.Warehouse.WarehouseID.House2)); Trade = new Game.ConquerStructures.Trade(); ArenaStatistic = new ArenaStatistic(true); Prayers = new List<GameState>(); MagicDef = new List<GameState>(); map = null; } catch (Exception e) { Program.SaveException(e); } }