public void InitRootGraphics( RootGraphic rootgfx, ITopWindowEventRoot topWinEventRoot, InnerViewportKind innerViewportKind) { //create a proper bridge**** this.rootgfx = rootgfx; this.topWinEventRoot = topWinEventRoot; this.innerViewportKind = innerViewportKind; switch (innerViewportKind) { case InnerViewportKind.GL: { #if GL_ENABLE //temp not suppport //TODO: review here //PixelFarm.Drawing.DrawingGL.CanvasGLPortal.Start(); var bridge = new OpenGL.MyTopWindowBridgeOpenGL(rootgfx, topWinEventRoot); var view = new OpenGL.GpuOpenGLSurfaceView(); view.Width = 1200; view.Height = 1200; openGLSurfaceView = view; //view.Dock = DockStyle.Fill; //this.Controls.Add(view); this.panel1.Visible = true; this.panel1.Controls.Add(view); //--------------------------------------- view.Bind(bridge); this.winBridge = bridge; //--------------------------------------- view.SetGLPaintHandler(null); hh1 = view.Handle; //force real window handle creation view.MakeCurrent(); int max = Math.Max(view.Width, view.Height); _glsx = PixelFarm.Drawing.GLES2.GLES2Platform.CreateGLRenderSurface(max, max, view.Width, view.Height); //--------------- //canvas2d.FlipY = true;// //--------------- canvasPainter = new GLPainter(_glsx); //canvasPainter.SmoothingMode = PixelFarm.Drawing.SmoothingMode.HighQuality; //---------------------- //1. win gdi based //var printer = new WinGdiFontPrinter(canvas2d, view.Width, view.Height); //canvasPainter.TextPrinter = printer; //---------------------- //2. raw vxs //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter); //canvasPainter.TextPrinter = printer; //---------------------- //3. agg texture based font texture //var printer = new AggTextSpanPrinter(canvasPainter, 400, 50); //printer.HintTechnique = Typography.Rendering.HintTechnique.TrueTypeInstruction_VerticalOnly; //printer.UseSubPixelRendering = true; //canvasPainter.TextPrinter = printer; //3 var printer = new GLBitmapGlyphTextPrinter(canvasPainter, PixelFarm.Drawing.GLES2.GLES2Platform.TextService); canvasPainter.TextPrinter = printer; // var myGLCanvas1 = new PixelFarm.Drawing.GLES2.MyGLDrawBoard(canvasPainter, _glsx.CanvasWidth, _glsx.CanvasHeight); bridge.SetCanvas(myGLCanvas1); #endif } break; #if __SKIA__ case InnerViewportKind.Skia: { //skiasharp *** var bridge = new Skia.MyTopWindowBridgeSkia(rootgfx, topWinEventRoot); var view = new CpuSurfaceView(); view.Dock = DockStyle.Fill; this.Controls.Add(view); //--------------------------------------- view.Bind(bridge); this.winBridge = bridge; } break; #endif case InnerViewportKind.GdiPlus: default: { var bridge = new GdiPlus.MyTopWindowBridgeGdiPlus(rootgfx, topWinEventRoot); var view = new CpuSurfaceView(); view.Dock = DockStyle.Fill; this.Controls.Add(view); //--------------------------------------- view.Bind(bridge); this.winBridge = bridge; } break; } }
public void InitRootGraphics(RootGraphic rootgfx, ITopWindowEventRoot topWinEventRoot, InnerViewportKind innerViewportKind, IGpuOpenGLSurfaceView nativeWindow, AbstractTopWindowBridge bridge) { //create a proper bridge**** _rootgfx = rootgfx; _topWinEventRoot = topWinEventRoot; _innerViewportKind = innerViewportKind; _viewport = nativeWindow; _winBridge = bridge; nativeWindow.SetSize(rootgfx.Width, rootgfx.Height); switch (innerViewportKind) { case InnerViewportKind.GdiPlusOnGLES: case InnerViewportKind.AggOnGLES: case InnerViewportKind.GLES: { _winBridge.OnHostControlLoaded(); try { nativeWindow.MakeCurrent(); } catch (Exception ex) { } int w = nativeWindow.Width; int h = nativeWindow.Height; int max = Math.Max(w, h); _pcx = PixelFarm.DrawingGL.GLPainterCore.Create(max, max, w, h, true); _glPainter = new GLPainter(); _glPainter.BindToPainterCore(_pcx); if (PixelFarm.Drawing.GLES2.GLES2Platform.TextService != null) { var printer = new GLBitmapGlyphTextPrinter(_glPainter, PixelFarm.Drawing.GLES2.GLES2Platform.TextService); _glPainter.TextPrinter = printer; } else { //warn....! } //canvasPainter.SmoothingMode = PixelFarm.Drawing.SmoothingMode.HighQuality; //---------------------- //1. win gdi based //var printer = new WinGdiFontPrinter(canvas2d, view.Width, view.Height); //canvasPainter.TextPrinter = printer; //---------------------- //2. raw vxs //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter); //canvasPainter.TextPrinter = printer; //---------------------- //3. agg texture based font texture //_glPainter.TextPrinter = new CpuBlitTextSpanPrinter2(_glPainter, 400, 50, PixelFarm.Drawing.GLES2.GLES2Platform.TextService); //TODO: review this again! //3 var drawboard = new PixelFarm.Drawing.GLES2.MyGLDrawBoard(_glPainter); _glPainter.SetDrawboard(drawboard); _drawboard = drawboard; //{ //in mixed mode //GDI+ on GLES, Agg on GLES we provide a software rendering layer too PixelFarm.Drawing.DrawBoard cpuDrawBoard = null; // CreateSoftwareDrawBoard(view.Width, view.Height, innerViewportKind); drawboard.SetCpuBlitDrawBoardCreator(() => cpuDrawBoard ?? (cpuDrawBoard = CreateSoftwareDrawBoard(w, h, innerViewportKind))); //} ((OpenGL.MyTopWindowBridgeOpenGL)_winBridge).SetCanvas(drawboard); } break; } }
public void LoadSample(DemoBase demobase) { this.demobase = demobase; //1. //note:when we init, //no glcanvas/ painter are created demobase.Init(); //----------------------------------------------- //2. check if demo will create canvas/painter context //or let this GLDemoContext create for it hh1 = glControl.Handle; //ensure that contrl handler is created glControl.MakeCurrent(); demobase.BuildCustomDemoGLContext(out this._glsx, out this.canvasPainter); // if (this._glsx == null) { //if demo not create canvas and painter //the we create for it int max = Math.Max(glControl.Width, glControl.Height); _glsx = PixelFarm.Drawing.GLES2.GLES2Platform.CreateGLRenderSurface(max, max, glControl.Width, glControl.Height); _glsx.SmoothMode = SmoothMode.Smooth;//set anti-alias canvasPainter = new GLPainter(_glsx); //create text printer for opengl //---------------------- //1. win gdi based //var printer = new WinGdiFontPrinter(_glsx, glControl.Width, glControl.Height); //canvasPainter.TextPrinter = printer; //---------------------- //2. raw vxs //var openFontStore = new Typography.TextServices.OpenFontStore(); //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter,openFontStore); //canvasPainter.TextPrinter = printer; //---------------------- //3. agg texture based font texture //var printer = new AggTextSpanPrinter(canvasPainter, glControl.Width, 30); //canvasPainter.TextPrinter = printer; //---------------------- //4. texture atlas based font texture //------------ //resolve request font var printer = new GLBitmapGlyphTextPrinter(canvasPainter, PixelFarm.Drawing.GLES2.GLES2Platform.TextService); canvasPainter.TextPrinter = printer; //var openFontStore = new Typography.TextServices.OpenFontStore(); //var printer = new GLBmpGlyphTextPrinter(canvasPainter, openFontStore); //canvasPainter.TextPrinter = printer; } //----------------------------------------------- demobase.SetEssentialGLHandlers( () => this.glControl.SwapBuffers(), () => this.glControl.GetEglDisplay(), () => this.glControl.GetEglSurface() ); //----------------------------------------------- this.glControl.SetGLPaintHandler((s, e) => { demobase.InvokeGLPaint(); }); DemoBase.InvokeGLContextReady(demobase, this._glsx, this.canvasPainter); DemoBase.InvokePainterReady(demobase, this.canvasPainter); }