Esempio n. 1
0
        public override void Paint()
        {
            GAME_ENGINE.SetColor(0, 0, 0);
            GAME_ENGINE.SetColor(255, 215, 80);
            GAME_ENGINE.FillRectangle(700, 150, 501, 501);
            GAME_ENGINE.SetColor(0, 0, 0);
            GAME_ENGINE.DrawRectangle(700, 150, 502, 502);
            //1,1
            GAME_ENGINE.DrawBitmap(Orb, CurrentX1_1, CurrentY1_1, 0, 0, 100, 100);
            //1,2
            GAME_ENGINE.DrawBitmap(Orb, CurrentX1_2, CurrentY1_2, 100, 0, 100, 100);
            //1,3
            GAME_ENGINE.DrawBitmap(Orb, CurrentX1_3, CurrentY1_3, 200, 0, 100, 100);
            //1,4
            GAME_ENGINE.DrawBitmap(Orb, CurrentX1_4, CurrentY1_4, 300, 0, 100, 100);
            //1,5
            GAME_ENGINE.DrawBitmap(Orb, CurrentX1_5, CurrentY1_5, 400, 0, 100, 100);
            //2,1
            GAME_ENGINE.DrawBitmap(Orb, CurrentX2_1, CurrentY2_1, 0, 100, 100, 100);
            //2,2
            GAME_ENGINE.DrawBitmap(Orb, CurrentX2_2, CurrentY2_2, 100, 100, 100, 100);
            //2,3
            GAME_ENGINE.DrawBitmap(Orb, CurrentX2_3, CurrentY2_3, 200, 100, 100, 100);
            //2,4
            GAME_ENGINE.DrawBitmap(Orb, CurrentX2_4, CurrentY2_4, 300, 100, 100, 100);
            //2,5
            GAME_ENGINE.DrawBitmap(Orb, CurrentX2_5, CurrentY2_5, 400, 100, 100, 100);
            //3,1
            GAME_ENGINE.DrawBitmap(Orb, CurrentX3_1, CurrentY3_1, 0, 200, 100, 100);
            //3,2
            GAME_ENGINE.DrawBitmap(Orb, CurrentX3_2, CurrentY3_2, 100, 200, 100, 100);
            //3,3
            GAME_ENGINE.DrawBitmap(Orb, CurrentX3_3, CurrentY3_3, 200, 200, 100, 100);
            //3,4
            GAME_ENGINE.DrawBitmap(Orb, CurrentX3_4, CurrentY3_4, 300, 200, 100, 100);
            //3,5
            GAME_ENGINE.DrawBitmap(Orb, CurrentX3_5, CurrentY3_5, 400, 200, 100, 100);
            //4,1
            GAME_ENGINE.DrawBitmap(Orb, CurrentX4_1, CurrentY4_1, 0, 300, 100, 100);
            //4,2
            GAME_ENGINE.DrawBitmap(Orb, CurrentX4_2, CurrentY4_2, 100, 300, 100, 100);
            //4,3
            GAME_ENGINE.DrawBitmap(Orb, CurrentX4_3, CurrentY4_3, 200, 300, 100, 100);
            //4,4
            GAME_ENGINE.DrawBitmap(Orb, CurrentX4_4, CurrentY4_4, 300, 300, 100, 100);
            //4,5
            GAME_ENGINE.DrawBitmap(Orb, CurrentX4_5, CurrentY4_5, 400, 300, 100, 100);
            //5,1
            GAME_ENGINE.DrawBitmap(Orb, CurrentX5_1, CurrentY5_1, 0, 400, 100, 100);
            //5,2
            GAME_ENGINE.DrawBitmap(Orb, CurrentX5_2, CurrentY5_2, 100, 400, 100, 100);
            //5,3
            GAME_ENGINE.DrawBitmap(Orb, CurrentX5_3, CurrentY5_3, 200, 400, 100, 100);
            //5,4
            GAME_ENGINE.DrawBitmap(Orb, CurrentX5_4, CurrentY5_4, 300, 400, 100, 100);
            //5,5
            GAME_ENGINE.DrawBitmap(Orb, CurrentX5_5, CurrentY5_5, 400, 400, 100, 100);

            /*
             * GAME_ENGINE.SetColor(139, 0, 0);
             * GAME_ENGINE.DrawLine(xPositie + 2, yPositie, xPositie + 10, yPositie);
             * GAME_ENGINE.DrawLine(xPositie, yPositie + 2, xPositie, yPositie + 10);
             * GAME_ENGINE.DrawLine(xPositie - 2, yPositie, xPositie - 10, yPositie);
             * GAME_ENGINE.DrawLine(xPositie, yPositie - 2, xPositie, yPositie - 10);
             * GAME_ENGINE.SetColor(0, 0, 0);
             */
        }