public void CoerceAdjustValues(int i) { if (i == 5) { (float, float)bounds = (0.01f, 1000f); ForceControl force = focused.GetComponent <ForceControl>(); if (force == null) { return; } float newtons = Mathf.Clamp(force.getForce(), bounds.Item1, bounds.Item2); sliders[i].SetValueWithoutNotify((newtons - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(newtons * 100f) / 100f); // Debug.Log(sliders[i].value); } else if (i == 6) { (float, float)bounds = (0.01f, 100f); VelocityControl velocity = focused.GetComponent <VelocityControl>(); if (velocity == null) { return; } float speed = Mathf.Clamp(velocity.getSpeed(), bounds.Item1, bounds.Item2); sliders[i].SetValueWithoutNotify((speed - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(speed * 100f) / 100f); } else if (i == 7) { (float, float)bounds = (0f, 360f); float angle; if (namecurr == "Force") { ForceControl force = focused.GetComponent <ForceControl>(); if (force == null) { return; } angle = Mathf.Clamp(force.getAngle(), bounds.Item1, bounds.Item2); } else if (namecurr == "Velocity") { VelocityControl velocity = focused.GetComponent <VelocityControl>(); if (velocity == null) { return; } angle = Mathf.Clamp(velocity.getAngle(), bounds.Item1, bounds.Item2); } else { angle = Mathf.Clamp(transcurr.localEulerAngles.z, bounds.Item1, bounds.Item2); } sliders[i].SetValueWithoutNotify((angle - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(angle * 100f) / 100f); } else if (i == 8) //spring equilibrium length { } }
void Start() { map_creator = GameObject.Find("GameRoot").GetComponent <MapCreator>(); player = GameObject.Find("Player"); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); forceControl = player.GetComponent <ForceControl>(); }
void updateForce() { dashhorizontal.gameObject.SetActive(true); dashmoving.gameObject.SetActive(false); label.gameObject.SetActive(true); ForceControl force = this.gameObject.GetComponent <ForceControl>(); v3 pos = force.attachPoint2; pos.z = 0; v3 localpos = Camera.main.WorldToScreenPoint(pos) / this.canvas.localScale.x; localpos.z = 0; //set position and angle dashhorizontal.anchoredPosition = localpos; dashhorizontal.eulerAngles = v3.zero; float length = trans.localScale.y * Util.ForceHeightMultiplier * Util.WorldToScreenMultiplier; dashhorizontal.sizeDelta = new v2(length, 3f); Text t = label.GetComponent <Text>(); float angle = force.getAngle(); t.text = Mathf.Round(angle * 100f) / 100f + "°"; if (angle < 40f) { angle += 15; } else { angle /= 2f; } v3 direction = new v3(Mathf.Cos(Mathf.Deg2Rad * angle), Mathf.Sin(Mathf.Deg2Rad * angle)).normalized; length = 90f; label.anchoredPosition = localpos + direction * length; }
// Use this for initialization void Start() { player = GameObject.Find("Player"); forceController = player.GetComponent <ForceControl>(); forceController.AddObject(this); }
public void fieldValueChange(int idx) { double val; string text = inputFields[idx].text; if (text == "") { val = 0; } else if (!double.TryParse(text, out val)) { return; } if (idx == 0) { (float, float)bounds = (0.01f, 1000f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); rbcurr.mass = value; sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } } else if (idx == 1) { (float, float)bounds = (0.01f, 1000f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); float length = value; if (namecurr == "FixedRectangle") { transcurr.localScale = new v2(length / Util.FixedRectWidthMultiplier, transcurr.localScale.y); } else if (namecurr == "MoveableRectangle") { transcurr.localScale = new v2(length / Util.MoveableRectWidthMultiplier, transcurr.localScale.y); } sliders[idx].SetValueWithoutNotify((length - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(length * 100f) / 100f); } } else if (idx == 2) { (float, float)bounds = (0.01f, 1000f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); float width = value; if (namecurr == "FixedRectangle") { transcurr.localScale = new v2(transcurr.localScale.x, width / Util.FixedRectHeightMultiplier); } else if (namecurr == "MoveableRectangle") { transcurr.localScale = new v2(transcurr.localScale.x, width / Util.MoveableRectHeightMultiplier); } sliders[idx].SetValueWithoutNotify((width - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(width * 100f) / 100f); } } else if (idx == 3) //circle { (float, float)bounds = (0.01f, 100f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); transcurr.localScale = new v2(value, value); sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } } else if (idx == 4) { (float, float)bounds = (0.01f, 1000f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); SpringControl spring = focused.GetComponent <SpringControl>(); spring.setSpringConstant(value); sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } } else if (idx == 5) { (float, float)bounds = (0.01f, 1000f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); ForceControl force = focused.GetComponent <ForceControl>(); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } force.setForce(value); //sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); //inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } else if (idx == 6) { (float, float)bounds = (0.01f, 100f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); VelocityControl velocity = focused.GetComponent <VelocityControl>(); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } velocity.setSpeed(value); } else if (idx == 7) { (float, float)bounds = (0f, 360f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); if (namecurr == "Force") { if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } this.focused.GetComponent <ForceControl>().setAngle(value); } else if (namecurr == "Velocity") { if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } this.focused.GetComponent <VelocityControl>().setAngle(value); } else { transcurr.localEulerAngles = new v3(0, 0, value); sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } } } else if (idx == 8) //equilibrium length { (float, float)bounds = (0.01f, 100f); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); SpringControl spring = focused.GetComponent <SpringControl>(); spring.setElength(value); sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } } else if (idx == 9) //break force (N) { (double, double)bounds = (0.01, 999999999); SpringControl spring = focused.GetComponent <SpringControl>(); double breakforce = Math.Max(Math.Min(val, bounds.Item2), bounds.Item1); spring.setBreakForce(breakforce); sliders[idx].SetValueWithoutNotify((float)((breakforce - bounds.Item1) / bounds.Item2)); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Math.Round(breakforce * 100f) / 100f); } } else if (idx == 10) { (float, float)bounds = (0f, 1f); Collider2D col = focused.GetComponent <Collider2D>(); float value = (float)val; value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); col.sharedMaterial.friction = value; Attachable.ResetAllColliders(); sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) { inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); } } //else if (idx == 10) //{ // (float, float) bounds = (0f, 1f); // Collider2D col = focused.GetComponent<Collider2D>(); // float value = (float)val; // value = Mathf.Clamp(value, bounds.Item1, bounds.Item2); // col.sharedMaterial.bounciness = value; // sliders[idx].SetValueWithoutNotify((value - bounds.Item1) / bounds.Item2); // if ((text[text.Length - 1] != '.' && text[text.Length - 1] != '0') || (text[text.Length - 1] == '0' && !text.Contains("."))) inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(value * 100f) / 100f); //} //else if (idx == 11) //{ //} }
public void sliderValueChange(int idx) { if (sliders[idx].gameObject != EventSystem.current.currentSelectedGameObject) { return; } // Debug.Log(idx); float value = sliders[idx].value; if (idx == 0) { (float, float)bounds = (0.01f, 1000f); float mass = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); rbcurr.mass = mass; inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(mass * 100f) / 100f); } else if (idx == 1) { (float, float)bounds = (0.01f, 1000f); float length = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); if (namecurr == "FixedRectangle") { transcurr.localScale = new v2(length / Util.FixedRectWidthMultiplier, transcurr.localScale.y); } else if (namecurr == "MoveableRectangle") { transcurr.localScale = new v2(length / Util.MoveableRectWidthMultiplier, transcurr.localScale.y); } inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(length * 100f) / 100f); } else if (idx == 2) { (float, float)bounds = (0.01f, 1000f); float width = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); if (namecurr == "FixedRectangle") { transcurr.localScale = new v2(transcurr.localScale.x, width / Util.FixedRectHeightMultiplier); } else if (namecurr == "MoveableRectangle") { transcurr.localScale = new v2(transcurr.localScale.x, width / Util.MoveableRectHeightMultiplier); } inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(width * 100f) / 100f); } else if (idx == 3) //circle { (float, float)bounds = (0.01f, 100f); float diameter = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); transcurr.localScale = new v2(diameter, diameter); inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(diameter * 100f) / 100f); } else if (idx == 4) //spring constant (N/m) { (float, float)bounds = (0.01f, 1000f); SpringControl spring = focused.GetComponent <SpringControl>(); float constant = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); spring.setSpringConstant(constant); inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(constant * 100f) / 100f); } else if (idx == 5) //force { (float, float)bounds = (0.01f, 1000f); float newtons = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); ForceControl force = focused.GetComponent <ForceControl>(); force.setForce(newtons); //inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(newtons * 100f) / 100f); } else if (idx == 6) //velocity { (float, float)bounds = (0.01f, 100f); float speed = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); VelocityControl velocity = focused.GetComponent <VelocityControl>(); velocity.setSpeed(speed); } else if (idx == 7) { (float, float)bounds = (0f, 360f); float angle = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); if (namecurr == "Force") { this.focused.GetComponent <ForceControl>().setAngle(angle); } else if (namecurr == "Velocity") { this.focused.GetComponent <VelocityControl>().setAngle(angle); } else { transcurr.localEulerAngles = new v3(0, 0, angle); inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(angle * 100f) / 100f); } } else if (idx == 8) //equilibrium length { (float, float)bounds = (0.01f, 100f); SpringControl spring = focused.GetComponent <SpringControl>(); float elength = bounds.Item1 + value / 1f * (bounds.Item2 - bounds.Item1); spring.setElength(elength); inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(elength * 100f) / 100f); } else if (idx == 9) //break force (N) { (double, double)bounds = (0.01, 999999999); SpringControl spring = focused.GetComponent <SpringControl>(); double breakforce = bounds.Item1 + value * (bounds.Item2 - bounds.Item1); spring.setBreakForce(breakforce); inputFields[idx].SetTextWithoutNotify("" + Math.Round(breakforce * 100f) / 100f); } else if (idx == 10) { (float, float)bounds = (0f, 1f); Collider2D col = focused.GetComponent <Collider2D>(); float friction = bounds.Item1 + value * (bounds.Item2 - bounds.Item1); col.sharedMaterial.friction = friction; Attachable.ResetAllColliders(); inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(friction * 100f) / 100f); } //else if (idx == 10) //{ // (float, float) bounds = (0f, 1f); // Collider2D col = focused.GetComponent<Collider2D>(); // float bounciness = bounds.Item1 + value * (bounds.Item2 - bounds.Item1); // col.sharedMaterial.bounciness = bounciness; // inputFields[idx].SetTextWithoutNotify("" + Mathf.Round(bounciness * 100f) / 100f); //} //else if (idx == 11) //{ //} }
private void AdjustValues() { for (int i = 0, tempmask = currmask; tempmask != 0; i++, tempmask >>= 1) { if ((tempmask & 1) != 1) { continue; } if (i == 0) { (float, float)bounds = (0.01f, 1000f); sliders[i].SetValueWithoutNotify((rbcurr.mass - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(rbcurr.mass * 100f) / 100f); } else if (i == 1) { (float, float)bounds = (0.01f, 1000f); float length = 0f; if (namecurr == "FixedRectangle") { length = transcurr.localScale.x * Util.FixedRectWidthMultiplier; } else if (namecurr == "MoveableRectangle") { length = transcurr.localScale.x * Util.MoveableRectWidthMultiplier; } sliders[i].SetValueWithoutNotify((length - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(length * 100f) / 100f); } else if (i == 2) { (float, float)bounds = (0.01f, 1000f); float width = 0f; if (namecurr == "FixedRectangle") { width = transcurr.localScale.y * Util.FixedRectHeightMultiplier; } else if (namecurr == "MoveableRectangle") { width = transcurr.localScale.y * Util.MoveableRectHeightMultiplier; } sliders[i].SetValueWithoutNotify((width - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(width * 100f) / 100f); } else if (i == 3) //circle { (float, float)bounds = (0.01f, 100f); float diameter = transcurr.localScale.x; sliders[i].SetValueWithoutNotify((diameter - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(diameter * 100f) / 100f); } else if (i == 4) //spring constant (N/m) { (float, float)bounds = (0.01f, 1000f); SpringControl spring = focused.GetComponent <SpringControl>(); float constant = Mathf.Clamp(spring.getSpringConstant(), bounds.Item1, bounds.Item2); sliders[i].SetValueWithoutNotify((constant - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(constant * 100f) / 100f); } else if (i == 5) //force { (float, float)bounds = (0.01f, 1000f); ForceControl force = focused.GetComponent <ForceControl>(); float newtons = Mathf.Clamp(force.getForce(), bounds.Item1, bounds.Item2); sliders[i].SetValueWithoutNotify((newtons - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(newtons * 100f) / 100f); } else if (i == 6) //velocity { (float, float)bounds = (0.01f, 100f); VelocityControl velocity = focused.GetComponent <VelocityControl>(); float speed = Mathf.Clamp(velocity.getSpeed(), bounds.Item1, bounds.Item2); sliders[i].SetValueWithoutNotify((speed - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(speed * 100f) / 100f); } else if (i == 7) { (float, float)bounds = (0f, 360f); float angle = transcurr.localEulerAngles.z; if (namecurr == "Force") { ForceControl force = focused.GetComponent <ForceControl>(); if (force == null) { return; } angle = Mathf.Clamp(force.getAngle(), bounds.Item1, bounds.Item2); } else if (namecurr == "Velocity") { VelocityControl velocity = focused.GetComponent <VelocityControl>(); if (velocity == null) { return; } angle = Mathf.Clamp(velocity.getAngle(), bounds.Item1, bounds.Item2); } else { angle = Mathf.Clamp(transcurr.localEulerAngles.z, bounds.Item1, bounds.Item2); } sliders[i].SetValueWithoutNotify((angle - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(angle * 100f) / 100f); } else if (i == 8) //equilibrium length { //cannot set this property when spring is attached SpringControl spring = focused.GetComponent <SpringControl>(); //if (!spring.available()) { this.CoerceAdjustValues(8); return; } (float, float)bounds = (0.01f, 100f); float elength = Mathf.Clamp(spring.getElength(), bounds.Item1, bounds.Item2); sliders[i].SetValueWithoutNotify((elength - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(elength * 100f) / 100f); } else if (i == 9) //break force (N) { (double, double)bounds = (0.01, 999999999); SpringControl spring = focused.GetComponent <SpringControl>(); double breakforce = Math.Max(Math.Min(spring.getBreakForce(), bounds.Item2), bounds.Item1); sliders[i].SetValueWithoutNotify((float)((breakforce - bounds.Item1) / bounds.Item2)); inputFields[i].SetTextWithoutNotify("" + Math.Round(breakforce * 100f) / 100f); } else if (i == 10) { (float, float)bounds = (0f, 1f); Collider2D col = focused.GetComponent <Collider2D>(); sliders[i].SetValueWithoutNotify((col.sharedMaterial.friction - bounds.Item1) / bounds.Item2); inputFields[i].SetTextWithoutNotify("" + Mathf.Round(col.sharedMaterial.friction * 100f) / 100f); } //else if (i == 10) //{ // (float, float) bounds = (0f, 1f); // Collider2D col = focused.GetComponent<Collider2D>(); // sliders[i].SetValueWithoutNotify((col.bounciness - bounds.Item1) / bounds.Item2); // inputFields[i].SetTextWithoutNotify("" + Mathf.Round(col.bounciness * 100f) / 100f); //} //else if (i == 11) //{ // (float, float) bounds = (0f, 1f); // Collider2D col = focused.GetComponent<Collider2D>(); // sliders[i].SetValueWithoutNotify((col.friction - bounds.Item1) / bounds.Item2); // inputFields[i].SetTextWithoutNotify("" + Mathf.Round(col.friction * 100f) / 100f); //} } }
public void OnDrop(PointerEventData eventData) { if (eventData.pointerDrag == null) { return; } Vector3 pos = eventData.position; //check if pos is inside of scrollViewRect if (Util.OnCanvas(pos)) { //this is the object being dropped //instantiate a new object in the canvass GameObject ui = eventData.pointerDrag; ObjectDragHandler draghandler = ui.GetComponent <ObjectDragHandler>(); if (draghandler == null) { return; } GameObject reference = draghandler.spritePreFab; GameObject newObj = Instantiate(reference) as GameObject; newObj.SetActive(true); Vector3 worldPos = Camera.main.ScreenToWorldPoint(eventData.position); worldPos.z = 0; newObj.transform.position = worldPos; //Check for spring SpringControl spring = newObj.GetComponent <SpringControl>(); ForceControl force = newObj.GetComponent <ForceControl>(); VelocityControl velocity = newObj.GetComponent <VelocityControl>(); PropertiesEditable edit = newObj.GetComponent <PropertiesEditable>(); ReplayControl replay = newObj.GetComponent <ReplayControl>(); Name name = newObj.GetComponent <Name>(); if (spring != null) //if this is a spring { spring.attachPoint1 = worldPos + new Vector3(0, SpringControl.defaultHeight / 2f, 0); spring.attachPoint2 = worldPos - new Vector3(0, SpringControl.defaultHeight / 2f, 0); } if (force != null) //if this is a force arrow { force.attachPoint1 = worldPos + new Vector3(0, ForceControl.defaultHeight / 2f, 0); force.attachPoint2 = worldPos - new Vector3(0, ForceControl.defaultHeight / 2f, 0); } if (velocity != null) { velocity.attachPoint1 = worldPos + new Vector3(0, VelocityControl.defaultHeight / 2f, 0); velocity.attachPoint2 = worldPos - new Vector3(0, VelocityControl.defaultHeight / 2f, 0); } if (replay != null) { ReplayControl.focusedObject = newObj; } if (edit != null) { PropertiesEditable.focusedObject = newObj; } //if (name.objectname == "FixedRectangle" || name.objectname == "MoveableRectangle" || name.objectname == "Circle") //{ // Collider2D col = newObj.GetComponent<Collider2D>(); // PhysicsMaterial2D material = new PhysicsMaterial2D(); // material.friction = 0.4f; // material.bounciness = 0.4f; // col.sharedMaterial = material; //} } //otherwise do nothing; }
// Use this for initialization void Start() { forceControl = GameObject.Find("Player").GetComponent <ForceControl>(); forceControl.onChangeForceCountEvent += new ForceControl.OnChangeForceCount(ChangeValue); forceText = GetComponent <Text>(); }