public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { if (health > 0) { if (!beenHit && !attacking) { moveSprite.Draw(gameTime, spriteBatch, camera); } else if (beenHit) { hitSprite.Draw(gameTime, spriteBatch, camera); } else if (attacking) { attackSprite.Draw(gameTime, spriteBatch, camera); } floatDamage.Draw(spriteBatch, camera.Position); } else { deathSprite.Draw(gameTime, spriteBatch, camera); } }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { floatDamage.Draw(spriteBatch, camera.Position); }