public async Task DeleteAsync() { try { await _user.DeleteAsync().ConfigureAwait(false); } catch (FirebaseException e) { throw ExceptionMapper.Map(e); } }
/// <summary> /// Deletes the logged in user from the firebase user list /// </summary> /// <returns><c>true</c>, if firebase user was deleted, <c>false</c> otherwise.</returns> public static void FirebaseDeleteUser(FirebaseUser requestedUser = null) { if (requestedUser == null) { requestedUser = activeUser; } if (requestedUser != null) { ProjectManager.Log("[Firebase User Delete] " + requestedUser.DisplayName); requestedUser.DeleteAsync().ContinueWith(task => { if (task.IsCanceled) { Analytics.LogError("Firebase User Delete", "Delete user canceled!"); return; } if (task.IsFaulted) { // Firebase for Unity is pretty undocumented for doing more than simply adding the plugins into projects.. // Error handling doesn't seem great either, as of building this there's no error enum or error codes // So we just have strings to work with if we want to do actions on specific errors happening foreach (Exception e in task.Exception.InnerExceptions) { Analytics.LogError("Firebase User Delete", e.Message); // This string only includes the firebase error, no information about the exception type OnUserDeleteFailed(ConvertToAuthError(e.Message)); } return; } if (task.IsCompleted) { // Firebase account successfully deleted staticRef.OnLogout(); OnUserDeleteSuccessful(); } }); } else { Analytics.LogError("Firebase User Delete", "User was null!"); } }
public void LogOut() { //firebase shit SignOut(); user.DeleteAsync(); if (isStudent) { studentPage.DOAnchorPos(new Vector2(0, -720), 0.25f); loginPage.DOAnchorPos(new Vector2(0, 0), 0.25f); } else if (!isStudent) { instructorsPage.DOAnchorPos(new Vector2(0, -720), 0.25f); loginPage.DOAnchorPos(new Vector2(0, 0), 0.25f); classKeyHolder.enabled = false; classKey.text = ""; classKey.enabled = false; } }
void OnDestroy() { if (user != null) { user.DeleteAsync().ContinueWith(task => { if (task.IsCanceled) { Debug.LogError("DeleteAsync was canceled."); return; } if (task.IsFaulted) { Debug.LogError("DeleteAsync encountered an error: " + task.Exception); return; } Debug.Log("User deleted successfully."); }); } }
public Task DeleteAsync() { return(_wrapped.DeleteAsync()); }
public static void deleteProfile(string id) { FirebaseDatabase.DefaultInstance.RootReference.Child("users").Child(id).RemoveValueAsync(); user.DeleteAsync(); }