static int GetPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FightManager obj = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); FightManager.MemberType arg1 = (FightManager.MemberType)ToLua.CheckObject(L, 3, typeof(FightManager.MemberType)); UnityEngine.Vector3 o = obj.GetPos(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }