Esempio n. 1
0
    // Called first time when starting a new session
    public void InitPlayer(Player player)
    {
        Debug.Assert(player.FieldPlayer == null, "Not allowed to reinitialize player.");

        Player             = player;
        FieldManager       = FieldManagerFactory.GetManager(player);
        player.FieldPlayer = FieldManager.RequestCharacter(player);
        player.LastLogTime = TimeInfo.Now();
    }
Esempio n. 2
0
    public void EnterField(Player player)
    {
        // If moving maps, need to get the FieldManager for new map
        if (player.MapId != FieldManager.MapId || player.InstanceId != FieldManager.InstanceId)
        {
            // Initialize for new Map
            FieldManager       = FieldManagerFactory.GetManager(player);
            player.FieldPlayer = FieldManager.RequestCharacter(player);
        }

        FieldManager.AddPlayer(this);
    }
Esempio n. 3
0
 public GameSession(FieldManagerFactory fieldManagerFactory) : base()
 {
     FieldManagerFactory = fieldManagerFactory;
 }