void Start() { renderer = gameObject.GetComponent (typeof(MeshRenderer)) as MeshRenderer; this.anims = new List<MyAnim> (); MyAnim open = new MyAnim (renderer, 3.0f, 1.0f / 60.0f); open.Add (tex1); MyAnim eyes = new MyAnim (renderer, 2.1f, 0.9f); eyes.Add (tex2); eyes.Add (tex3); MyAnim eyes2 = new MyAnim (renderer, 2.1f, 0.9f); eyes2.Add (tex4); eyes2.Add (tex5); MyAnim shadow = new MyAnim (renderer, 3.0f, 1.0f / 60.0f); shadow.Add (tex6); MyAnim tray = new MyAnim (renderer, 3.0f, 1.0f / 60.0f); tray.Add (tex7); anims.Add (open); anims.Add (eyes); anims.Add (eyes2); anims.Add (shadow); anims.Add (tray); fade = (Fade)GameObject.Find ("Camera").GetComponent (typeof(Fade)); fade.SetState (Fade.State.FadeIn); navi = GameObject.Find ("Navi"); naviX = navi.transform.position.x; }
void Start() { //camera = GameObject.Find ("Main Camera"); fade = (Fade)GameObject.Find ("GUIFade").GetComponent (typeof(Fade)); fade.SetState (Fade.State.FadeIn); }