Esempio n. 1
0
        public void Update()
        {
            if (firearm.IsHeld)
            {
                if (firearm.m_hand.OtherHand.CurrentInteractable != null)
                {
                    if (firearm.m_hand.OtherHand.CurrentInteractable is FVRFireArmRound)
                    {
                        var currentInteractableObject = firearm.m_hand.OtherHand.CurrentInteractable.transform;
                        var num = Vector3.Distance
                                  (
                            currentInteractableObject.position,
                            firearm.GetClosestValidPoint
                            (
                                carrierComparePoint1.position,
                                carrierComparePoint2.position,
                                currentInteractableObject.position
                            )
                                  );
                        _mTarCarrierRot = num < carrierDetectDistance ? carrierRots.y : carrierRots.x;
                    }
                    else
                    {
                        _mTarCarrierRot = carrierRots.x;
                    }
                }
                else
                {
                    _mTarCarrierRot = carrierRots.x;
                }
            }
            else
            {
                _mTarCarrierRot = carrierRots.x;
            }

            if (Mathf.Abs(_mCurCarrierRot - _mTarCarrierRot) > 0.001f)
            {
                _mCurCarrierRot = Mathf.MoveTowards
                                  (
                    _mCurCarrierRot,
                    _mTarCarrierRot,
                    270f * Time.deltaTime
                                  );
                carrier.transform.localEulerAngles = new Vector3(_mCurCarrierRot, 0f, 0f);
            }
        }
Esempio n. 2
0
 public void Update()
 {
     if (firearm.IsHeld)
     {
         if (firearm.m_hand.OtherHand.CurrentInteractable != null)
         {
             if (firearm.m_hand.OtherHand.CurrentInteractable is FVRFireArmRound)
             {
                 float num = Vector3.Distance(firearm.m_hand.OtherHand.CurrentInteractable.transform.position, firearm.GetClosestValidPoint(this.CarrierComparePoint1.position, this.CarrierComparePoint2.position, firearm.m_hand.OtherHand.CurrentInteractable.transform.position));
                 if (num < this.CarrierDetectDistance)
                 {
                     this.m_tarCarrierRot = this.CarrierRots.y;
                 }
                 else
                 {
                     this.m_tarCarrierRot = this.CarrierRots.x;
                 }
             }
             else
             {
                 this.m_tarCarrierRot = this.CarrierRots.x;
             }
         }
         else
         {
             this.m_tarCarrierRot = this.CarrierRots.x;
         }
     }
     else
     {
         this.m_tarCarrierRot = this.CarrierRots.x;
     }
     if (Mathf.Abs(this.m_curCarrierRot - this.m_tarCarrierRot) > 0.001f)
     {
         this.m_curCarrierRot = Mathf.MoveTowards(this.m_curCarrierRot, this.m_tarCarrierRot, 270f * Time.deltaTime);
         this.Carrier.transform.localEulerAngles = new Vector3(this.m_curCarrierRot, 0f, 0f);
     }
 }