private void Update() { if (Input.GetKeyDown(KeyCode.Space) && !begun) { BeginGame(); levelImage.SetActive(false); controlText.SetActive(false); titleText.SetActive(false); spaceText.SetActive(false); begun = true; } else if (Input.GetKeyDown(KeyCode.Space) && begun) { ReStartGame(); levelImage.SetActive(false); controlText.SetActive(false); titleText.SetActive(false); spaceText.SetActive(false); if (winText.activeInHierarchy) { winText.SetActive(false); } eyeInstance = GameObject.FindGameObjectWithTag("Eye").GetComponent <Eye> (); eyeInstance.EyeEnder(); } }