// Start is called before the first frame update void Start() { foreach (EventType x in System.Enum.GetValues(typeof(EventType))) { EventSystem.AddEvent(x, this); } React(EventType.GameStarts); }
void OnEnable() { EventSystem.AddEvent(EType.MoveBack, this, "OnMoveBack"); EventSystem.AddEvent(EType.MoveForward, this, "OnMoveForward"); }