public void BackTo2D() { VRCanvas.SetActive(false); NonVRCanvas.SetActive(true); StartCoroutine(SwitchTo2D()); Pointer.SetActive(false); EventSys.SetActive(true); GvrSys.SetActive(false); }
public void StartSwitchToVR() { StartCoroutine(SwitchToVR()); VRCanvas.SetActive(true); NonVRCanvas.SetActive(false); Pointer.SetActive(true); EventSys.SetActive(false); GvrSys.SetActive(true); }