public void Start() { walkSpeed = 4f; rigidBody = GetComponent <Rigidbody2D> (); rigidBody.gravityScale = 0f; euphoriaController = GetComponent <EuphoriaController>(); }
public void Start() { this.euphoriaValue = 0f; this.euphoriaController = getPlayer().GetComponent<EuphoriaController>(); PrepareEuphoriaBar (); RefreshEuphoriaBar (); }
public void Start() { this.euphoriaValue = 0f; this.euphoriaController = getPlayer().GetComponent <EuphoriaController>(); PrepareEuphoriaBar(); RefreshEuphoriaBar(); }
new void Start() { base.Start(); onAlert = false; eyeController = GetComponentInChildren <EyeController>(); patrolStartPosition = transform.position; patrolEndPosition = transform.position + transform.right * 5f; euphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent <EuphoriaController>(); bulletGenerator = GetComponentInChildren <BulletGenerator>(); shotSound = GetComponent <AudioSource>(); reloadCounter = reloadTime; }
void Awake() { area = GetComponent<BoxCollider2D>(); playerT = GetComponentInParent<Transform>(); playerBC = GetComponentInParent<BoxCollider2D>(); this.transform.position = playerT.transform.position + (playerT.transform.right * (playerBC.size.x/2 + area.size.y/2)); attacking = false; euphoriaController = GetComponentInParent<EuphoriaController>(); scoreController = GetComponentInParent<ScoreController>(); slashController = GetComponentInChildren<SwordSlashController>(); attackCounter = 0f; attackSwing = 0.5f; }
void Awake() { area = GetComponent <BoxCollider2D>(); playerT = GetComponentInParent <Transform>(); playerBC = GetComponentInParent <BoxCollider2D>(); this.transform.position = playerT.transform.position + (playerT.transform.right * (playerBC.size.x / 2 + area.size.y / 2)); attacking = false; euphoriaController = GetComponentInParent <EuphoriaController>(); scoreController = GetComponentInParent <ScoreController>(); slashController = GetComponentInChildren <SwordSlashController>(); attackCounter = 0f; attackSwing = 0.5f; }
public void Start() { rigidBody = GetComponent<Rigidbody2D>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerEuphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent<EuphoriaController>(); meleeHitController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<MeleeHitController>(); eyeController = GetComponentInChildren<EyeController>(); if (eyeController == null) { Debug.Log("EyeController"); } if (meleeHitController == null) { Debug.Log("MeleeHitController"); } if (eyeController == null) { Debug.Log("EyeController"); } }
public void Start() { rigidBody = GetComponent <Rigidbody2D>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; playerEuphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent <EuphoriaController>(); meleeHitController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <MeleeHitController>(); eyeController = GetComponentInChildren <EyeController>(); if (eyeController == null) { Debug.Log("EyeController"); } if (meleeHitController == null) { Debug.Log("MeleeHitController"); } if (eyeController == null) { Debug.Log("EyeController"); } }
void Awake() { spriteR = GetComponent <SpriteRenderer>(); euphoriaC = GetComponentInParent <EuphoriaController>(); playerTransform = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); }
public void Start() { StartCoroutine("Spawn"); playerEuphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent<EuphoriaController>(); }
public void Start() { audios = GetComponents <AudioSource>(); euphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent <EuphoriaController>(); }
public void Start() { StartCoroutine("Spawn"); playerEuphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent <EuphoriaController>(); }
void Awake() { spriteR = GetComponent<SpriteRenderer>(); euphoriaC = GetComponentInParent<EuphoriaController>(); playerTransform = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); }
public void Start() { euphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent <EuphoriaController>(); }
public void Start() { euphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent<EuphoriaController>(); }
new void Start() { base.Start(); onAlert = false; eyeController = GetComponentInChildren<EyeController>(); patrolStartPosition = transform.position; patrolEndPosition = transform.position + transform.right * 5f; euphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent<EuphoriaController>(); bulletGenerator = GetComponentInChildren<BulletGenerator>(); shotSound = GetComponent<AudioSource>(); reloadCounter = reloadTime; }
public void Start() { audios = GetComponents<AudioSource>(); euphoriaController = GameObject.FindGameObjectWithTag("Player").GetComponent<EuphoriaController>(); }