void CheckShader(){
		
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures Auto BeastLM 2DrawCall")){
			MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_Auto_BeastLM_2DrawCall ;
			ShaderModel = SM.ShaderModel1;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd BeastLM_1DC")){
			MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_BeastLM_1DC ;
			ShaderModel = SM.ShaderModel1;
		}else	
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel1/T4M 2 Textures ManualAdd CustoLM 1DC")){
			MenuTextureSM1 = EnumShaderGLES1.T4M_2_Textures_ManualAdd_CustoLM_1DC ;
			ShaderModel = SM.ShaderModel1;
		}else	
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 2 Textures Unlit LM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Unlit_Lightmap_Compatible;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 3 Textures Unlit LM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Unlit_Lightmap_Compatible;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 4 Textures Unlit LM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Unlit_Lightmap_Compatible;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 5 Textures Unlit LM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_Unlit_Lightmap_Compatible;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit LM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M 6 Textures Unlit NoL")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_Unlit_No_Lightmap;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Unlit/T4M World Projection Shader + LM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible;
			ShaderModel = SM.ShaderModel2;
			UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
			UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
			BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
			
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 2 Textures")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_HighSpec;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 3 Textures")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_HighSpec;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 4 Textures")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_HighSpec;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 5 Textures")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_5_Textures_HighSpec;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M 6 Textures")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_6_Textures_HighSpec;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Diffuse/T4M World Projection Shader")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_HighSpec;
			ShaderModel = SM.ShaderModel2;
			UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
			UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
			BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 2 Textures Spec")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Specular;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 3 Textures Spec")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Specular;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Specular/T4M 4 Textures Spec")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Specular;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 2 Textures for Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_4_Mobile;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 3 Textures for Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_4_Mobile;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M 4 Textures for Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_4_Mobile;
			ShaderModel = SM.ShaderModel2;
		}//else
		//if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/MobileLM/T4M World Projection Shader_Mobile")){
		//	MenuTextureSM2 = EnumShaderGLES2.T4M_World_Projection_Mobile;
		//	ShaderModel = SM.ShaderModel2;
		//	UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
		//	UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
		//	BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
		//}
		else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 2 Textures Toon")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Toon;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 3 Textures Toon")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Toon;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Toon/T4M 4 Textures Toon")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Toon;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 4 Textures Bumped")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_4_Textures_Bumped;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_Mobile;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bumped Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_Mobile;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC_Mobile;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM Mobile")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM_Mobile;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bump Specular")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_SPEC;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/Bump/T4M 3 Textures Bump Specular")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 2 Textures Bumped DLM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_2_Textures_Bumped_DirectionalLM;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel2/BumpDLM/T4M 3 Textures Bumped DLM")){
			MenuTextureSM2 = EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM;
			ShaderModel = SM.ShaderModel2;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 2 Textures")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Diffuse;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 3 Textures")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Diffuse;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 4 Textures")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Diffuse;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 5 Textures")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_5_Textures_Diffuse;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Diffuse/T4M 6 Textures")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_6_Textures_Diffuse;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 2 Textures Spec")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Specular;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 3 Textures Spec")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Specular;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Specular/T4M 4 Textures Spec")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Specular;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 2 Textures Bump")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 3 Textures Bump")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/Bump/T4M 4 Textures Bump")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped;
			ShaderModel = SM.ShaderModel3;
		}
		else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 2 Textures Bump Spec")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_2_Textures_Bumped_SPEC;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 3 Textures Bump Spec")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_3_Textures_Bumped_SPEC;
			ShaderModel = SM.ShaderModel3;
		}else
		if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader == Shader.Find("T4MShaders/ShaderModel3/BumpSpec/T4M 4 Textures Bump Spec")){
			MenuTextureSM3 = EnumShaderGLES3.T4M_4_Textures_Bumped_SPEC;
			ShaderModel = SM.ShaderModel3;
		}else{
			ShaderModel = SM.CustomShader;
			CustomShader=CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.shader;
			if (CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.HasProperty("_Tiling")){
				UpSideTile = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetVector ("_Tiling");
				UpSideF = CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_UpSide");
				BlendFac= CurrentSelect.gameObject.GetComponent <T4MObjSC>().T4MMaterial.GetFloat ("_Blend");
				
			}
		}		
					
	}
	void MyT4M()
	{
		if (CurrentSelect.GetComponent (typeof(T4MObjSC)))
		{
			GUILayout.BeginHorizontal();
				GUILayout.FlexibleSpace();	
				EnumMyT4MV = GUILayout.Toolbar(EnumMyT4MV, EnumMyT4M, GUILayout.Width(290), GUILayout.Height(20));
				GUILayout.FlexibleSpace();
			GUILayout.EndHorizontal();
					
			EditorGUILayout.Space();
			
			switch (EnumMyT4MV)
			{
				case 0:
				GUILayout.Label("Shader Model", EditorStyles.boldLabel);
				
				ShaderModel =(SM) EditorGUILayout.EnumPopup ("Shader Model", ShaderModel, GUILayout.Width(340));
				
				EditorGUILayout.Space();
				
				if (ShaderModel == SM.ShaderModel1){
					MenuTextureSM1 =(EnumShaderGLES1) EditorGUILayout.EnumPopup ("Shader", MenuTextureSM1, GUILayout.Width(340));
				}else if (ShaderModel == SM.ShaderModel2){	
					MenuTextureSM2 =(EnumShaderGLES2) EditorGUILayout.EnumPopup ("Shader", MenuTextureSM2, GUILayout.Width(340));
				}else if (ShaderModel == SM.ShaderModel3)
					MenuTextureSM3 =(EnumShaderGLES3) EditorGUILayout.EnumPopup ("Shader", MenuTextureSM3, GUILayout.Width(340));
				else CustomShader=EditorGUILayout.ObjectField("Select your Shader",CustomShader, typeof(Shader),true, GUILayout.Width(350)) as Shader;
				EditorGUILayout.Space();
				
		
				if (ShaderModel != SM.CustomShader){
				GUILayout.Label("Shader Compatibility", EditorStyles.boldLabel);
						EditorGUILayout.Space();
						EditorGUILayout.Space();
						GUILayout.BeginHorizontal();
							GUILayout.Label("GLES 1.1",GUILayout.Width(300));
							if(ShaderModel != SM.ShaderModel3 && ShaderModel != SM.ShaderModel2)
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ok.png", typeof(Texture)) as Texture);
							else
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ko.png", typeof(Texture)) as Texture);
						GUILayout.EndHorizontal();
						GUILayout.BeginHorizontal();
							GUILayout.Label("GLES 2",GUILayout.Width(300));
							if((ShaderModel == SM.ShaderModel1)|| (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec )&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_DirectionalLM)&& ( ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
									&& (ShaderModel == SM.ShaderModel2 &&MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)){
						
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ok.png", typeof(Texture)) as Texture);
							}else{
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ko.png", typeof(Texture)) as Texture);
							}
						GUILayout.EndHorizontal();
						GUILayout.BeginHorizontal();
							GUILayout.Label("Desktop",GUILayout.Width(300));
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ok.png", typeof(Texture)) as Texture);
						GUILayout.EndHorizontal();
						GUILayout.BeginHorizontal();
							GUILayout.Label("Unity WebPlayer",GUILayout.Width(300));
							GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ok.png", typeof(Texture)) as Texture);
							
						GUILayout.EndHorizontal();
						GUILayout.BeginHorizontal();
							GUILayout.Label("Flash",GUILayout.Width(300));
							if((ShaderModel == SM.ShaderModel1)|| (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_3_Textures_Bumped_SPEC)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_HighSpec)
									&& (ShaderModel == SM.ShaderModel2 &&MenuTextureSM2 != EnumShaderGLES2.T4M_World_Projection_Unlit_Lightmap_Compatible)
									)
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ok.png", typeof(Texture)) as Texture);
							else
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ko.png", typeof(Texture)) as Texture);
						GUILayout.EndHorizontal();
						GUILayout.BeginHorizontal();
							GUILayout.Label("NaCI",GUILayout.Width(300));
							if((ShaderModel == SM.ShaderModel1)|| (ShaderModel != SM.ShaderModel3) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_HighSpec)
									&& (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_5_Textures_HighSpec) && (ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_4_Textures_Bumped)&& ( ShaderModel == SM.ShaderModel2 && MenuTextureSM2 != EnumShaderGLES2.T4M_6_Textures_Unlit_Lightmap_Compatible))
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ok.png", typeof(Texture)) as Texture);
							else
								GUILayout.Label(Resources.LoadAssetAtPath(T4MEditorFolder+"Img/ko.png", typeof(Texture)) as Texture);
						GUILayout.EndHorizontal();
						
					}
				
				EditorGUILayout.Space();
				GUILayout.BeginHorizontal();
				GUILayout.Label("Master T4M Object", EditorStyles.boldLabel, GUILayout.Width(150));
				
				
				T4MMaster = EditorGUILayout.Toggle(T4MMaster);
				
				GUILayout.EndHorizontal();
				
					if(T4MMaster){
						GUILayout.BeginVertical("box");	
						
							GUILayout.BeginHorizontal();
							GUILayout.Label("Scene Camera", EditorStyles.boldLabel, GUILayout.Width(220));
							PlayerCam= EditorGUILayout.ObjectField(PlayerCam, typeof(Transform),true) as Transform;
						GUILayout.EndHorizontal();
						GUILayout.BeginHorizontal();
							GUILayout.Label("Activate LOD System  ", EditorStyles.boldLabel, GUILayout.Width(220));
							ActivatedLOD = EditorGUILayout.Toggle(ActivatedLOD);
						GUILayout.EndHorizontal();
						
						GUILayout.BeginHorizontal();
							GUILayout.Label("Activate Billboard System  ", EditorStyles.boldLabel, GUILayout.Width(220));
							ActivatedBillboard = EditorGUILayout.Toggle(ActivatedBillboard);
						GUILayout.EndHorizontal();
						
						GUILayout.BeginHorizontal();
							GUILayout.Label("Activate LayerCullDistance  ", EditorStyles.boldLabel, GUILayout.Width(220));
							ActivatedLayerCul = EditorGUILayout.Toggle(ActivatedLayerCul);
						GUILayout.EndHorizontal();
						EditorGUILayout.Space();
						if (ActivatedLayerCul){
							GUILayout.BeginVertical("box");
						
								GUILayout.Label("Maximum distances of view", EditorStyles.boldLabel, GUILayout.Width(220));
								EditorGUILayout.Space();
								CloseDistMaxView = EditorGUILayout.Slider("Close Distance",CloseDistMaxView,0,500);	
								NormalDistMaxView = EditorGUILayout.Slider("Middle Distance",NormalDistMaxView,0,500);	
								FarDistMaxView = EditorGUILayout.Slider("Far Distance",FarDistMaxView,0,500);
								BGDistMaxView = EditorGUILayout.Slider("BackGround Distance",BGDistMaxView,0,10000);
							GUILayout.EndVertical();
						} 
						
						if (BGDistMaxView<FarDistMaxView)
							BGDistMaxView = FarDistMaxView;
						else if (FarDistMaxView<NormalDistMaxView)
							FarDistMaxView = NormalDistMaxView;
						else if (NormalDistMaxView<CloseDistMaxView)
							NormalDistMaxView = CloseDistMaxView;
					GUILayout.EndVertical();
					}
						GUILayout.FlexibleSpace();
							GUILayout.BeginHorizontal();
								GUILayout.FlexibleSpace();
										if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(30))) {
											MyT4MApplyChange();
							
										}
								GUILayout.FlexibleSpace();
							GUILayout.EndHorizontal();
						GUILayout.FlexibleSpace();
				break;	
				case 1:
				EditorGUILayout.Space();
					GUILayout.BeginHorizontal();
						GUILayout.Label("ATS Foliage Wind Activation", EditorStyles.boldLabel, GUILayout.Width(220));
						CurrentSelect.gameObject.GetComponent <T4MObjSC>().ActiveWind= EditorGUILayout.Toggle(CurrentSelect.gameObject.GetComponent <T4MObjSC>().ActiveWind);
					GUILayout.EndHorizontal();
				EditorGUILayout.Space();
				GUILayout.BeginVertical("box");	
					EditorGUILayout.Space();
					GUILayout.BeginHorizontal();
						GUILayout.FlexibleSpace();
							if (GUILayout.Button("Download The Package",  GUILayout.Width(160), GUILayout.Height(15))) {
									Application.OpenURL ("http://u3d.as/content/forst/ats-mobile-foliage/2XM");
							}
						GUILayout.FlexibleSpace();
					GUILayout.EndHorizontal();
					EditorGUILayout.Space();
					EditorGUILayout.Space();
					EditorGUILayout.Space();
					CurrentSelect.gameObject.GetComponent <T4MObjSC>().TranslucencyColor= EditorGUILayout.ColorField ("Translucency Color ",CurrentSelect.gameObject.GetComponent <T4MObjSC>().TranslucencyColor);
					EditorGUILayout.Space();
					CurrentSelect.gameObject.GetComponent <T4MObjSC>().Wind = EditorGUILayout.Vector4Field("Wind Vector",CurrentSelect.gameObject.GetComponent <T4MObjSC>().Wind);
					EditorGUILayout.Space();
					CurrentSelect.gameObject.GetComponent <T4MObjSC>().WindFrequency = EditorGUILayout.Slider("Wind Frequency",CurrentSelect.gameObject.GetComponent <T4MObjSC>().WindFrequency,0,5);
					EditorGUILayout.Space();
					CurrentSelect.gameObject.GetComponent <T4MObjSC>().GrassWindFrequency = EditorGUILayout.Slider("Grass Wind Frequency",CurrentSelect.gameObject.GetComponent <T4MObjSC>().GrassWindFrequency,0,5);
					EditorGUILayout.Space();
					GUILayout.BeginHorizontal();
						GUILayout.FlexibleSpace();
							if (GUILayout.Button("Reset", GUILayout.Width(100), GUILayout.Height(15))) {
								CurrentSelect.gameObject.GetComponent <T4MObjSC>().TranslucencyColor= new Color(0.73f,0.85f,0.4f,1f);
								CurrentSelect.gameObject.GetComponent <T4MObjSC>().Wind = new Vector4(0.85f,0.075f,0.4f,0.5f);
								CurrentSelect.gameObject.GetComponent <T4MObjSC>().WindFrequency = 0.75f;
								CurrentSelect.gameObject.GetComponent <T4MObjSC>().GrassWindFrequency = 1.5f;
							}
					GUILayout.EndHorizontal();
				GUILayout.EndVertical();	
				GUILayout.FlexibleSpace();
							GUILayout.BeginHorizontal();
								GUILayout.FlexibleSpace();
										if (GUILayout.Button("UPDATE", GUILayout.Width(100), GUILayout.Height(30))) {
											MyT4MApplyChange();
							
										}
								GUILayout.FlexibleSpace();
							GUILayout.EndHorizontal();
				GUILayout.FlexibleSpace();	
					GUILayout.BeginHorizontal();
						GUILayout.FlexibleSpace();
							GUILayout.Label("By Forst (Lars)", EditorStyles.boldLabel, GUILayout.Width(105), GUILayout.Height(15));
					GUILayout.EndHorizontal();
					GUILayout.BeginHorizontal();
						GUILayout.FlexibleSpace();
							if (GUILayout.Button("Others Assets by Forst", "textarea", GUILayout.Width(140), GUILayout.Height(15))) {
								Application.OpenURL ("http://u3d.as/publisher/forst/1Lf");
							}
				GUILayout.EndHorizontal();
				EditorGUILayout.Space();
				break;
			}
		}else{
			GUILayout.BeginHorizontal();
					GUILayout.FlexibleSpace();
					GUILayout.Label("Please, select the T4M Object", EditorStyles.boldLabel);
					GUILayout.FlexibleSpace();
			GUILayout.EndHorizontal();
		}
	}