//public Card() { } //public Card( // int _id, // string _name, // int _staminaValue, // int _sanValue, // int _buffId, // Enum.SubjectToEnum _subjectTo, // int _changeMonsterId, // int _changeCardId, // string _imageFileName //) { // this.id = _id; // this.cardName = _name; // this.staminaValue = _staminaValue; // this.sanValue = _sanValue; // this.buffId = _buffId; // this.subjectTo = _subjectTo; // this.changeMonsterId = _changeMonsterId; // this.changeCardId = _changeCardId; // this.imageFileName = _imageFileName; // this.listId = ControlManager.instance.cardList.Count(); // ControlManager.instance.cardList.Add(this); //} /// <summary> /// 写入值 /// </summary> /// <param name="_id"></param> /// <param name="_name"></param> /// <param name="_staminaValue"></param> /// <param name="_sanValue"></param> /// <param name="_buffId"></param> /// <param name="_subjectTo"></param> /// <param name="_changeMonsterId"></param> /// <param name="_changeCardId"></param> /// <param name="_imageFileName"></param> public void SettingData( int _id, string _name, int _staminaValue, int _sanValue, int _buffId, Enum.SubjectToEnum _subjectTo, int _changeMonsterId, int _changeCardId, string _imageFileName ) { this.id = _id; this.cardName = _name; this.staminaValue = _staminaValue; this.sanValue = _sanValue; this.buffId = _buffId; this.subjectTo = _subjectTo; this.changeMonsterId = _changeMonsterId; this.changeCardId = _changeCardId; this.imageFileName = _imageFileName; if (this.text != null) { this.text.text = this.cardName; } this.listId = ControlManager.instance.cardList.Count(); ControlManager.instance.cardList.Add(this); }
public MonsterSkill( int _id, string _name, int _buffId, Enum.SubjectToEnum _subjectTo, int _staminaValue, int _sanValue, string _spineFileName ) { this.id = _id; this.name = _name; this.buffId = _buffId; this.subjectTo = _subjectTo; this.staminaValue = _staminaValue; this.sanValue = _sanValue; this.spineFileName = _spineFileName; }